Josh128 wrote:I think you hit the nail on the head here. For movies / video, etc, good de-interlacing replicates what you see in a movie theater / film, and I can understand why some videophiles desire the perfect de-interlacing solution because it helps replicate the way they were originally filmed/presented, but for games, 480i games were always 480i, so anything other than bob-type deinterlacing solutions are presenting them in a historically un-natural / inaccurate way. And of course, the least amount of added input lag is of utmost importance for games, makes zero difference for video/movies.
Right, though one detail I forgot to mention is that when you use this approach you darken the picture by half, just like when you use full scanlines for 240p, which can be tricky to compensate for on the scaler or monitor side to restore a bright CRT-like picture without crushing whites and colors or elevating blacks (which is particularly bad if using OLEDs). And this darkening problem is further compounded if you use BFI, which is the only way on modern TVs to approach the original motion clarity that is also essential for a CRT-like experience. Using gamma compensation or LUTs is probably the best approach, which the Morph could use to the benefit of both 240p and 480i games with scanlines. Then I dream further of a scaler that can add a rolling black bar to emulate CRT scanning (of course it would have to be a buffered output, so lag would be a tradeoff).
The point was also that, after the release of the RT5X, the Framemeister should be considered 100% obsolete
for actual gaming. It shouldn't even come up as an option anymore. Of course it can still be seen as great, or even optimal, for other purposes like film/video viewing as well as capturing.