Lethe wrote:Shatterhand wrote:Mate, I made some of the rework you suggeted with Reyka and it's SO MUCH more enjoyable to play with her now. Most players won't notice the difference but yeah, when playing for score, it's a lot better now. No popcorn enemy escapes now when you fire at point-blank because the shot is damaging more than one enemy firing at close range. I also reworked damage of the spread shot a little, so the shot actually does less damage at point blank, making no sense to use it over the main shot to point blank at bigger enemies. Everything fits better now.
I'll still ask the team to playtest this a little more before we push it to an update, but it really made the ship feel better. Thank you a lot for your input.
Great! Seems to have fixed everything on my end too. Haven't checked if you've caught this one but I also encountered a bug on Timed mode. On the later loops of the stone head boss' Hibachi-style pattern, the initial blue bullets behaved properly, but the later other-colored ones were going straight downwards instead of spinning.
The point-blanking in this game is so entertaining. Hey resident Alfa contingent - how about you try this game out? It's almost like Omega Fighter with crazy weapons, no enemy collision and really fast bullets. I've been toying around with learning Z2 - is holding special and shot at the same time supposed to turn everything except the grenade off? It's not bad, I can see a use for it, it just surprised me that it has a feature like that.
Edit: Actual spoiler
Oh god the bosses have ura patterns
Are you by any chance Steam user "Incognito"? Because people on the team are making fun of me because my hi-score on arcade mode was beaten by this user

(Let me give my excuses

- Being the dev I'm avoiding playing the game 'properly' and uploading scores since I know a lot of scoring secrets people surely haven't figured out yet, but I had a party here last week and I was showing the game to friends, and I had a go at it while being a bit drunk, 1cc it and ended up uploading the score, but I wasn't even playing it properly

)
The thing with the boss on timed mode surely is a bug, I'm going to check it out. They start by going down so you have time so see that new pattern is starting, before it starts spinning. If it NEVER starts spinning, there's a bug there.
Also, yeah, that's whats supposed to happen when you hold both fire buttons with Z2, it was planned this way. There are uses for it, and one of the testers said he used this feature a lot.
Count me in, then. I'm looking forward to it. The game looks really interesting.
Yeah mate, I really want you to try it out
Feedback for the game so far has been nothing but great. People who tried it really seem to enjoy it