It's been years since I played this on a real Saturn, but is this normal?
I'm not playing on a rotated screen, and am also not using any of the rotated screen options. Was it like this on the Saturn, or is this something to do with retroarch? I know you can hide the bar, but the bottom of the ship also seems to extend below the visible area.
Yes, anomalies like what you describe are pretty par for the course in SD yoko modes of vert ports. I would enable tate mode in the in-game options and see what you can do about rotating the screen via RA or core options.
Or you could also play the arcade original via the Final Burn Neo core and that will rotate the screen by default for you. If you go that route, you might need to set the RA global refresh rate to 59.637405 hz to get the correct speed.
bcass wrote:I switched to MAME instead (before I saw your reply). Any reason to be using Final Burn Neo rather than MAME?
The last time I checked, Final Burn was still the emulator for running arcade games on your potato laptop from 2007, so no. Apparently it actually is more accurate than MAME in some cases, but not enough for anyone to consistently vouch for the emulator. Anything's better than that buggy mess RetroArch, though.
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
FBNeo has less input lag in retroarch than mame, and you can use run ahead (2nd instance to avoid sound problems) to have 1st frame reaction.
You can also use the LowPass Filter in the options for this game, to reduce the ear piercing high notes it can produce.
If you don't like RA you can use mame, whatever you prefer.
bcass wrote:I switched to MAME instead (before I saw your reply). Any reason to be using Final Burn Neo rather than MAME?
Just so you know, Fightcade 2 (which uses FBNeo for arcade emulation) fully supports both Batsugun and Batsugun Special Version, so you can play them both co-op online if you want.