First commercial shoot em up VekTar coming to GP2X handheld

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
Thunder Force
Posts: 1773
Joined: Wed Jan 26, 2005 11:21 am
Location: research and development facility for Vasteel Technology.

First commercial shoot em up VekTar coming to GP2X handheld

Post by Thunder Force »

The first game for the indie Linux-based gaming handheld GP2X will be a shoot-em-up.

The launch title for the system will be "VekTar" a portable shooter in the vein of Geometry Wars

From the official VekTar site...
gp2x.co.uk wrote:30 levels set over 5 Zones
6 Boss levels.
Licenced high quality sound track
Retro vector style graphics given a next gen touch.
A whole load of bad guys, bosses, power ups, level designs & secret levels.
Auto saves after each zone is completed and short levels so you can quickly play wherever you are.
Uses both CPUs and 65,536 colours.
Auto save high score system.
True next gen quality on the GP2X.
Works with any firmware version.
Available boxed on SD card, includes free replacement GP2X cap designed for superior control.
Vektar will be shipping from June 2006 on SD card.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
sjewkestheloon
Posts: 1329
Joined: Sat Jan 29, 2005 10:12 pm
Location: Manchester

Post by sjewkestheloon »

hell i want but i don't even have a gpx2 yet... are they any good for emulation etc? does anyone have one that would be willing to give me the lowdown? sorry to go off topic.
Number of 1cc's : 5
Now playing: Gunbird
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

sjewkestheloon wrote:hell i want but i don't even have a gpx2 yet... are they any good for emulation etc? does anyone have one that would be willing to give me the lowdown? sorry to go off topic.
A couple of older Toaplan games are supported in the MAME build, I just checked it out last night. I miss my OutZone PCB :(

NeoGeo MVS is simply fantastic and I think this is the major reason to own a GP2X. Full speed with sound on most games, but you will need a bit of overclock.

edit: Whoops, should have added, MegaDrive is *almost* there, very very very close, and there is a new PC-Engine emulator which is coming along at light speed. I'm not too clear on the status of SNES emulation, but it was a bit shaky last I checked. There are several people working on it so I wouldn't be surprised if it's pretty good by now.

Of course, there are a couple of original games that are strangely addictive as well.
User avatar
SuperGrafx
Posts: 834
Joined: Sun Mar 05, 2006 5:21 am
Location: United States

Post by SuperGrafx »

I was kind of hoping Vektar would have turned out to be a more traditional type of shmup since right now it's looking like a Mutant Storm/Geometry Wars clone.

But the emulation feature sounds very compelling.
User avatar
stuffmonger
Posts: 121
Joined: Fri May 12, 2006 4:27 am

Post by stuffmonger »

How many rom boxes do people need? Lets see, there's the original... the pc, ps2, xbox, and psp... it wouldn't surprise me if the ps3 does emulation, the 360 will get there, the wii has the virtual console (the only legal one thus far). Why do we need ANOTHER thing to play roms on? I'm sure there's more to play roms on than what I listed, but come on... enough is enough.
User avatar
iatneH
Posts: 3202
Joined: Tue Jan 25, 2005 11:09 pm
Location: Vancouver, BC, Canada

Post by iatneH »

How many of those can emulate MVS (not NGCD) and fit inside your pocket?
User avatar
stuffmonger
Posts: 121
Joined: Fri May 12, 2006 4:27 am

Post by stuffmonger »

iatneH wrote:How many of those can emulate MVS (not NGCD) and fit inside your pocket?
psp
Epicenter
Posts: 3
Joined: Mon May 08, 2006 12:00 am
Location: USA
Contact:

Post by Epicenter »

Vektar won't be the only shooter for the GP2X. I am the lead programmer for Stargazer (Project Luminence) for the '2x. It's a vertical-scrolling shooter in the traditional Danmaku style with some interesting twists I think you will enjoy. It is a fast-paced, intense and over-the-top game.

It is designed to take full advantage of the processing, graphical and audio capabilities of the GP2X, heavily optimized for the ARM architecture with high-end visuals that still borrow from the style of the 32/16-bit era and Cave-ish arcade stylings.

There will be multiple levels, many playable characters with their own unique attack, defense and special attack styles, a full CD-quality soundtrack, and there will be PC, PPC Macintosh, and Dreamcast ports. Very likely an XBox port as well, PS2 is being considered.

Engine development is coming along very fast; speed tests indicate an average framerate of 115 FPS (capped to 90 FPS for the GP2X LCD hardware's native redraw rate) with audio playing, and 140 FPS without. This is at the GP2X's default CPU speed of 200 MHz. The engine is not optimized yet; it will only get faster. ;)

Expect a fully playable demo later on this year-- probably around September-- and preview media and more information much sooner than that! I will make announcements here and on the most populated GP2X forum, GP32x (http://www.gp32x.com/board/.)

As for the other capabilities of the GP2X-- it has quite a bit of quality homebrew software out and in the works, the emulation scene is fantastic-- there are now full-speed NES, Game Boy, SMS/Game Gear emulators that run at about full speed with no emulation (the NES emulator only needs the tiniest touch of it, and won't soon.) MAME emulation is quite excellent, supporting about all games from v0.35 and back. Neo Geo MVS emulation runs at full speed with a reasonable overclock (~266 MHz, almost every GP2X unit reaches this speed.) As far as I know, the PSP has NO full-speed NeoGeo MVS emulator. There is also a PSX emulator in the works that is progressing nicely. Amiga reportedly runs rather well, though I haven't used it yet. MegaDrive/Genesis emulation runs at full speed with only a small overclock. At default speed and 1 frameskip, it's perfectly playable, and the frameskipping is nearly imperceptible. SNES emulation is coming along well and is close to full speed, albeit without transpencies. (These don't distract from the gameplay for me.) The GP2X's screen aspect ratio is quite superior to the PSP's for most emulators.

Its multimedia capabilities are also excellent; it handles MPEG-4 videos e.g. DivX and XViD in exemplary fashion, as well as playback of even high-bitrate Mp3 and OGG Vorbis audio files. It has a built-in picture viewer that handles most major image formats, zooming, scrolling, flipping, etc. for photo or general image viewing. There is also a text viewer built in.

The main advantage of the system is that it is fully open-- anyone with an SD card can develop anything limited only by their own skill.
Post Reply