I can understand the comments in most of the posts above. If it was a one loop game only then there are many other games
[and specifically a lot of Cave games too
] that I think could be said to be better. However, due to the second loop, I feel that this would be among top two or three Cave game (if not the best).
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Regarding the game as vertical, I think it wouldn't work. One of the reasons is that the way bullets fall down (essentially giving the feel of gravity) at various points
[this happens in a number of patterns and sometimes in stages too
].
Even more importantly, I think it would be impossible to create the feel of the stages (w.r.t. backgrounds). I will give examples:
(1) How would one show the sea (from the side-angle) in stage-2 as a vertical?
(2) How would one similarly show the rail stage (from the side-angle) in stage-3 as vertical?
(3) How would one create the feel of ascent in stage-4 and the ascent and descent in stage-5? And, once again, it wouldn't be possible to create the feel of stage-5 background as a vertical.
(4) Similar comments as above apply to boss battles. One would have to completely change the sprites for all of those (and to some extent also the feel of the game).
So I just don't see how it would fit as a vertical game.
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Sumez wrote:To me, the scoring system is just way too esoteric, way too many steps.
To be honest, I have to say I am not really that interested in scoring system of the game. However, here is a very crude summary in two or three steps (ofc this excludes lots of specific tricks that I have no idea about). Below "shot" means tapping the shot button and "focus fire" means holding down the shot button:
(1) You just look at the "jewel level" that you have in the lower left corner. The first step in always to bring it to "diamond". For this, you want to hold up you shot a bit and wait for the time when you see a lot of bullets around some enemy (or a cluster of enemies for that matter). The idea is to destroy an enemy (or cluster of enemies) with your shot when there are lots of bullets around them.
(2) The previous step takes your "jewel level" to diamond. Now when you see lots of "enemies and bullets" present in a very close radius to each other you use the focus fire to extract the diamonds.
(3) Keep repeating the first two steps over and over.
P.S.
There is a slight (extra) subtlety in the above. Bit difficult to explain in words but for example imagine that we have lots of enemies
[denoted by "e" below
] and bullets
[denoted by "b" below
] adjacent to each other in the following pattern (as a horizontal line):
bbb
ebbbebbbebbb
So imagine that you destroyed the enemy that I underlined above using your shot. You would get the following cancellation (which I highlight in bold font):
bb
beb bbebbbebbb
Using focus fire you would get the following cancellation (which I highlight in bold font):
bbbebbbebbbebbb
In other words, when in a tough survival situation, using focus fire generally seems to be a better bet for survival than shot (due to the chain reaction of cancellation).