https://www.famicomworld.com/forum/index.php?msg=55602

For materials I used NES and NEO GEO extension cables.
The adapter sort of works, but I'm getting really weird behavior from it. Just wanted to see if anyone out there had more experience with this and could tell me if what I'm seeing is "normal".
I have a first generation Everdrive N8 and both control pads work just fine navigating the menus.
If I launch Super Mario USA from the Everdrive it doesn't detect any buttons from the controllers attached to the adapter (the hardwired controllers still work fine).
If I use a genuine Super Mario USA cartridge it behaves the same - no response to the buttons on the adapter.
If I launch Akumajou Densetsu from the Everdrive, no button presses are detected.
If I use a genuine Akumajou Densetsu cartridge the controllers attached to the adapter work perfectly.
If I launch the NES test cartridge from the Everdrive, no button presses are detected from the NES controllers.
If I launch Contra from the Everdrive, both P1 and P2 controllers have full functionality through the adapter.
If I launch Duck Hunt and connect a Zapper to the P2 socket on the adapter, the Zapper doesn't work at all - no gunshot sound when pulling the trigger. The P1 controller attached to the adapter seems to work normally (select and start work)
So far I've done this to troubleshoot:
- Quadruple checked the wiring by buzzing out every connection
- Checked the whole adapter for shorts
- Checked 133MHz's diagram against other pin diagrams to confirm the function
- Checked resistance on each line (nothing over 1 ohm)
- Replaced all the electrolytic capacitors on the Famicom
- Replaced the 7805 power regulator on the Famicom
- Replaced the power supply with a Triad 9v/1.3A C-
- Tried the adapter on a different Famicom
- Tried the adapter with a different Zapper
- Tried the adapter with different NES controllers
- Verified the controllers and zappers work with an NTSC NES
Am I missing a step? Does one of the pins need to be grounded out to switch modes or something like that? Is this just how external controllers work on the Famicom?