How many levels in a Shmup?
How many levels in a Shmup?
Just curious to know how many levels people prefer in their shmups, along with how long each stage is?
I notice I seem to enjoy shmups with 5 stages, all at about 5-7 levels long. I tend to find a 6th stage (including final boss only stages) to make the games feel like they're dragging just a bit. In other words, around 25-30 minutes per session, total.
Of course, you have shmups that have you playing for well over an hours, so I suspect others here are off different opinions?
I notice I seem to enjoy shmups with 5 stages, all at about 5-7 levels long. I tend to find a 6th stage (including final boss only stages) to make the games feel like they're dragging just a bit. In other words, around 25-30 minutes per session, total.
Of course, you have shmups that have you playing for well over an hours, so I suspect others here are off different opinions?
-
- Posts: 307
- Joined: Wed May 05, 2021 1:23 am
Re: How many levels in a Shmup?
6 is generally my max. This is why I have a love/hate relationship with Compile games. Their games usually have great gameplay, but so many of their games way outstay their welcome.
Re: How many levels in a Shmup?
It depends on how long the levels are of course, but I usually feel short changed when only given five. Shorter levels are almost always better because they provide more opportunities for a quick break and more exciting boss battles. I generally appreciate more levels and more bosses until a game reaches the 50-60 minute mark and managing a single-credit clear becomes exhausting like in Gradius III and Metal Slug 3 (prepare for 80+ minutes if you're playing for score)... But then there are a few hour-long experiences like Hellsinker that completely earn their length and don't feel exhausting.
Of course, that's just an opinion.
Always seeking netplay fans to play emulated arcade games with.
Always seeking netplay fans to play emulated arcade games with.
Re: How many levels in a Shmup?
I personally prefer to have 5 stages to beat (plus TLB eventually, either after the LB or in its own short stage).
6 is stretching it and only if they are pretty short.
6 is stretching it and only if they are pretty short.
-
evil_ash_xero
- Posts: 6250
- Joined: Thu Jul 12, 2007 6:33 am
- Location: Where the fish lives
Re: How many levels in a Shmup?
6 is good, on average. 5 if you go all out on the last stage, or something like that (Mushi Futari).
If it's an old school style hori, you can do a couple more. Take the Thunder Force games, for example.
If it's an old school style hori, you can do a couple more. Take the Thunder Force games, for example.
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
Re: How many levels in a Shmup?
Always 8.
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.
Re: How many levels in a Shmup?
7 is perfect and the confidence interval ranges from 5-8. Anything else and I begin to lose confidence on the developer.
I would like more Epilogue stages like the last one in Twinbee Yahho. Easy and accompanied by some triumphant music.
No difficult boss, just some bonus items and a few enemies so that you can still die if you're nervous (i.e., the last hurdle).
I would like more Epilogue stages like the last one in Twinbee Yahho. Easy and accompanied by some triumphant music.
No difficult boss, just some bonus items and a few enemies so that you can still die if you're nervous (i.e., the last hurdle).
Last edited by DMC on Fri Aug 06, 2021 3:54 pm, edited 1 time in total.
-
Sly Cherry Chunks
- Posts: 1981
- Joined: Mon Feb 28, 2005 8:40 pm
- Location: Colin's Bargain Basement. Everything must go.
Re: How many levels in a Shmup?
7. 8 seems like too much, 6 is not enough.
Re: How many levels in a Shmup?
5 for me will do it. Perfect length. Recently playing Crimson Clover reminded me of that.
Re: How many levels in a Shmup?
The longest game i know is raiden V, it take an hour and a half ?
No fun in playing rayden V, its a good game for the rest, exept unplayable loading times in boss mode.
I prefer short games.
Now you know why some games have route-select.
No fun in playing rayden V, its a good game for the rest, exept unplayable loading times in boss mode.
I prefer short games.
Now you know why some games have route-select.
-
schleichfahrt
- Posts: 141
- Joined: Sun Jun 12, 2016 12:50 pm
Re: How many levels in a Shmup?
If they're Psikyo length stages, this.trap15 wrote:Always 8.
When you ruin some enemy, add to score points.
Re: How many levels in a Shmup?
For arcade games that are good to play for score I like 30 mins or so. 6 or 7 shorter levels is great. I don't mind when games have boss or checkpoint milking as long at it doesn't turn a 25 min playthrough into 90 minutes.
If it's a more laid back console type shmup like a Compile game or something you're likely to play for pure enjoyment and not score, I actually don't mind at all when those stretch on for an hour or so.
I also think it can be cool when levels aren't all the same length.
If it's a more laid back console type shmup like a Compile game or something you're likely to play for pure enjoyment and not score, I actually don't mind at all when those stretch on for an hour or so.
I also think it can be cool when levels aren't all the same length.
-
Sengoku Strider
- Posts: 2516
- Joined: Wed Aug 05, 2020 6:21 am
Re: How many levels in a Shmup?
Raiden V is like the patient zero for this conversation.heli wrote:The longest game i know is raiden V, it take an hour and a half ?
No fun in playing rayden V, its a good game for the rest, exept unplayable loading times in boss mode.
I prefer short games.
Now you know why some games have route-select.
On the one hand, it highlights why this question doesn't have one answer. It was clearly designed as a console experience, a vert shmup for a standard living room yoko 16:9 hdtv setup. Tons of story, attempts at 3D spectacle, and a length with multiple run-time stretching routes more in line with the expectations of the home consumer than the arcade operator.
On the other hand the game is still frickin' hard, and that run time makes it a pain to get good at. What it needed to rescue it - aside from a script that wasn't written by deer - was a ShotTriggers style challenge mode that really breaks the game open. And let the routes be their own experiences, rather than branches from the same old early easy stage.
Also, somebody gag that woman who passive-aggressively criticizes me at the end of every stage when I miss a single zako. "It seems your destruction rate was low. I know there's nothing wrong with the plane." LADY SHUT UP I JUST KILLED 800 THINGS
...anyway. Point being, it's not whether or not a game is X stages or minutes long. It's whether that length makes it a drag, or whether it's implemented in a manner that's not going to burn the player out.
Re: How many levels in a Shmup?
I think everything in between 25 - 45 minutes to clear a game works for me.
But 5 levels should be the minimum.
But 5 levels should be the minimum.
Re: How many levels in a Shmup?
8 seems right to me- for me Rtype was just Shmup perfection.
As a veteran Shmup fan, I used to play Rtype in the old smokey amusement arcades back in the day- in particular The Big Apple in Glasgow's Sauchiehall Street.
That game was just so special for its time, pure perfection, 10p a go and I'd play it for an hour, each time getting that one bit further, learning it and mastering it.
8 distinct levels of pure Shmup perfection- even now when I think back to those days I yearn for a Shmup that gives me that feeling that Rtype game me years ago.
As a veteran Shmup fan, I used to play Rtype in the old smokey amusement arcades back in the day- in particular The Big Apple in Glasgow's Sauchiehall Street.
That game was just so special for its time, pure perfection, 10p a go and I'd play it for an hour, each time getting that one bit further, learning it and mastering it.
8 distinct levels of pure Shmup perfection- even now when I think back to those days I yearn for a Shmup that gives me that feeling that Rtype game me years ago.
hoots mon- crivvens, help ma boab
-
Sengoku Strider
- Posts: 2516
- Joined: Wed Aug 05, 2020 6:21 am
Re: How many levels in a Shmup?
Have you given R-Type Final 2 a shot yet?NAVVARR wrote:8 seems right to me- for me Rtype was just Shmup perfection.
As a veteran Shmup fan, I used to play Rtype in the old smokey amusement arcades back in the day- in particular The Big Apple in Glasgow's Sauchiehall Street.
That game was just so special for its time, pure perfection, 10p a go and I'd play it for an hour, each time getting that one bit further, learning it and mastering it.
8 distinct levels of pure Shmup perfection- even now when I think back to those days I yearn for a Shmup that gives me that feeling that Rtype game me years ago.
Also, Pulstar if you've never taken it for a spin. That game to me makes a case for being the truest R-Type follow-up.
Re: How many levels in a Shmup?
Yes, I've been playing Rtype Final 2 over and over, fully up to date with it.
It's pretty good, some great levels in there but it's a bit of a rollercoaster in terms of quality in my opinion.
I've unlocked everything and played all the remakes of the old levels and I'm not hugely drawn back to it- will wait foe more content for the moment.
Pulstar is very good, I agree, very Rtype like, and a worthy (non) successor. I've player it right through, although not for a while and maybe I'll load up my Neo Geo and have a shot.
XMultiply is also a very nice shooter- Irem were behind X Multiply, it's also one I used to play in the arcades back in the day and I managed to complete it as well- only 7 levels mind, but again, a widely diverse bunch of levels.
It's pretty good, some great levels in there but it's a bit of a rollercoaster in terms of quality in my opinion.
I've unlocked everything and played all the remakes of the old levels and I'm not hugely drawn back to it- will wait foe more content for the moment.
Pulstar is very good, I agree, very Rtype like, and a worthy (non) successor. I've player it right through, although not for a while and maybe I'll load up my Neo Geo and have a shot.
XMultiply is also a very nice shooter- Irem were behind X Multiply, it's also one I used to play in the arcades back in the day and I managed to complete it as well- only 7 levels mind, but again, a widely diverse bunch of levels.
hoots mon- crivvens, help ma boab
Re: How many levels in a Shmup?
Four to five stages, with the duration sweet-spot being around 15 mins for me.
Re: How many levels in a Shmup?
15 to 30 minute i say.
Levels minimum 5.
Levels minimum 5.
Re: How many levels in a Shmup?
Is there an arcade mode that skips all that story stuff?Sengoku Strider wrote:Raiden V is like the patient zero for this conversation.
If not, I'd probs have 0 interest
-
copy-paster
- Posts: 1790
- Joined: Thu Apr 30, 2015 7:33 pm
- Location: Indonesia
Re: How many levels in a Shmup?
IMO length is what matters than stage count, sometimes one stage looks like it consists of two stages. For shmups 15-30 minutes is my preferrable length. Console exclusive shmups tend to go with 40-50 minutes which is fine.
-
Sengoku Strider
- Posts: 2516
- Joined: Wed Aug 05, 2020 6:21 am
Re: How many levels in a Shmup?
Unless it's a secret unlock somehow, I don't believe there is, no. The only modes available are Story, Boss Rush, and...actually that's it.Blinge wrote:Is there an arcade mode that skips all that story stuff?Sengoku Strider wrote:Raiden V is like the patient zero for this conversation.
If not, I'd probs have 0 interest