Slot Mask

PVM Mode

BVM Mode

What you have looks really great.mikechi2 wrote:Glad you like it. I'm still chasing the holy grail (to me personally) of an accurate slot mask, but it is doubtful that such a thing will be possible at sub 4k (or perhaps even 8k).
Is there a difference between the two? I don't see a difference on 480p when switching between the two options.mikechi2 wrote:Someone at some point requested that 480p sync be switchable
Triple buffer has more lag but is generally more compatible with displays. Unlikely to be a problem for 480p sources. Though the manual you were just quoting from explains this...Odolwa wrote:Is there a difference between the two? I don't see a difference on 480p when switching between the two options.mikechi2 wrote:Someone at some point requested that 480p sync be switchable
It can do 4:4:4 with the latest firmware, so it's just a software thing, not a hardware limitation then? I noticed that 4:4:4 is implemented for 1080p (Over) for SNES 256 mode, but N64 320 mode doesn't have it. Does 480p from the GameCube get 4:4:4 by any chance?parodius wrote:Partially.
By default it does 4:2:2, but 4:4:4 was introduced for some of the optimal modes in the latest (v1.55) firmware :
https://www.retrotink.com/post/retrotin ... re-updates
You can read more about it here :
https://www.retrorgb.com/retrotink-5x-f ... -v155.html
GameCube is not 4:4:4 to begin with.Odolwa wrote:Does 480p from the GameCube get 4:4:4 by any chance?
Indeed and neither is Wii.strayan wrote:GameCube is not 4:4:4 to begin with.Odolwa wrote:Does 480p from the GameCube get 4:4:4 by any chance?
I have HD Retrovision cables coming later this month for the Wii and Xbox though I don't expect that will have any affect on this. A real shame indeed, running XBMC Emustation makes it a fun and user friendly emulation box in addition to running Xbox games.mikechi2 wrote:I think this is just the Xbox. The video output quality isn’t as clean as a ps2, unfortunately, which is a real shame.
Is there a way to get 4:4:4 for the N64 or NES?mikechi2 wrote:Indeed and neither is Wii.strayan wrote:GameCube is not 4:4:4 to begin with.Odolwa wrote:Does 480p from the GameCube get 4:4:4 by any chance?
444 for 480p is possible if a manual phase adjustment was implemented. Haha. But I think it’d need to be tweaked every time you connect a source. The current implementation is pretty good though IMO. Especially with the DTV 858 auto phase.
Odolwa wrote:
Is there a way to get 4:4:4 for the N64 or NES?
anexanhume wrote:Has anyone tried 540p with a HDCRT? I’m curious if it’s genuinely 0 lag and treated like 1080i on Sony sets with the HDPT. I was going to wait for the Morph, but this may change my mind.
Thanks, I didn’t go back far enough. Now I’m super excited for my 34XBR960 possibilities. Thanks for your testing!Josh128 wrote:anexanhume wrote:Has anyone tried 540p with a HDCRT? I’m curious if it’s genuinely 0 lag and treated like 1080i on Sony sets with the HDPT. I was going to wait for the Morph, but this may change my mind.
viewtopic.php?f=6&t=67984&start=1095
I know that the HDMI input has less lag than component on the 910/955/960 in like for like resolutions. From looking at the schematics, that makes sense as the HDMI input is passed directly to the DAC and converted to tube level inputs from the amps there on. The syncs are also passed straight through from looking at the schematics.vol.2 wrote:Has anyone tried it with a DA4 chassis yet? I think the 34XBR960 is basically the same time period as the DA4 IIRC and shares the input section? Not 100% sure.
When experimenting with the HS510 and the Raspberry Pi, I had zero difficulty in outputting a 540p signal to the DVI input. I'm not sure why that would not work with the RT5X, but I also don't know what timings are actually being output to the set from the tink.
I guess if Mike were to chime in with the timings, I could compare them to what I got working with the Pi and see if there's anything really different going on.
That is not true for the 36HS420. Ive tested with a Time Sleuth direct to HDMI compared to converted with a DAC to the YPrPb inputs. The input lag was identical.I know that the HDMI input has less lag than component on the 910/955/960 in like for like resolutions. From looking at the schematics, that makes sense as the HDMI input is passed directly to the DAC and converted to tube level inputs from the amps there on. The syncs are also passed straight through from looking at the schematics.
The syncs appear to have a path through muxes to be passed straight through just as the digital path is, but I’m sure the tube forcing digital processing on an analog input precludes that from being functionally possible.