I'm so glad that Hamster's Arcade Archives are a thing.

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Fingolfin
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Fingolfin »

Switch RAP working fine on this end; maybe even better than PRO/Joycon combo.

Had forgotten how much harder arcade Qix is than Atari 400/800 etc and 5200. :shock:

Will have to power up the Atari 8 bits in near future for compare/contrast:
had also forgotten how much light saberesque the SFX are.

Hope you are able to figure out what’s happening for you m.sniffles.esq!
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BrianC
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

m.sniffles.esq wrote:Uh, is anyone having issues with Qix and an arcade stick on Switch?

Regular pro controller seems fine(ish). But my arcade controller... I'll push left and the dot won't respond. I'll center and push left again and dot will move left, but then suddenly stop (as if I let go of the stick even though I didn't). I'll center then push left again and the dot will start moving again.

(I'm having problems in all directions, I only used left as an example)

I switched over to Darius Gaiden just to see if suddenly my stick shit the bed, but no, there's definitely something up with the game.
Maybe it's one of those 4-way stick games that doesn't like diagonals? I had no problems on the PS4 version, but my stick has an octagonal gate that makes it harder to press diagonals by accident.
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m.sniffles.esq
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by m.sniffles.esq »

Maybe it's one of those 4-way stick games that doesn't like diagonals?

That's what I'm forced to deduce, that if it bumps a diagonal switch it cancels. It seems to work fine with the regular controller, so I'll just stick with that
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Ms. Tea
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Ms. Tea »

BrianC wrote:Maybe it's one of those 4-way stick games that doesn't like diagonals?
Yeah, that's it. I get exactly the same thing on the Switch version if I hold a horizontal and a vertical direction at the same time.
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BloodHawk
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BloodHawk »

I know I am about 3 millennia late to the party, but I just picked up Sunset Riders and holy shit it is fun! For some reason I remember renting it for the SNES as a kid and only thinking it was "okay", then forgot about its existence afterwards. It definitely has that "Konami charm" with simple but fun action.

I keep thinking about picking up more ACA titles, but my Switch library already makes a single massive wall of thumbnails in the UI and it's driving me nuts. I don't consider myself OCD, but Nintendo REALLY needs to make it possible to create folders/groups...
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Sima Tuna
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sima Tuna »

I just sort by playtime or last played so I can keep my faves near the top. *shrug* It's the best I can do with ninty's shit system.
GFoyle
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by GFoyle »

CecilMcW00t wrote: RE: Dragon Spirit Autofire funkiness
Okay, I was also noticing the game was behaving oddly with autofire turned on. Most of my muscle memory for this game was still there, but I found myself getting hit more often or getting dropped inputs when trying to dodge in certain areas of the game. The way autofire is implemented seems to be messing with the game. So, I am playing the Switch port, and I decided to use my Hori Split Pad Pro's built-in rapid function to see if it made any difference. I noticed that the rate of fire is a tad bit slower than the 15 hz setting. This has made a huge difference for me personally and I'm curious to hear if this fixes the dropped inputs issue for you guys if you have controllers with rapid fire.
My RAP supports 12Hz autofire, which feels a bit better in the game, but it doesn't still always register shots. For example, in certain situations, I can stop firing and then when I try to fire, it doesn't fire for a second or two. If I continue pressing the (rapid) fire, it seems to keep shooting without breaks quite consistent, though there might be difficulties getting the ground fire out. I don't know what's going on, maybe some buffer get's full with stuff and it doesn't want to register any more shots or something like that.

I'm still having fun with it, but this is annoying and doesn't feel everything is as supposed to be with those issues.
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Lord British
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Lord British »

BloodHawk wrote:I know I am about 3 millennia late to the party, but I just picked up Sunset Riders and holy shit it is fun! For some reason I remember renting it for the SNES as a kid and only thinking it was "okay", then forgot about its existence afterwards. It definitely has that "Konami charm" with simple but fun action.
Hopefully we'll get Mystic Warriors too, the ninja version
Skyknight
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Skyknight »

Since it seems like it wasn't noted, tomorrow is Rolling Thunder. (I know, it's not a shmup, but Qix was still noted...)

Looking at when this and Dragon Spirit were published, a case can perhaps be made that either Wonder Momo or Youkai Douchuuki is next? (I know there's at least one person here who'd vastly prefer Youkai Douchuuki, ha ha...)
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BrianC
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

BloodHawk wrote:I know I am about 3 millennia late to the party, but I just picked up Sunset Riders and holy shit it is fun! For some reason I remember renting it for the SNES as a kid and only thinking it was "okay", then forgot about its existence afterwards. It definitely has that "Konami charm" with simple but fun action.
SNES was my introduction to the game. I was surprised how close it was to the AC version when I finally got to play it. Even most of the voices are intact! Too bad no SNES version exists without the censorship. When I first tried the Genesis port, I assumed it was closer to the AC difficulty simply because it had fast bullets right off the bat. That's actually NOT how the AC version plays. Genesis version feels more cramped than other versions and is massively cut down. I still plan to give it another go (probably after the arcade and SNES versions) since it still seems like an interesting (meaner) remix of the game. Not sure why the Genesis version doesn't have a cutting room floor page, I'm curious if the fast bullet speed in the Genesis version was intentional. I'm guessing it wasn't.
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m.sniffles.esq
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by m.sniffles.esq »

I'm curious if the fast bullet speed in the Genesis version was intentional. I'm guessing it wasn't.

When you start messing around with blast processing, there may be all kinds of unintended results...
CRP
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by CRP »

Wonder Momo. - March 31st
Skyknight
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Skyknight »

So I guess we will need to get smelling salts for someone here...

That said, the eShop description refers to three versions. I know of two (the "old" version with just the st. 3 theme, and the "new" version that added the second theme and rearranged foes), but not a third...
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BareKnuckleRoo
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BareKnuckleRoo »

m.sniffles.esq wrote:That's what I'm forced to deduce, that if it bumps a diagonal switch it cancels. It seems to work fine with the regular controller, so I'll just stick with that
Sorry to hear you're having trouble with it. The lack of proper diagonal handling is a real issue on modern releases of games and it really depends on the release how it addresses it. The Namco Classics Vol 1 & 2 collections seem to cancel diagonals too, making it much better if played on an Octagonal gate at least, if not on a 4 way gate. Then you've got some releases where they've included Xevious and Dragon Spirit... on a 4 way gate. Shmupping with no diagonals, seriously Namco?!

My preference would be that pressing a diagonal defaults to one of the 4 directions, or if you go from a direction to a diagonal, it retains the direction you pressed (so Right to Diagonal Up-Right would keep moving Right, and so on).
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To Far Away Times
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by To Far Away Times »

m.sniffles.esq wrote:I'm curious if the fast bullet speed in the Genesis version was intentional. I'm guessing it wasn't.

When you start messing around with blast processing, there may be all kinds of unintended results...
I say this as someone who is all in on team Sega Genesis - friends don't let friends play the Genesis version of Sunset Riders.
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m.sniffles.esq
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by m.sniffles.esq »

My preference would be that pressing a diagonal defaults to one of the 4 directions, or if you go from a direction to a diagonal, it retains the direction you pressed (so Right to Diagonal Up-Right would keep moving Right, and so on).

That would make the most sense. But really, being unable to use my stick is more of an annoyance than anything. As I said, it works fine with the joycon direction buttons.

Rolling Thunder is certainly real tempting. I'm normally not real into balls-hard Shinobi type affairs. But something about the Captain Kirk hero, his railing jumps, the hood-head bad guys, etc. It all hits my sweet spot. But I'll probably wait for a sale.

If Hamster does ever have a all-encompassing sale, I'd probably fill an entire memory card with things like Super Spy and Wiz
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BrianC
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BrianC »

Skyknight wrote:So I guess we will need to get smelling salts for someone here...

That said, the eShop description refers to three versions. I know of two (the "old" version with just the st. 3 theme, and the "new" version that added the second theme and rearranged foes), but not a third...
The third version is similar to the new version, but has a shorter timer. I'm not sure about other differences.
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BIL
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Oh god damn it, time to fire up MAME and see if Momo's as irredeemable as I'd concluded a decade ago. :lol:
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EmperorIng
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by EmperorIng »

that feel when I'll buy this borderline kuso just because I think Wonder Momo is cute
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BIL
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

I too simp hard for Momo :oops: Even if she's obviously in league with Chris Hansen :shock: (To Catch a WONDER CHOMO :shock:)

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^^^ got NOS for free with a bunch of expensive stuff, I swear! What's that? Why yes, those are copies of El Viento, Devil Hunter Yoko and Alisia Dragoon. They're good games, fuck off Chris! Bouncing cheque motherfucker. >_>

Blast. Why couldn't they go with the other schoolgirl cheesecake extravaganza, BOOTY FORCE? I I mean Burning Force. Harumph! (■`w´■)

(pretty clever that - Space Harrier with the buff bro swapped out for a cute chick, quoth Core Design on Tomb Raider "Whose ass do you want to stare at for hours on end, Indy's or Lara's?" :lol:)

In all honesty I thought Momo's game was arrant shite on Namco Museum, but then I was left ice-cold by Genpei Toumaden around the same time, and upon closer inspection I found it very good (very excellent, even, if you dig its vibe and can be charitable with its sometimes trying mechanics). I'll have to take another look, but it wouldn't surprise me if this is the second ACA Namco I sit out after Hopping Mappy. (a sound game, but the titular up n' down drove me up a frickin wall - shoulda starred a cute chick with a huge rack!)
Skyknight
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Skyknight »

Now that both Pistol Daimyou no Bouken and Wonder Momo are set, I wonder if the next Namco title will be Bravoman? Especially since as I may have noted here before, the Pistol Daimyou started in Bravoman, as one of Dr. Bakuda's lieutenants (i.e. a stage boss), and as I recently learned (and so I will not have noted here), Momo apparently has a cameo in Bravoman. The fact that Bravoman and Wonder Momo are both takeoffs on Ultraman, 8Man, etc. is also salient.
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Zach Keene
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Zach Keene »

BloodHawk wrote:but Nintendo REALLY needs to make it possible to create folders/groups...
Good news on that front!

Naturally I'm in the middle of the 20-man Card Fighters Clash tournament so I can't try it out right now.
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Sengoku Strider
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sengoku Strider »

Zach Keene wrote:
BloodHawk wrote:but Nintendo REALLY needs to make it possible to create folders/groups...
Good news on that front!

Naturally I'm in the middle of the 20-man Card Fighters Clash tournament so I can't try it out right now.
Hey, that's pretty cool. I just tried it out, I like the way they did it. The groups aren't like dedicated folders, you can have the same game in multiple groups. So you could put say, ACA Image Fight in both an ACA group and an STG group.
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BloodHawk
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BloodHawk »

Zach Keene wrote:
BloodHawk wrote:but Nintendo REALLY needs to make it possible to create folders/groups...
Good news on that front!

Naturally I'm in the middle of the 20-man Card Fighters Clash tournament so I can't try it out right now.
*Looks down at hands in astonishment... I must have some type of hidden power!

I need to think of something else to request quickly before I lose it!... Nintendo REALLY needs to reduce the input lag on the Switch.

And now, we wait...

In all seriousness though I am glad they finally added groups and it looks pretty well implemented. I have only messed around with it for a little bit, but so far the only additional tweak I would like is to make it possible to show the groups on the home screen (instead of having to scroll over and select "all games" then press L every time). I will take what I can get though. :mrgreen:
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Zach Keene
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Zach Keene »

BloodHawk wrote:In all seriousness though I am glad they finally added groups and it looks pretty well implemented. I have only messed around with it for a little bit, but so far the only additional tweak I would like is to make it possible to show the groups on the home screen (instead of having to scroll over and select "all games" then press L every time). I will take what I can get though. :mrgreen:
Protip: you can press left once to skip directly to All Software. (Though I agree an option to make that the default would be nice.)
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BIL
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by BIL »

Man, weird one this week. :o Empire City 1931, Seibu's 1986 gun shooting gangster spectacular. Always had a passing interest in this one, and its oddball FC sequel Magnum Kiki Ippatsu. Gonna have to give it a spin.

WTB Dynamite Duke, naw mean. :cool:

From Janet's 1CC
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m.sniffles.esq
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by m.sniffles.esq »

Saw Empire City (and Dead Angle) pop up in auction a couple times, and while I love the graphic style and general vibe (it was sort of strange that 'first/third person cartoonish gangster killer' seemed to be a genre unto itself. I owned and weirdly loved Spectravision's 2600 entry "Gangster Alley" ), I never could bring myself to bid (despite the low prices both of them ended up going for).

Hell, I'm not sure if I can bring myself to buck up $8...
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Sima Tuna
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Sima Tuna »

More obscure and weird stuff. I sleep.
Skyknight
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Skyknight »

Sheesh, a little respect for the arcane, please? All persistent hits all the time gets boring fast. (Granted I like neither boredom nor excitement. I want the middle ground of contentment.)

Still, between Empire City and Dead Angle, I can see how Seibu fully expected Dynamite Duke to be its "killer app", if you'll forgive using an anachronism. They had experience and results with that genre. Then DD failed to make the necessary impression, and they were temporarily reduced to potboilers like Raiden.

And Raiden kept the pots boiling for quite a few years, ha ha...
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Jeneki
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Re: I'm so glad that Hamster's Arcade Archives are a thing.

Post by Jeneki »

The Miclus shows up in Empire City. Gotta love reoccurring mascots.
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