SuperDeadite wrote:Yes, I never finished the PS1 version, but who cares? Do I have to complete the X68K port of Full Throttle before I can say it sucks? (It's awful).
I care, especially if I am looking to take someone's word with more than a grain of salt.
Bassa-Bassa wrote:He explained pretty valid reasons, aside of the resolution thing. And he's just saying that the PS1 is not the version to play today, not that it's a bad game. 55Hz into 60Hz is indeed very noticeable, think of Raiden or R-Type on PS1 against the original PCBs. And there's no need of an X68000 computer to play it these days even in a better form than the original, so the layman argument is weak as well.
That's my issue with the whole thing. He *IS* saying it's a bad game, which is utterly ridiculous. I understand being disappointed that it's not 1-to-1, but give me a freaking break. He drags the PS1 version through the mud every chance he's given, because it doesn't sit on this magical pedestal like the X68000 version does, and thus it's "garbage" as a result.
copy-paster wrote:I'm definitely on the X68K > PS1 gang as well. That stair walking animation, tight hitboxes, dolls stop moving if you stop moving on the stairs (you could manipulate their position this way), she-wolf will duck if you throw cross on the ground none of these present in PS1. I can dodge the st4 spinning spikes and st5 pendulum spike consistently in X68K whereas in PS1 it's a gamble whether you get hit or no, the latter is especially mean because get hit once and you'll knockback straight on the pitfall.
Preferring the X68K is perfectly fair, and to me your explanations for why you prefer the X68K version are more valid than minor resolution and refresh rate differences (really, look at just about any computer to console port back during this time, and they will likely exhibit those same differences; it was a fact of life back then). If there are any more major gameplay differences that actually matter like with the doll manipulation or the she-wolf ducking, I'd love to hear them.
I'll probably try to set up a X68K emulator this weekend and finally try it myself. I'm pretty in-tune with the PS1 version as I've done several runs this month myself, so I'll most certainly pick up on the differences.
copy-paster wrote:So about Re: ports, all of Konami PS1/PS2 (atleast what KCET did) ports are seemingly were done from scratch as they stated once in
Salamander Deluxe pack interview they recreate the sprites and copy the game behaviour all by eye. It's hella impressive because Salamander DP turned out being 98% indistinguishable from the arcade original too.
Honestly, this makes me wonder if a lot of other 2D arcade conversions to the PS1 were handled similarly, given how the PS1 handles 2D (or perhaps I should say, how it doesn't).