Yeah Psychonaught. Got the Hoodlum Dolls 1CC on my second try, admittedly being familiar with the game helped a fair bit. Also switching my buttons around so dash is on my left trigger.Sima Tuna wrote:
What is Dreadnaught? Is that the bitch with the flamethrower? If you can clear Psychonaught then you will be able to get the 1cc of Hoodlum Dolls easily. The theater is the hardest level because of the fire spawns mixed with molotov throwers. Troy Lawman is very easy so long as you clear his reinforcement phases before his next attack phase starts.
The hatchet Anna throws has a ton of utility that isn't obvious. Very few weapons hit above you. The grenade launchers do and so does the axe. There are certain enemies that like to hover just above your level, and then they align themselves with you (or at an angle to you) while firing. If you have a hatchet or grenade launcher, you can pop them before they do anything at all. The hatchet hits enemies behind cover and, by running before throwing it, you can actually snipe across the visible map, killing enemies even before they appear. Popping an LMG guy who was hiding behind cover before he can do anything? Sweet. The hatchet is also THE ideal subweapon for jetpack guys, skateboarders and any enemy that's on a platform above you. The only area where the hatchet suffers is crowd control, but most of the subweapon pickups in Huntdown are built to destroy crowds (grenade, remote bomb, shuriken, chain grenade) so that doesn't matter. The hatchet is also amazing at dealing damage from angles where bosses can't retaliate. Murdoch, Teddy and TNT Randy all like to stand across from you and spam shit. With the hatchet, you can stand under them, short hop and chuck with impunity.
I played around with the boomerang and I still don't like it. Yes, at a specific range, it does shred mobs. The problem is how catching it requires me to limit my movement. When I play Huntdown, I like to stay very mobile. I don't want my movements to be constrained. Maybe I simply lack the skill to avoid enemy fire while grabbing the boomerang, but I really didn't enjoy the playstyle it forced me into. I also tend to be always holding up or down, so the boomerang trajectory gets fucked unless I specifically remember to go back to neutral before throwing. It doesn't gel with how I play.
All that said, however, Sawyer is still a top 2 character, no question. His revolver is ridiculous. I don't know what the consensus is on this game's tiers or advanced play because I haven't been able to find many people clearing Arcade mode, and there's almost no information online about 1ccing the game. Hell, there's so little info I could probably post a video about it at this point.
The varying playstyles the characters have is a sign of a well made game. I'm glad some people on here have given the game a fair shake. Prior to the Steam release I felt it was being overlooked. Games like Elevator Action Returns are in short supply.
Not sure how much you have seen so I will post possible spoilers in tags.
Secret weapon/Easter Egg on HD stage 3:
Spoiler
Lots to love bout this game.