It's characters that make it possible to go through the same thing again and again. Which only fractures the playerbases even more because who someone wants as their imaginary friends can vary a lot more wildly than many other design decisions.Sadly, I think I'm old and jaded enough that I need more than basic world-saving and numbers-go-up.
The whole golden age thing where everyone cares about going off on a quest to stab the demon king in the face with a sword, well. It was a goldmine that couldn't long last. And it shouldn't have.
Premises are a mere novelty and aren't enough to carry any long-runner. As anyone who's tried any kind of fiction quickly finds out.
You might be surprised how much numbers-go-up can still work however, as long as it's not bogged down by long boring mandatory story sequences. Numbers are a scary drug.
Pretty much crickets. I guess my impression of them would be roughly all players ever think about them if they ever do: looks kind of like a cheap reskin. At best a side grade. At worst, they probably screwed up something crucial like the music somewhere.BareKnuckleRoo wrote:How well regarded are the PS2 remakes of the first two PS games?
These were parts of SEGA compilation discs, if I remember correctly? Much like Square's Legendary Mobile Division, those gave off the scent of being outsourced to the lowest bidder to some starving nerds in the third world. Take a gander at their Golden Axe "remake".
No, not the PSX3 Miss Flare 3d game that came later. The PSX2 Golden Axe game that was Golden Axe 1, but with 3d models. That one.
That they'd throw'em on a greatest hits mixtape with that? It doesn't inspire confidence. : /
Finding someone who's actually played the things is like finding a leprechaun. Those who allege that they've tried it, say it didn't give them cancer and kill them.