Wii under $250

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sethsez
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Post by sethsez »

BIG wrote:Give us something NEW,for chrissakes!
From the past five or so years (from memory): Pikmin, Eternal Darkness, Brain Age, Wario Ware (I'm including this for the gameplay), Animal Crossing, Chibi Robo, Odama, Electroplankton, Nintendogs, Band Brothers, Golden Sun, Drill Dozer, Kuru Kuru Kururin, Geist.

For the Wii: Wii Sports (this one is arguable), Project H.A.M.M.E.R., Disaster: Day of Crisis

(I won't include Excitetruck because it's an extension of an existing franchise no matter what Nintendo says)

So. I agree they pimp the hell out of Mario, Link and Samus, but it's not as if new properties haven't been created. The reality, however, is that no matter how many people piss and moan about how Nintendo doesn't create any new properties ever (which isn't true), the ones with their core characters almost always sell far better.
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Post by BIG »

sethsez wrote:
BIG wrote:Give us something NEW,for chrissakes!
From the past five or so years (from memory): Pikmin, Eternal Darkness, Brain Age, Wario Ware, Animal Crossing, Chibi Robo, Odama, Electroplankton, Nintendogs, Golden Sun, Drill Dozer, Kuru Kuru Kururin.

For the Wii: Wii Sports (this one is arguable), Project H.A.M.M.E.R., Disaster: Day of Crisis

(I won't include Excitetruck because it's an extension of an existing franchise no matter what Nintendo says)

So.
None of the games mentioned above are must-haves. Nothing about them screams " BUY ME,I'M WORTH IT!" Pikmin is cool. Eternal Darkness was alright. Animal's Crossing is Johnny Cakes. Odama had potential,but failed to deliver. Golden Sun and Drill Dozer should've been released for the SNES. Wii Sports sucks and so does Project HAMMER (DS gimmick on a home console...meh). Nintendogs and Electroplankton.....aren't even games,imo.

EDIT: When I said NEW,I should've also said "that doesn't SUCK :lol:

In all honesty,I think the Wii can and will succeed if the big N can somehow gain more 3rd party support.

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Post by sethsez »

BIG wrote:Golden Sun and Drill Dozer should've been released for the SNES.
Retroactively? The SNES is quite dead and the GBA is the perfect alternative for them. Should the people involved have said "well this is a decent idea, but the SNES is dead so let's abandon it"?

I can't believe I just saw a hint of that mentality on a board devoted to shmups. ;)

Oh, and I love Animal Crossing, but it's definitely a love or hate kind of thing. Pikmin 2 was the best thing Miyamoto has done in many years, however, and is a much better game than either Wind Waker or Mario Sunshine (I refuse to attatch "Super" to it, as it does not deserve the descriptor).

As for third parties, my big hope is that smaller third parties (like, say, shmup companies) drift to it. Dev units are EXTREMELY cheap compared to those for the PS3 or 360, and Sony's already been acting pretty iffy regarding 2D games on the PS3 (not just in America, either). The other hope is that Sony stops giving a shit about its supposed QC on the PS2 so smaller devs won't have to worry if they're spending time and money developing a game that'll get rejected for not being 3D enough.

Either way, I think the next gen will see some major shifts in third party support. The Gamecube was just doing the same thing the PS2 and Xbox were doing, except not as well (shitty online support and much smaller capacity discs), so it's no surprise that it was mostly ignored. The playing field is hugely different this time.
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Post by Turrican »

sethsez wrote:Ugh, I didn't say that. At all.

Their target audience is different from other companies, yes. However, Nintendo is not in any way trying to make that their only audience, to the exclusion of others. They haven't done that for an extremely long time.

Nintendo themselves will mostly make games the entire family can enjoy. They will, however, not not not turn away or refuse violent games, and will quite happily promote them if they look like they have the potential to be system sellers (Eternal Darkness got a pretty decent marketing push). The idea has no basis in reality. None. At all. Anywhere. Period. If it did, we wouldn't be seeing violent games announced for the system, but as I've already pointed out, we have. Because, as bears repeating, "target audience" for something as generic as a game console does not mean "exclusive audience."

And for the record, when they say "this is a console everyone can play" they're talking about the controller, guys. The concept is that it's more natural to use so people who've never played a game before can pick it up and play without being baffled by two analog sticks, a dpad and a plethora of buttons. Whether this will work in reality or not doesn't matter: they're not talking about the game content when they say "system for everyone."

I know "pessimism at any cost" is a popular motto 'round these parts, but at least bitch about the controller or the weak technology or something. The "Nintendo censors everything" train left the station over a decade ago, and if you're still worried that they won't allow "offensive" material then I suggest you go play Killer 7 on the Gamecube for a while. Somewhere between the pedo-rape jokes, the excessive swearing and the woman slicing her wrists to spray blood everywhere, hopefully it'll become obvious that Nintendo has changed since editing Castlevania.
You said: "What gets me is when people think that's all Nintendo will get and that they'll try to block all violent content, as if this were still the early days of the SNES."

Well, I didn't talk about censorship in fact - it's more subtler than that. Indeed, I agree with what you said this far. The problem however is not explicit censorship, but rather - how to say it - the image of Nintendo's brand among consumers and developers.

I'm not saying Nintendo is actively blocking it, no sir. But when you said:

"Because Rockstar and Take Two didn't think it would be profitable for them to spend the money on a [GTA] port"

I don't think that's entirely honest. Anyway, the question is - why? - why Rockstar, to stick with the example, decided an NGC port (of the major blockbuster these days, nonetheless) wasn't profitable, while an xbox one yes? Disc size, you say. A console which is released in f°?+*!ç orange and violet shades, I say.
Not that there's anything wrong with giving gamecube a very distinguished cartoony image - not at all. But when companies see that Nintendo's killer application for their system is a carrot-growing simulator (pikmin) they react accordingly.

Now - it's a step that Nintendo doesn't vest statues in Castlevania anymore, sure. On the theoric side, we're almost there - it's too bad that on the reality level, you can't really compare N64 and Psone when it comes to "mature content" software.

On Snes days, Nintendo got Castlevania from Konami and thought "Hey, we sell this stuff to kids, let's turn blood green!" - These days it is Konami that preemptively thinks: "Hey, this Castlevania is heading to DS. Let's get rid of those gothic illustrations and hire some crappy animator to make it more similar to Dragonball Z - kids love dragonball z". So yeah, Nintendo is less responsible for this, but in the consumer pow it changes little.

P.S. And yeah, GTA and Silent Hill did make their appearance on GBA, but that's a different market - owned by nintendo, pretty much.

Edit =

to recap:

-I said that I'm worried about the rom selection being limited, which is what we do know so far;

-you replied that any rom would make profit anyway;

-I replied that there might be other factors, like copyright holders and "questionable content" that might limit the selection;

-you said this cannot be due Nintendo's change since MK2;

-I'm not entirely convinced by that, and besides, the initial objection remains. I may be pessimistic, but I didn't jump on any "omg nintendo is teh censor!" train. Just wanted to make that clear :)
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sethsez
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Post by sethsez »

Turrican wrote:when you said:

"Because Rockstar and Take Two didn't think it would be profitable for them to spend the money on a [GTA] port"

I don't think that's entirely honest. Anyway, the question is - why? - why Rockstar, to stick with the example, decided an NGC port (of the major blockbuster these days, nonetheless) wasn't profitable, while an xbox one yes? Disc size, you say. A console which is released in f°?+*!ç orange and violet shades, I say.
I said it wasn't profitable and the disc size was too small, not it wasn't profitable because the disc size was too small. Two separate issues, not one with an explanation.
Now - it's a step that Nintendo doesn't vest statues in Castlevania anymore, sure. On the theoric side, we're almost there - it's too bad that on the reality level, you can't really compare N64 and Psone when it comes to "mature content" software.
Of course not. What I'm saying is that Nintendo isn't going to block software, and VC will have plenty of games because they require literally no effort to put on the system because the games and emulators have already been developed and there are no marketing or manufacturing costs. You said "will Nintendo want to include Splatterhouse?" and my reply is that whoever has the rights to Splatterhouse will have to decide for themselves, Nintendo most likely won't give a shit either way, and it'll be easy profit for everyone involved, unlike GTA and unlike Streets of Rage in a compilation, both of which have other factors affecting whether they show up or not.
These days it is Konami that preemptively thinks: "Hey, this Castlevania is heading to DS. Let's get rid of those gothic illustrations and hire some crappy animator to make it more similar to Dragonball Z - kids love dragonball z".
Actually, this choice was because Castlevania has been flopping like crazy in Japan lately, and a more overtly anime style was thought to sell better (it didn't). Iga's been doing shit like this in Japan for a while now in a desperate effort to salvage sales, the other big one being changing the name of the series there to Castlevania (which went over like a fart in church and was abandoned soon after).
So yeah, Nintendo is less responsible for this, but in the consumer pow it changes little.
I'm aware of what the consumer POV is, and Nintendo needs to do a better job of changing that. My point is that just because it's the consumer's POV doesn't mean it's reality. Nintendo will allow violent games, and companies will do whatever they consider the most profitable at any given time. VC does not present the financial risk that developing a new game would have, so I doubt we'll see much consideration for what the assumed userbase is in favor of companies dumping as many games as they possibly can into the thing to rake in the money. As I said earlier, I see license issues being far more of a barrier than anything else.

Edit: Since you summed it up, I'll do the same.

- If anybody censors anything, it'll be companies practicing self-censorship, as Nintendo hasn't censored other companies for a very long time.

- If they were releasing the exact same games in compilations, I would agree with your points, as Nintendo is still seen as the kiddie company and compilations still cost money to produce. This is the main factor that has kept violent games off the GC: the investment isn't worth the potential return because the audience for violent games isn't seen as large enough to support violent games.

- VC has no investment, so any potential return is worth it. Thus, I don't see the need for self-censorship that would affect new games or packaged compilations.
Last edited by sethsez on Sun May 28, 2006 2:18 am, edited 3 times in total.
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Post by Turrican »

sethsez wrote:
Turrican wrote:Fine, you think Nintendo's policy about its target audience is no different from the other companies since Mortal Kombat 2. I happen to disagree. :)
Ugh, I didn't say that. At all.
Sorry, my mistake. I meant to write:

you think Nintendo's policy about its target audience is no different from the other hardware (Sony, Microsoft) companies since Mortal Kombat 2. I happen to disagree. :)
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Post by sethsez »

Turrican wrote:
sethsez wrote:
Turrican wrote:Fine, you think Nintendo's policy about its target audience is no different from the other companies since Mortal Kombat 2. I happen to disagree. :)
Ugh, I didn't say that. At all.
Sorry, my mistake. I meant to write:

you think Nintendo's policy about its target audience is no different from the other hardware (Sony, Microsoft) companies since Mortal Kombat 2. I happen to disagree. :)
That's also not even close to what I said. Read my above reply. ;)
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Post by Turrican »

sethsez wrote:I said it wasn't profitable and the disc size was too small, not it wasn't profitable because the disc size was too small. Two separate issues, not one with an explanation.
Correct. Apologies.
sethsez wrote:Of course not. What I'm saying is that Nintendo isn't going to block software, and VC will have plenty of games because they require literally no effort to put on the system because the games and emulators have already been developed and there are no marketing or manufacturing costs. You said "will Nintendo want to include Splatterhouse?" and my reply is that whoever has the rights to Splatterhouse will have to decide for themselves, Nintendo most likely won't give a shit either way, and it'll be easy profit for everyone involved, unlike GTA and unlike Streets of Rage in a compilation, both of which have other factors affecting whether they show up or not.
Fully agreeable. Although it's speculation. You're saying Big N will behave like that - and that's very possible. In any case, the limited selection issue remains.
Actually, this choice was because Castlevania has been flopping like crazy in Japan lately, and a more overtly anime style was thought to sell better (it didn't). Iga's been doing shit like this in Japan for a while now in a desperate effort to salvage sales, the other big one being changing the name of the series there to Castlevania (which went over like a fart in church and was abandoned soon after).
No, that's not. You're misleaded. Iga tried to relaunch the series in Japan and stuff, and changed the name too, all true - but the illustrator change was decided precisely for the DS debut and it was motivated like I said in interviews. It has little to do with his efforts to have high sales in Japan (which, by the way, have never been high)
I'm aware of what the consumer POV is, and Nintendo needs to do a better job of changing that. My point is that just because it's the consumer's POV doesn't mean it's reality.
If the POV affects both the audience and the third parties (which bring their adult software elsewhere) then this becomes the reality of fact, and Nintendo's willingness to change it the promise of a better reality in future.
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Post by Turrican »

sethsez wrote:Read my above reply. ;)
I thought there was general agreement that the above specific reply was taboo on this forum - you know why :wink:

(btw, I specified that to made my words clear, not to suggest I was right in the summarize of what you said)
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Post by Arznei »

sethsez wrote:
BIG wrote:Give us something NEW,for chrissakes!
From the past five or so years (from memory): Pikmin, Eternal Darkness, Brain Age, Wario Ware (I'm including this for the gameplay), Animal Crossing, Chibi Robo, Odama, Electroplankton, Nintendogs, Band Brothers, Golden Sun, Drill Dozer, Kuru Kuru Kururin, Geist.
Electroplankton is just a music simulator (which has been done before, also see wordimagesoundplay for the PS2) and I'm pretty sure I've seen something like Band Brothers before.

I own both of the games, and both of them lack creativity in the likes of... Ouendan? Okay, I can't think of any othre music games, but I'd consider Ouendan more innovative than the other two.
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Post by sethsez »

Turrican wrote:Fully agreeable. Although it's speculation.
Well, yes. That's all we have right now.
You're saying Big N will behave like that - and that's very possible. In any case, the limited selection issue remains.
I'm saying third parties that are getting into VC will behave like that. Nintendo doesn't really have any bloody skeletons in their closet so they won't have to deal with this issue, and as I said, they haven't told other companies what to do in a long time. Third parties are the ones that are worrying people, and as I said, the investment is so tiny for them that it's a much better business decision to just release as much as they possibly can, content be damned. The lack of physical media and development costs vastly changes how things'll work here.

There still won't be every game ever made, though. That's unavoidable as the rights to many older games are so scattered that they can probably never be legally released again.
If the POV affects both the audience and the third parties (which bring their adult software elsewhere) then this becomes the reality of fact, and Nintendo's willingness to change it the promise of a better reality in future.
Well, other companies don't just bring their adult software elsewhere, they develop it elsewhere. No development of any sort is taking place with VC. This is the big, extremely important difference.
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Post by sethsez »

Arznei wrote:
sethsez wrote:
BIG wrote:Give us something NEW,for chrissakes!
From the past five or so years (from memory): Pikmin, Eternal Darkness, Brain Age, Wario Ware (I'm including this for the gameplay), Animal Crossing, Chibi Robo, Odama, Electroplankton, Nintendogs, Band Brothers, Golden Sun, Drill Dozer, Kuru Kuru Kururin, Geist.
Electroplankton is just a music simulator (which has been done before, also see wordimagesoundplay for the PS2) and I'm pretty sure I've seen something like Band Brothers before.

I own both of the games, and both of them lack creativity in the likes of... Ouendan? Okay, I can't think of any othre music games, but I'd consider Ouendan more innovative than the other two.
I meant "new" as in "new intellectual property," not as in "new gameplay concept."

By the way, Nintendo published Ouendan. I knew I forgot something. :D
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Post by Arznei »

Just because Nintendo published Ouendan doesn't mean it's a new concept from them, Ouendan was developed by iNiS so all credit should go to them.
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Post by Turrican »

sethsez wrote:There still won't be every game ever made, though. That's unavoidable as the rights to many older games are so scattered that they can probably never be legally released again.
The difference making VC a potentially hot thing or just a neat extra, lies exactly in how much limited the selection will be. I guess we'll wait and see. Well, we'll buy and see :P

P.S. that wasn't a critic, all what I've written so far is speculation as well.
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Post by Turrican »

Arznei wrote:Just because Nintendo published Ouendan doesn't mean it's a new concept from them, Ouendan was developed by iNiS so all credit should go to them.
that could be said for many other games you listed above, sethsez. Being an open-minded publisher is always a plus, though.
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Post by sethsez »

Turrican wrote:
Arznei wrote:Just because Nintendo published Ouendan doesn't mean it's a new concept from them, Ouendan was developed by iNiS so all credit should go to them.
that could be said for many other games you listed above, sethsez. Being an open-minded publisher is always a plus, though.
Nintendo outsources a surprising number of their games, central series included. Even within the company there are many different dev teams with huge variations in quality (EAD versus NST, for example). As such, I find it much easier to just view "Nintendo" as a publisher, and if I want to talk about developers I refer to EAD, Retro, etc.
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Post by Eps »

Wii Sports sucks
You must have pretty good connections to have played it extensively in order to make that judgment. :P

Eps' pet hates #54: People who claim a game 'sucks' or 'rules' BEFORE THEY'VE EVEN PLAYED IT. ;)
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Post by sethsez »

Eps wrote:
Wii Sports sucks
You must have pretty good connections to have played it extensively in order to make that judgment. :P

Eps' pet hates #54: People who claim a game 'sucks' or 'rules' BEFORE THEY'VE EVEN PLAYED IT. ;)
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Post by Eps »

"Extensively". I know several people who were at E3 and none of them can yet be drawn into making final judgments on the titles they played.
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Post by dial911 »

Frankly,I am sick and tired of Nntendo. I mean,when are they gonna stop force-feeding us Mario and Zelda? Give us something NEW,for chrissakes!

The same could be said of the Metal Gear series as well as Tekken. What is the point in each and every Metal Gear game? Why of course destroy a new Metal Gear. If you haven't noticed what Tekken is all about let me tell you. Each new game that comes out is the same as the last with a few new combos added into the mix. The backgrounds in the game are irrelevant as each and every stage is basically a square. Tekken 4 is the only exception in the series as there are walls and places where you can trap your opponents. I can pick up Tekken 3 and play the game the same exact way I play Tekken 5. So what is Tekken? It is a fighting game that gets prettier through each new release but still has the same shallow gameplay it had from day 1 (no innovation). You see in games like Tekken you can pull of intricate combos by holding one direction and hitting three buttons. But I digress...

Why get a PS3 with games like Metal Gear Solid 4 (?), Tekken 6, another Ridge Racer, and most likely another Jak & Daxter/Ratchet & Clank?

Each and every game in the Mario/Zelda/Metroid series has been different and truly innovative.

Much of what you post seems to have a whole "Sony is #1 fuck all the rest" vibe to it so what characters has Sony come up with that are so memorable? Jak, Daxter, Ratchet, Clank, the nameless character from Ico?
What more can I say I wouldn't be here today if the old school didn't pave the way.
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Post by sethsez »

dial911 wrote:Each and every game in the Mario/Zelda/Metroid series has been different and truly innovative.
Not really. Zelda and Metroid have both become extremely formulaic and haven't innovated in any meaningful way since going 3D (and the transitions of both series into the third dimension were extremely "safe").
what characters has Sony come up with that are so memorable? Jak, Daxter, Ratchet, Clank, the nameless character from Ico?
I think his point is that he'd rather see interesting games, not mascots that a franchise can be built around. And frankly I'll take SotC over Metroid Prime 2, Wind Waker and Mario Sunshine any day.
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Post by FatCobra »

You wankers are all a bunch of whiners. Wait until the damn system is out!
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Post by BIG »

dial911 wrote:Frankly,I am sick and tired of Nntendo. I mean,when are they gonna stop force-feeding us Mario and Zelda? Give us something NEW,for chrissakes!

The same could be said of the Metal Gear series as well as Tekken. What is the point in each and every Metal Gear game? Why of course destroy a new Metal Gear. If you haven't noticed what Tekken is all about let me tell you. Each new game that comes out is the same as the last with a few new combos added into the mix. The backgrounds in the game are irrelevant as each and every stage is basically a square. Tekken 4 is the only exception in the series as there are walls and places where you can trap your opponents. I can pick up Tekken 3 and play the game the same exact way I play Tekken 5. So what is Tekken? It is a fighting game that gets prettier through each new release but still has the same shallow gameplay it had from day 1 (no innovation). You see in games like Tekken you can pull of intricate combos by holding one direction and hitting three buttons. But I digress...

Why get a PS3 with games like Metal Gear Solid 4 (?), Tekken 6, another Ridge Racer, and most likely another Jak & Daxter/Ratchet & Clank?

Each and every game in the Mario/Zelda/Metroid series has been different and truly innovative.

Much of what you post seems to have a whole "Sony is #1 fuck all the rest" vibe to it so what characters has Sony come up with that are so memorable? Jak, Daxter, Ratchet, Clank, the nameless character from Ico?
You're missing my point,entirely.

What I'm saying is,Nintendo relies heavily on those two franchises. On the other hand,Sony does not rely solely on any of the aforementioned series. They've got enough 3rd party support to help push their console (the same way Nintendo did back in the NES/SNES era).

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Post by sethsez »

I'd say they've been replying heavier on Metroid than Zelda lately, at least in America. Which is rather weird for someone like me who spent 8 years begging for a follow-up to Super Metroid and had pretty much abandoned all hope of ever seeing the series again.
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Post by Dylan1CC »

Good news overall. I'll be there day one. It'd be even sweeter if Mario Galaxy was at launch as well and if they included Wii Sports or new Duck Hunt in the package. Anyways, not saying $250 is necessarily cheap, but it sure looks good in comparison to what the other guys are selling at.
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Post by SAM »

BIG wrote:None of the games mentioned above are must-haves. Nothing about them screams " BUY ME,I'M WORTH IT!" Pikmin is cool. Eternal Darkness was alright. Animal's Crossing is Johnny Cakes. Odama had potential,but failed to deliver. Golden Sun and Drill Dozer should've been released for the SNES. Wii Sports sucks and so does Project HAMMER (DS gimmick on a home console...meh). Nintendogs and Electroplankton.....aren't even games,imo.
I don't know human, but Pikmin & Kuru Kuru Kururin are actually killer soft for cats. :lol: And there is Ikaruga.
dial911 wrote:Each and every game in the Mario/Zelda/Metroid series has been different and truly innovative.
Nowadays, only the following could sold to this cat...
(1) Shmups
(2) Nintendo Stuff, especially Mario/Zelda/Metroid
(3) Retro stuff

So Wii could be considerd sold to this cat. :lol:
dial911 wrote:Why get a PS3 with games like Metal Gear Solid 4 (?), Tekken 6, another Ridge Racer, and most likely another Jak & Daxter/Ratchet & Clank?

Much of what you post seems to have a whole "Sony is #1 fuck all the rest" vibe to it so what characters has Sony come up with that are so memorable? Jak, Daxter, Ratchet, Clank, the nameless character from Ico?
Second that, there is nothing this cat want on the PS3.

And given the price tag of the PS3, it still not worth owning even though it got an acrade perfect port of ESPgaluda 2... It costs less to buy the actually PCB... :x
*Meow* I am as serious as a cat could possible be. *Meow*
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