
Can anyone confirm if Giga Wing feels less slippery after the patch? 2 less frames of input lag would do it!
Also, does Progear play well after the improvements? that one had low input lag iirc, but had other problems.
All of those feel fine now. Its a small fix that changes everything. Its much smoother now. As for lag, Pro Gear feels great like most of the selection. I don't have other ways to compare Giga Wing besides the Dreamcast port or Raspery trough my cab monitor. Will cycle through them this weekend but for now i would say it plays fine. Giga Wings was really, really impossible to play with all the skipping. Would make my eyes hurt...SPM wrote:Glad to hear the improvements on Switch!!!! My purchase is getting closer![]()
Can anyone confirm if Giga Wing feels less slippery after the patch? 2 less frames of input lag would do it!
Also, does Progear play well after the improvements? that one had low input lag iirc, but had other problems.
Hi, I have just played Gigawing on the PS4 so im not sure how it differs to the switch port. The input lag is really noticeable, dancing on ice kind of bad, i would say its the single worse case of input lag i have known. I tried the Dreamcast version via Redream emulator and the lag was even worse, i then tried Mame 0.198 and the game is significantly more responsive. Im not sure if mame if accurate to the arcade board but it feels great to play in comparison to the PS4 version. Not sure if this helps at all but its my none scientific findings.DenimDemon wrote:All of those feel fine now. Its a small fix that changes everything. Its much smoother now. As for lag, Pro Gear feels great like most of the selection. I don't have other ways to compare Giga Wing besides the Dreamcast port or Raspery trough my cab monitor. Will cycle through them this weekend but for now i would say it plays fine. Giga Wings was really, really impossible to play with all the skipping. Would make my eyes hurt...SPM wrote:Glad to hear the improvements on Switch!!!! My purchase is getting closer![]()
Can anyone confirm if Giga Wing feels less slippery after the patch? 2 less frames of input lag would do it!
Also, does Progear play well after the improvements? that one had low input lag iirc, but had other problems.
Im one of those that like scanlines option...just wish they were better implemented in this collection
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I have just tried the game and the music level is in line with the other titles, i didnt notice it being really low. Just to make sure check the sound settings in the title screen menu, my settings were set to max.Dremark wrote:Is it just me or is the audio on Progear low on PS4?
This was exactly my experience with Giga Wing on the PS4 version. Absolutely terrible.Loom1es wrote:Hi, I have just played Gigawing on the PS4 so im not sure how it differs to the switch port. The input lag is really noticeable, dancing on ice kind of bad, i would say its the single worse case of input lag i have known. I tried the Dreamcast version via Redream emulator and the lag was even worse, i then tried Mame 0.198 and the game is significantly more responsive. Im not sure if mame if accurate to the arcade board but it feels great to play in comparison to the PS4 version. Not sure if this helps at all but its my none scientific findings.
One man's "perfectly playable" is another's completely unacceptable. If you are even remotely trying to play for a 1cc or high level scoring, the shit sucks.banjoted wrote:I'm nothing like the sort of lag activist you often see on here, but for what it's worth I think Progear and Gigawing are both perfectly playable on PC. And the rewind function is great for practicing tricky patterns.
The PS4 version is labelled 1.01.Astro City II wrote:I don't know what patch versions the PC and PS4 sets are running but on Xbox it's v1.0.2 so if the Switch is currently v1.0.5 then there's scope for the other versions to be updated if they're running a unified environment.
You'd hope their priority would be to get the feel/responsiveness of these games right.
Got to be honest I think the screen options are pretty crappy and could do with an overhaul.
I think (?) the "autofire speed" setting for Final Fight and Captain Commando was only added to Switch in the most recent update. You should see it in the button configuration menu for those two games.BBH wrote:The PS4 version is labelled 1.01.Astro City II wrote:I don't know what patch versions the PC and PS4 sets are running but on Xbox it's v1.0.2 so if the Switch is currently v1.0.5 then there's scope for the other versions to be updated if they're running a unified environment.
You'd hope their priority would be to get the feel/responsiveness of these games right.
Got to be honest I think the screen options are pretty crappy and could do with an overhaul.
I'm not exactly sure if the version numbering means anything across platforms, they should have recognized the problems with the Switch version and made the other version better for their initial 1.00 releases. However..............
Final Fight does have a Rapid-Fire Speed setting in the Controller Settings, yes.velo wrote:I think (?) the "autofire speed" setting for Final Fight and Captain Commando was only added to Switch in the most recent update. You should see it in the button configuration menu for those two games.
I'd wait a while, the Switch Pro might be a thing in the future. Then again, these rumors have been going around for a while now so who knows if there's any truth to them. Even if you only end up using it as an arcade machine, I just don't see the hurry. Who wouldn't want some extra power on that fragile looking console? Besides, Shun isn't going to play itself, is it?BIL wrote:Gonna laugh if the Switch version ends up having the lowest input latency.Ah well. I'm due one for M2's AGES stuff, just haven't had te fookin time with ACA goin' full blast, and new Dariuses and Cottons and R-Types, plus buddies on my ass to play them thar FromSawfts.
Arcade stick or DS4, still lag. DS4 wireless or plugged in, still lag. The solution is: don’t support this garbage.BBH wrote:Okay, quick question to everyone who tried the PS4 version.
If you were experiencing lag on everything - were you using an arcade stick?
If you were NOT experiencing gross amounts of input lag - were you using a Dualshock 4?
(yes, I think this is seriously the solution)
Display: BenQ Zowie RL2455, 24in via HDMI (I've manually disabled all the fancy blur-reduction bollocks, best I could)05pro wrote:Could anyone with the PS4 port & lag issues post what their set up is & try the same settings that I use to see if it makes any difference at all. Just trying to find out if there's any factors separating people with unplayable lag & those without, as everyone's experiences seem all over the place right now.
Word.Searchlike wrote:Even if you only end up using it as an arcade machine, I just don't see the hurry.
I like how you think.Besides, Shun isn't going to play itself, is it?