Bassa-Bassa, thanks a lot. Please thank your friend, too!
The two Alpha Denshi games have one core problem: your characters may have an energy bar, but multiple hits and insta-kills are a constant risk.
Still, interesting game systems and probably fun games once a player can handle the sudden deaths (I guess).
Air Master Burst:
Dynasty Wars is really a unique game, I guess. I cannot think of any other games that play remotely like it...which is a shame, as I would have liked to have a few more titles in the same vein, or at least with similar mechanics.
More in general, these days I am thinking there was a lot of overlapping/blending among "scrolling action" genres, in the late '80s/early '90s era. Some genres (shmups, beat'em ups and then fighters, platforms) could be said to have developed more defined distinguishing mechanics early own, but "action" games remained an happily flexible bunch. I suspect that it would be really fun to devise a genre ontology/network, as many of these games (say,
Bucky O'Hare) act as clear-cut cases of genre/sub-genre blending (e.g., beat'em ups+run'n gun=win?).
Anyway, happy 400 pages to their thread, then! (BIL, please add a beer on my tab, for when we shall meet again
).
EDIT:
...speaking of which: Games similar to Konami's
Devil World?
Chomsky, Buckminster Fuller, Yunus and Glass would have played Battle Garegga, for sure.