Some quality hit detection forensics goin' on ITT, loving the GIFs JackVolteccer_Jack wrote:April's slide doesn't knockdown enemies, knockdown is how you flip those little robots.
Sigh, I only picked that particular clip because it showed all of those features of the dash attack at once in a very short period of time.hien wrote:That's great and all and I could make a gif too of that glorious moment I finally hit that biker dude with it once. But I could also make a compilation of 99% of other attempts where I failed.And here are those motorbike enemies that are so hard to tackle. You can tell it's not rehearsed cuz I miss my cool charge attacksSpoiler
Is that enough yet? Or do I need to just 1cc the entire game using nothing but Leo's tackle?Spoiler
If you're talking about this "trade":Just watch the beginning of stage 7 in iconoclast's 1CC video with the spear Foots. He tries to hit them with a tackle two times and gets counterd out of it twice. Then tries again with an evade attack and at least gets a trade.![]()
After which he resorts to attacking them the normal way by using the air slash and slide.
...that's not a trade. Leo kicked a traffic cone. Then Leo got completely punked. Then while Leo was writhing in agony, the traffic cone flew threw the air and hit the enemy.Spoiler
I mean first of all Zorax is IMO easily the toughest boss in the game. Traag doesn't actually do much, he just kinda stands around, so you can fight him safely by focusing on the minions. Of course the show-offy aggressive takedown is preferable, but that's difficult like you said. Regardless, the game is days old and quite long, I certainly don't have it memorized yet and I doubt anyone else does. It's not "I have memorized all the enemies that don't attack right away and will dash attack them", that's silly, why would I waste mental energy remembering enemies who aren't threats? It's "dash attack is fast and does good damage and has good cancel options to respond to threats, so it makes sense to use it often, but maybe I'll hang back if I remember or see that an enemy is about to attack". Iconoclast didn't try to tackle those spear ninjas because it was part of a memorized route; I'm sure it just seemed like a good idea at the time.If anyone wants to have an example of what I meant with the concept of the game falling apart in certain situations, just watch that Captain Zorax-fight in Episode 11. That's pretty much how the later parts of the game in general often play out for the average player, who hasn't memorized most bits of the stages yet and who doesn't manage meter/insta-kills that wisely due to the knowledge what lies ahead. Even to experienced players, the same can imo happen during the Traag fight, if you miss the rhythm between his attack and the tackles of his underlings.
