Pulstar; IMO a perfect game
-
Sengoku Strider
- Posts: 2498
- Joined: Wed Aug 05, 2020 6:21 am
Re: Pulstar; IMO a perfect game
This game is hard as heck, but wonderfully atmospheric. The ACA version is really the way to play this one. Going to the cart version, where you can't have auto-fire, is a npticeable step down from ACA, where you can set both a charge shot and a rapid fire button at the same time.
-
- Posts: 236
- Joined: Mon May 09, 2022 3:42 pm
Re: Pulstar; IMO a perfect game
Me too. Pulstar is less unplayable with a dedicated autofire button though.xxx1993 wrote:I prefer Blazing Star.
-
pablumatic
- Posts: 355
- Joined: Tue Jun 03, 2008 6:39 pm
Re: Pulstar; IMO a perfect game
Great game. Not sure if its perfect but its high class.
I've had the Neo CD version forever since I was never going to shell out for the AES one. I mostly just play the ACA version these days.
I've had the Neo CD version forever since I was never going to shell out for the AES one. I mostly just play the ACA version these days.
Re: Pulstar; IMO a perfect game
Because Blazing Star features more characters, stages, intense boss battles, and no stupid checkpoint mechanic. But the only thing that peeves me with Blazing Star is the ending.sunnshiner wrote:Me too. Pulstar is less unplayable with a dedicated autofire button though.xxx1993 wrote:I prefer Blazing Star.
-
To Far Away Times
- Posts: 2060
- Joined: Tue Sep 11, 2012 12:42 am
Re: Pulstar; IMO a perfect game
I am Team Blazing Star over Pulstar.
I've tried to get into Pulstar many times, and it never quite sticks with me.
Pulstar invites a whole bunch of comparisons to R-Type, and the ways that it differs generally make it a lesser game.
R-Type lets you detach the pod and play more tactically or attach the pod to the back of the ship, R-Type also has much stronger weapons, and is a 20 minute game instead of a 40 minute one. 40 minutes is too long for a one shot kills checkpoint affair. Pulstar's weaponry is weak, which forces you to use the charge shot constantly, and much of the back half of the game is timing charge shots to hit enemies just right or you get overwhelmed and die.
Blazing Star is actually pretty rad. The ship selction is awesome and really changes up how you play, much more so than in most shmups. I like the presentation better too and its more streamlined and fun.
I've tried to get into Pulstar many times, and it never quite sticks with me.
Pulstar invites a whole bunch of comparisons to R-Type, and the ways that it differs generally make it a lesser game.
R-Type lets you detach the pod and play more tactically or attach the pod to the back of the ship, R-Type also has much stronger weapons, and is a 20 minute game instead of a 40 minute one. 40 minutes is too long for a one shot kills checkpoint affair. Pulstar's weaponry is weak, which forces you to use the charge shot constantly, and much of the back half of the game is timing charge shots to hit enemies just right or you get overwhelmed and die.
Blazing Star is actually pretty rad. The ship selction is awesome and really changes up how you play, much more so than in most shmups. I like the presentation better too and its more streamlined and fun.
-
BareKnuckleRoo
- Posts: 6651
- Joined: Mon Oct 03, 2011 4:01 am
- Location: Southern Ontario
Re: Pulstar; IMO a perfect game
Perfect is a bit of a stretch for a game that's nearly unplayable without autofire, but it's pretty good with it. I do prefer Blazing Star over it though for many of the reasons here. The ships are more varied and unique, you've got three palettes for each to choose from, and the setting and gratuitous engrish is fun and memorable.
Playing them without autofire is hell though. They're a good example of how "button mashing as a mechanic" sucks and is still more fun with autofire than without.
Playing them without autofire is hell though. They're a good example of how "button mashing as a mechanic" sucks and is still more fun with autofire than without.
Last edited by BareKnuckleRoo on Sat May 10, 2025 2:36 pm, edited 1 time in total.
Re: Pulstar; IMO a perfect game
Team Blazing Star!
Bone Us! Bone Us! Bone Us!
Bone Us! Bone Us! Bone Us!
Formerly known as 8 1/2. I return on my second credit!
-
To Far Away Times
- Posts: 2060
- Joined: Tue Sep 11, 2012 12:42 am
Re: Pulstar; IMO a perfect game
I've heard the "fail" meme has been attributed to Blazing Star, shortened from "you fail it." Always thought that was cool, not sure how reliable that is.
Re: Pulstar; IMO a perfect game
Wikipedia says there's a connection with You Fail It, so it must be legit.
https://en.wikipedia.org/wiki/Blazing_Star
Although it also incorrectly says it's the game over screen, instead of boss timeout. Blazing Star has a goofy boss timer, as most bosses don't actually timeout until long after the timer reaches zero.

https://en.wikipedia.org/wiki/Blazing_Star
Although it also incorrectly says it's the game over screen, instead of boss timeout. Blazing Star has a goofy boss timer, as most bosses don't actually timeout until long after the timer reaches zero.
Typos caused by cat on keyboard.
Re: Pulstar; IMO a perfect game
Agreed.
If only the AES could be paired with the NGCD OST…
God-tier potential.
If only the AES could be paired with the NGCD OST…
God-tier potential.
-
- Posts: 1115
- Joined: Wed Mar 23, 2011 5:31 pm
Re: Pulstar; IMO a perfect game
I love Pulstar until that stage with the stupid water that pushes in around. Seriously fuck that stage.
Blazing is way more pick up and jam fun.
Blazing is way more pick up and jam fun.
Re: Pulstar; IMO a perfect game
I assume you meant without in that first sentence.BareKnuckleRoo wrote:Perfect is a bit of a stretch for a game that's nearly unplayable with autofire, but it's pretty good with it. I do prefer Blazing Star over it though for many of the reasons here. The ships are more varied and unique, you've got three palettes for each to choose from, and the setting and gratuitous engrish is fun and memorable.
Playing them without autofire is hell though. They're a good example of how "button mashing as a mechanic" sucks and is still more fun with autofire than without.
I strongly disagree. Pulstar is very heavily built around using the charge shot, not rapid fire. I predominantly play on an MVS cart running through a Phantom1 Convertor on an unmodded AES and I don't think I've ever bothered to use an autofire circuit (nor have I used mapped autofire on the ACA release). The few instances where rapid firing is used (when the Dino 246 is equipped with the Plasma Barrier or the Tracking Laser) don't require a high tapping frequency to max out the gauge. The combination of the C items and the game's inherent slowdown in many situations result in the player only having to tap about 5 times a second to reach full auto. In comparison, Blazing Star is far more reliant on using autofire.
Blazing Star is certainly the more free form game but it relies just as heavily on boss milking as Pulstar does and both games have completely broken final boss battles: Blazing Star's final boss doesn't time out allowing 5 of the 6 ships to milk it for unreasonable amounts of time (Peplos can just milk it infinitely) and Pulstar features the obnoxious Double KO strat that requires repeating the final check point ad nauseum.
Even with all of that said, I kinda prefer playing through Pulstar as I find Blazing Star's sixth stage to be rather annoying.
Re: Pulstar; IMO a perfect game
It can; just use the NeoSD Pro and you can play the Neo Geo CD version on the AES. Maybe you don't need the Pro version, but I don't know. I think it's mono only due to the limitations of the AES cart slot or something, though.kid aphex wrote:Agreed.
If only the AES could be paired with the NGCD OST…
God-tier potential.
Re: Pulstar; IMO a perfect game
I've not put alot of time into Pulstar. I love Blazing Star, though.
I believe Shmup Junkie mentioned in a video that the final boss of Blazing Star has invisible bullets at one point. Is this true, or is there some kind of hit box nonsense going on there? Seems like a crushing oversight from the devs if so, either that or cruelty beyond measure.
I believe Shmup Junkie mentioned in a video that the final boss of Blazing Star has invisible bullets at one point. Is this true, or is there some kind of hit box nonsense going on there? Seems like a crushing oversight from the devs if so, either that or cruelty beyond measure.
Re: Pulstar; IMO a perfect game
Many of Brawshella's patterns exceed the Neo's sprite draw capacity limit resulting in some pretty extensive flicker. The bullets aren't completely invisible, but from one frame to the next not all of the projectiles can be drawn simultaneously.BEAMLORD wrote:I've not put alot of time into Pulstar. I love Blazing Star, though.
I believe Shmup Junkie mentioned in a video that the final boss of Blazing Star has invisible bullets at one point. Is this true, or is there some kind of hit box nonsense going on there? Seems like a crushing oversight from the devs if so, either that or cruelty beyond measure.
Re: Pulstar; IMO a perfect game
Aren't the invisible bullets directly related to how aggressively you play for score and go for those winged spheres?
I had the impression at the time that this particular pattern has no visibility issues if you just played the game without cranking up the rank.
I had the impression at the time that this particular pattern has no visibility issues if you just played the game without cranking up the rank.
Re: Pulstar; IMO a perfect game
Thanks, I see. Obviously exceeding 100 mega shocks on that countKiken wrote:Many of Brawshella's patterns exceed the Neo's sprite draw capacity limit resulting in some pretty extensive flicker. The bullets aren't completely invisible, but from one frame to the next not all of the projectiles can be drawn simultaneously.

Re: Pulstar; IMO a perfect game
Yes the maximum megashocks were definitely exceeded. Also SNK used controversial methods to make now become the future. This surely created problems with the time space continuum. The reason bullets disappear in BS is exactly the same reason McFly's hand disappeared.


-
- Posts: 1135
- Joined: Mon Feb 14, 2005 4:08 am
- Location: Los Angeles, CA
Re: Pulstar; IMO a perfect game
Or just emulate it. CD soundtrack with AES speed.. what I had wanted since 1996. It's awesome.Steven wrote:It can; just use the NeoSD Pro and you can play the Neo Geo CD version on the AES. Maybe you don't need the Pro version, but I don't know. I think it's mono only due to the limitations of the AES cart slot or something, though.kid aphex wrote:Agreed.
If only the AES could be paired with the NGCD OST…
God-tier potential.
Frankly, it never truly bothered me that it was "stuck" on CD - it pretty much alone justified my CDZ for as long as that was the only way to play it. Sleek little machine.
-
Bydobasher
- Posts: 261
- Joined: Wed Jan 26, 2005 4:16 pm
- Location: The Bydo Empire
Re: Pulstar; IMO a perfect game
Nice video, thanks for posting. This is also my most-played NEO shmup (runners-up are Last Resort, Viewpoint and Blazing Star).
Pulstar is more interesting aesthetically than mechanically, but it looks and sounds terrific, and it's satisfying to conquer. I'll go play a game very soon!
Re: Pulstar; IMO a perfect game
That's probably the easiest way to cause it, when flooding the screen with powerups. You can get invisi-bullets as soon as the first boss this way.Kollision wrote:Aren't the invisible bullets directly related to how aggressively you play for score and go for those winged spheres?
Typos caused by cat on keyboard.
Re: Pulstar; IMO a perfect game
I like both of these games really.
Blazing Star is my preferred though. The scoring was addicting even if you weren't rewarded for it.
Blazing Star is my preferred though. The scoring was addicting even if you weren't rewarded for it.
Re: Pulstar; IMO a perfect game
I remember when Pulstar came out in arcades, I went totally nuts over it. The level of detail was unprecendented and really unmatched since - even new R-type Final 2 does not really match it. Background that can be destroyed or damaged in the first level; the water reflections on the ship in underwater stage..
I also really loved that level 3 giant monster in the sun stage, that stage was the highlight of the whole game, but after that it kinda went downhill. The water maze stage that was already referred here killed my interest, and I never bothered to credit feed through it's boss.
This being said, I am happy that I bought the MVS cartridge of Pulstar (and Blazing Star) when they still were dirt cheap. And now that I got autofire circuit on my jamma/MVS cab, I can quite happily tear through Pulstar and Blazing Star.
Blazing Star is my favourite too, because the playability and amount scoring tricks on that one is just simply top-notch. But yes, I do rank Pulstar very, very high in the shmup pantheon, and I am planning to 1cc it one day. It's more likely that I 1cc Pulstar before than I can be bothered to play through any of my modern AAA games.
I also really loved that level 3 giant monster in the sun stage, that stage was the highlight of the whole game, but after that it kinda went downhill. The water maze stage that was already referred here killed my interest, and I never bothered to credit feed through it's boss.
This being said, I am happy that I bought the MVS cartridge of Pulstar (and Blazing Star) when they still were dirt cheap. And now that I got autofire circuit on my jamma/MVS cab, I can quite happily tear through Pulstar and Blazing Star.
Blazing Star is my favourite too, because the playability and amount scoring tricks on that one is just simply top-notch. But yes, I do rank Pulstar very, very high in the shmup pantheon, and I am planning to 1cc it one day. It's more likely that I 1cc Pulstar before than I can be bothered to play through any of my modern AAA games.
-
evil_ash_xero
- Posts: 6245
- Joined: Thu Jul 12, 2007 6:33 am
- Location: Where the fish lives
Re: Pulstar; IMO a perfect game
It takes so much from R-Type that it has always put me off. Like, I felt it was a rip-off.
Maybe I'll give it another shot.
Maybe I'll give it another shot.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
-
To Far Away Times
- Posts: 2060
- Joined: Tue Sep 11, 2012 12:42 am
Re: Pulstar; IMO a perfect game
It's always seemed like "Lesser R-Type" to me. Most R-Type clones do something different. Games like Last Resort and Xexex have their own unique game play hooks, even if their inspiration is fairly obvious.evil_ash_xero wrote:It takes so much from R-Type that it has always put me off. Like, I felt it was a rip-off.
Maybe I'll give it another shot.
FFS, Pulstar even has a big battleship stage, on stage 3 no less.
Re: Pulstar; IMO a perfect game
Both Last Resort and Pulstar rely heavily on the function of locking and unlocking the sub-weapons. Pulstar also has the unique rapid-fire weapons with Plasma Barrier and Tracking Laser as well as the C items. Stylistically it clearly borrows heavily from its inspiration material, but I find that it doesn't really play much like any of the R-Type games. I think that many players try to approach it in a similar fashion to R-Type and this causes problems as Pulstar is its own weird thing.To Far Away Times wrote:It's always seemed like "Lesser R-Type" to me. Most R-Type clones do something different. Games like Last Resort and Xexex have their own unique game play hooks, even if their inspiration is fairly obvious.evil_ash_xero wrote:It takes so much from R-Type that it has always put me off. Like, I felt it was a rip-off.
Maybe I'll give it another shot.
FFS, Pulstar even has a big battleship stage, on stage 3 no less.