
Against Thee Wickedly was a real good time pistol start jesus.
Working my way slowly through Plutonia on UV now, normal plays. Caged was tough, man.
RegalSin wrote:You can't even drive across the country Naked anymore
Good (`ω´メ)Blinge wrote:Oh I forgot to say, I finished Doom Plutonia on UV. Man, that put hairs on my chest o_o
Eh. (`ω´メ) Never saw the appeal. I am from an arcade background of "haw haw! you shoulda took me out, but you didn't, and now I got this massive brillo pad nutsack I'm gonna rub on your bitchass face!"not pistol starts
Per stage is aight. (`ω´メ) PER KILL though is shamefur, DISGRACEFUR, Obscura's casket hitting RPMs high enough to tear spacetime and cause DOOM irl!and save scumming like a cheap whore.
This was my buddy BITD, every time a body hit the floor, flawless F6+Y muscle memory.Blinge wrote:A wall opens behind him and he gets popped by a sargeant, loses a SMALL AMOUNT OF HEALTH. Says "no" and loads his quicksave.
I was about to post in agreement, that auto lock on for all weapons (aside from ones specifically balanced around having homing) in a FPS is a bit lame and feels too easy. Thinking about it more I'm on the fence. It's an acceptable accessibility option to put in an easy mode like how Casual Automatic difficulty does it.orange808 wrote:(I hate lock on, by the way. Lock on is a crutch for bad game/control design.)
I don't think you do. Bosses have spots that can only be damaged by hyper attacks... and, by necessity, they now shed health so the player can go grayscale vision and not get stuck in an endless loop. Health in general is so frequent that it rarely makes sense to be hyper-chaste and have every fight with normal enemies drag on.orange808 wrote:Hypermode drains energy, so you can't use it all the time; there are times it is convenient to deal with bullet sponge enemies or handle pirates with shields (when pulling their shields is inconvenient). You also have the option to avoid it entirely.
RegalSin wrote:You can't even drive across the country Naked anymore
Yes. The are situations where hypermode is used and it is unavoidable, but they are few and far between. In general, though, you don't need it.Mortificator wrote:I don't think you do. Bosses have spots that can only be damaged by hyper attacks... and, by necessity, they now shed health so the player can go grayscale vision and not get stuck in an endless loop. Health in general is so frequent that it rarely makes sense to be hyper-chaste and have every fight with normal enemies drag on.orange808 wrote:Hypermode drains energy, so you can't use it all the time; there are times it is convenient to deal with bullet sponge enemies or handle pirates with shields (when pulling their shields is inconvenient). You also have the option to avoid it entirely.
The cadence of maximizing hyper is annoying too. You should fire a few shots after activating it, then make no attacks for 10 seconds or so until the auto charge kicks in, then you can regularly fire until kicked out of it by the hard time limit. Or mash the button to end it if the enemies are already dead and you need to use the map or visor or open any door other than the basic blue ones, all things you're locked out of while in it for some reason.
I enjoyed the segmented worlds.Mortificator wrote: I'm not liking the segmented world design and unavoidable transitions as you have to use your ship to travel from map to map (or blow up a door, or haul cargo). And the maps themselves... SkyTown's some platforms connected by rails, with nothing to do while riding them but shoot the telegraphed barrier that occasionally pops up. I got so sick of the backtracking there. When a game gives you a remote-controlled spaceship and makes you complete inane tasks with it to progress, it feels especially dumb that Samus can't just have it pick her up and drop her off at these open places and skip all that.
Then I have to recommend XIII (if on PC) and Star Wars: Republic Commando (if without quicksave/quickload) to you. Since I'm not really much of an FPS player, but those two so did it for me. That I can't think of any other FPS which would do something quite like either isn't saying much as - again - I'm not a connoisseur. I just don't think those two made quite the impact they deserved to make.scrilla4rella wrote:New PC player here.
Any good (by its time pseudo-3D FPP standards, at least)? I just found it listed here.BIL wrote:Zero Tolerance
Sorry for the late reply! Honestly no, Zero Tolerance wasn't much, even at the time. I was a frustrated FPS fan stuck on a 386 with no sound card, so DOOM was just a shadow of its true self. ZT promised a console alternative, but in hindsight, it can't hold a candle to even Wolf3D. Where that game's simple, lightning-quick action has aged gracefully, ZT was only ever stilted, slow and crude.Obiwanshinobi wrote:Any good (by its time pseudo-3D FPP standards, at least)? I just found it listed here.BIL wrote:Zero Tolerance
This, at least, is the kind of thing I visit these Forums for. Thanks!One thing I always remember is, enemies won't spot you unless you look at them. Weird.
BIL wrote: "Small sack, LOTS OF CUM" - Nikola Tesla