Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Breath

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EmperorIng
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Re: Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Bre

Post by EmperorIng »

I thought it was the 22nd and had gotten mildly excited (as much as I can for some jank kusoge). Too bad I have to wait another week.
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Jonpachi
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Re: Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Bre

Post by Jonpachi »

I keep forgetting this game exists. I payed a bunch to get the import, thought it was ok, played something else instead the next day, and never turned it back on. Just one of those games. I never really got into Caladrius either, so maybe it's just that style that doesn't excite me.
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NeoStrayCat
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Re: Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Bre

Post by NeoStrayCat »

Now out on PC/Steam for $30 (or regional equivelant).

The Director's Cut update for consoles will be out on 11/2/22. https://twitter.com/maidragon_game/stat ... 5310431233
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prophetic
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Re: Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Bre

Post by prophetic »

NeoStrayCat wrote: The Director's Cut update for consoles will be out on 11/2/22. https://twitter.com/maidragon_game/stat ... 5310431233
Since the tweet is in Japanese, I assume this only applies to the JP version. I regret buying the Aksys localized version.
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NeoStrayCat
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Re: Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Bre

Post by NeoStrayCat »

prophetic wrote:
NeoStrayCat wrote: The Director's Cut update for consoles will be out on 11/2/22. https://twitter.com/maidragon_game/stat ... 5310431233
Since the tweet is in Japanese, I assume this only applies to the JP version. I regret buying the Aksys localized version.
I don't see why the overseas/US English release woudn't get it, the game is also in English if you also import the JP release, so both games have the same text languages. Chances are, that version will/might get the update too, unusre if its going to be on the same date however.
---
Edit/Update (12/12/22): Well, have the English (ESRB/T) version on PS4 (and assuming same on Switch), it seems they don't have the Director's Cut update, sadly.
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pulsemod
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Re: Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Bre

Post by pulsemod »

does anyone know what the actual gameplay differences are in director’s cut? I just tried it on PS4 and didn’t notice anything particularly different other than dead leaderboards on the new mode. maybe the inactive characters recharge health more quickly, I can’t remember if it was this fast before
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DietSoap
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Re: Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Bre

Post by DietSoap »

Why do the player characters sometimes get surrounded by an aura after being hit? Why do they sometimes get surrounded by an aura without being hit? Is it just a general attack buff or something? What does it actually do?

Also anyone willing to share some some wisdom on the melee attacks/backdash and when/how to use them? I swear sometimes my character is invulnerable right after landing the attack and sometimes they aren't. If that's really happening, then I don't know what is causing it.
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NeoStrayCat
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Re: Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Bre

Post by NeoStrayCat »

pulsemod wrote:does anyone know what the actual gameplay differences are in director’s cut? I just tried it on PS4 and didn’t notice anything particularly different other than dead leaderboards on the new mode. maybe the inactive characters recharge health more quickly, I can’t remember if it was this fast before
Well, I have no clue, since its been a while going back to this. Other than just boss images upon defeat (if done quickly), and adjusted difficulty, that's really much it.
DietSoap wrote:Why do the player characters sometimes get surrounded by an aura after being hit? Why do they sometimes get surrounded by an aura without being hit? Is it just a general attack buff or something? What does it actually do?

Also anyone willing to share some some wisdom on the melee attacks/backdash and when/how to use them? I swear sometimes my character is invulnerable right after landing the attack and sometimes they aren't. If that's really happening, then I don't know what is causing it.
Yeah, if you get hit and if their character art appears, they go into a "Raging Spark" state. This can happen twice per character, however, the buff only affects the stage they're currently on. Similar to Caladrius Blaze's "Shame Break" system, where they do get a buff for attacks upon life loss if their portratis appear upon specific conditions.

Also, yeah, for "Striking Blows", its a mixed bag on how to use them properly, even essentially if you're tanking hits here and there if/when it happens.

Anyways, the US console versions finally got the "Directors Cut" update (which I thought they woudn't have after taking long since the JP console versions and PC/Steam version getting it a while back). https://twitter.com/aksysgames/status/1 ... 2013624320
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prophetic
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Re: Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Bre

Post by prophetic »

NeoStrayCat wrote: Anyways, the US console versions finally got the "Directors Cut" update (which I thought they woudn't have after taking long since the JP console versions and PC/Steam version getting it a while back). https://twitter.com/aksysgames/status/1 ... 2013624320
Yes! I keep hoping for this news whenever I see this thread get bumped.
1000Eyes
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Re: Kobayashi-san Chi no Maid Dragon Sakuretsu‼ Chorogon☆Breath

Post by 1000Eyes »

Got this and played for an hour. I thought it was pretty fun, and feel like the consensus that it is mid somewhat unfair. Admittedly, its cheap presentation wouldnt have swayed me either if I wasnt already giving MOSS a lifetime pass for the excellent Caladrius. Picking up the actual game reveals it to be somewhat like a hit and run version of Dragon Blaze, where you have a charge attack that gives you iframes and a fast approach, but leaves you vulnerable once actually there. This is where you use the other ability which is the backdash, which sends you back ala the charge to the bottom of the screen. To give you an incentive to make the best of it, there is a simple combo system with a fairly generous timer as long as you kill an enemy, but your main shot is too weak and slow to do this so you have to rely on dashing and backstepping. Played for an hour and it feels like a lot of straightforward fun. Starting to look like another Sisters Royale situation to me, except this one hasnt seemed to be redeemed.
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