MX7 wrote:And again, could never fathom playing this without a guide. I don't think it's conspiracy theory territory to suggest Sega made the game deliberately oblique to encourage kids to buy the guide...
Outside Japan the game shipped with a 110 page guide, so it definitely wasn't that:
( The full pdf of which can be downloaded here:
https://segaretro.org/File:Phantasy_Sta ... S_Book.pdf )
Obtuseness was a grand jrpg tradition, Japan has always loved Wizardry, and many of those early Falcom games were obtuse in their own ways. And the reality is Phantasy Star II wasn't ahead of its time, it just seemed that way outside Japan because our console scene was so far behind theirs in terms of rpg releases.
When Phantasy Star II hit the West in March 1990, it was only a few months after Dragon Quest 1 (Dragon Warrior) released for the '89 fall/holiday run. Final Fantasy 1 wasn't even out yet. To anyone who'd just splashed out the cash for a Genesis, Phantasy Star II seemed like it came from the Moon compared to the NES turn-based JRPG library, which at the time consisted of Dragon Warrior and...parts of Magic of Scheherezade. That was it. The Master System had only seen Miracle Warriors and the original Phantasy Star.
But when PStar II hit Japan a year earlier in March '89, Dragon Quest III had been out for a while, and IV was just on the horizon. Final Fantasy II had released the previous year. Dragon Slayer IV, Legend of Heroes, the genre had done a lot. PStar II's framework is basically Dragon Quest II, albeit with more characters.
I don't mean to hate on it though, the world it builds has a cool aesthetic that comes across as really unique despite how much it cribs from other franchises. It remained memorable where hundreds of jrpgs came & went.