Air Master Burst: TMNT2 took me one credit...
once, in co-op play (4 of us), and anyway other people used more credits.
Absolutely grey area/dodgy type of 1-CC, but I don't want to touch the game ever again, so I am counting it as "valid" to save my mental health ("No! I will not revisit this for the 1-CC!").
When I was a teen I had the patience and desire to play it with other people; now, three decades afterwards or so, I don't.
Bucky O'Hare, I 1-CC'ed it back in the day.
I was thinking that it is more of an action game or at least an hybrid of, dunno, action game and belt scroller?
It's one of those games that fit well in the Scrolling Action Monogatari thread but in this one, too.
I do remember that it's an easy game until the "bump car" level, and the rest is memorising the right patterns for the overbearing last few bosses.
I think that after one week of playing the game, back in the day, I reached the submarine boss; it should have taken me 2-3 more months to complete the rest (I had more patience, as a kid).
I also think that it is a fun game, once you learn how to play it.
Konami in their arcade heyday, though, had a...funny way of gauging difficulty, I'd say.
That was (and still is) an aspect of the game I was not fond of.
I think that Suchisdeath and I discussed
Night Slashers a few pages ago (...in 2018). I'd link to my embarrassing post in which I "discussed" the
JoJo vibes and the game more in general, but I will spare you guys from the tackiness
After all these years, I do play it from time to time and remain of the opinion that it's a great game exactly because of the DECO traditional "great design vision, sloppy programming execution" approach (and the
JoJo vibe), and because it *still* does something near-unique with respect to game/world setting.
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."
I.M. Banks, "Consider Phlebas" (1988: 43).