Super Fantasy Zone vs Fantasy Zone II DX (System 16)

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KimagureMachibuse

Super Fantasy Zone vs Fantasy Zone II DX (System 16)

Post by KimagureMachibuse »

seemed that this comparison of Super Fantasy Zone and Fantasy Zone II System 16 would be an interesting one.

as well to hear your thoughts on both games.

As what i have to say

I have not played Fantasy Zone II System 16 of MAME but found it to be best fantasy zone game i like how its escenially a the visuals are gorgeous what they did with the light and dark side thing is pretty cool and surreal and overhauling bosses from the original fantasy zone ii was a nice touch.

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Super Fantasy Zone is very close in comparison and a great entry in the series. the bosses having such odd attacks and the way you attack them is a interesting take of things and the alternate bgm is a cool nod.

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a extra comparison to add is the original Fantasy Zone II but i have not played that only seen gameplay videos. but it does look pretty solid to me.
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Lander
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Re: Super Fantasy Zone vs Fantasy Zone II DX (System 16)

Post by Lander »

One thing's for sure: Both games have killer basslines to their boss music.

Super is closest to the original Fantasy Zone in terms of formula - no special environmental gimmicks, just buying stuff from the shop balloon, blowing up enemy emplacements, and fighting the boss. Nice and simple, and a solid entry - probably king before DX came along.

Original Fantasy Zone II is the one I've spent most time with and so have the most nostalgia for, cacophonous main theme and all :)
The main change in the sequel is the addition of teleporters between different fields within each stage. This makes for a somewhat more obtuse game, since the player has no way of knowing how many zones are left, or where each teleport leads. Further to that, the shop is now fixed in place, and the boss is accessed via a special teleporter that only works if the whole zone has been cleared. The maze-y twist doesn't hold up as well as the other entries, but the stages and bosses are still good.

Despite being billed as a remake, the System 16C version is really more of a reimagining of FZ2 than a faithful redux; it sticks closer to the FZ1 structure, bringing back the shop balloon and relegating the teleport mechanic to a simpler light side / dark side switch. It's also more forgiving, since holding a weapon powerup lets you take an extra hit.
It's probably the most polished game in the series, but that's not a big surprise seeing as it was made by M2 with years of hindsight. Personally I didn't like the way they added slight intertia to some of the movement, but it's not game-breaking, and there's so much good stuff in there that it's an easy flaw to forgive.

It's also worth mentioning the 2.5D remake of the original Fantasy Zone from the SEGA Ages collection on PS2. It's mostly faithful to the original, with a few extras here and there like rail shooter post-boss bonuses and new powerups like the evil-looking bat wings.
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Mortificator
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Re: Super Fantasy Zone vs Fantasy Zone II DX (System 16)

Post by Mortificator »

Your speed seems a little faster in Super Fantasy Zone. I'm satisfied with big wings there, while I want a jet engine in I & II.
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