probably technical reasons. The music uses lots of samples taking up quite a bit of valuable memory space, at least valuable back when the game was produced.Yeah, that's one of my few complaints about the game...they seem to have spent a lot of time tweaking everything else, why'd they cheap out on the amount of music tracks they put in?
The greatness of DDP
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raiden
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elvis
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I wear my badge with honour!Neon wrote:Bullet's influence is spreading.
Fuckin' mindless Cave fanboys...
raiden wrote:probably technical reasons. The music uses lots of samples taking up quite a bit of valuable memory space, at least valuable back when the game was produced.Yeah, that's one of my few complaints about the game...they seem to have spent a lot of time tweaking everything else, why'd they cheap out on the amount of music tracks they put in?
Bingo. ROM storage is expensive. I think people forget just how exponentially storage has geown in the last 10 years. Games used to be measured in single-digit "megaBITS" on silicon ROM. Today we talk in gigaBYTES on optical discs.
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Valgar
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Plasmo
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nZero
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That's bizarre, though. The music is stored as long ADPCM streams. This surely takes more ROM space than the necessary samples and program data for realtime synthesized music. However, on the Cave games of that era there exists a perfectly capable synthesizer chip, that's being underutilized as a stream player.raiden wrote:probably technical reasons. The music uses lots of samples taking up quite a bit of valuable memory space, at least valuable back when the game was produced.Yeah, that's one of my few complaints about the game...they seem to have spent a lot of time tweaking everything else, why'd they cheap out on the amount of music tracks they put in?
Basically they ended up spending the most money to get the fewest tracks. Hopefully the quality of the pre-produced music loops was worth it.

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Valgar
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Frederik
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Besides all the other things that make `Pachi great, I love the sounds in it. Enemies explode with a crunchy smacky sound, like watermelons dropped from a skyscraper. Some of the huger explosions have an immense delay, so it adds up to a "splash splash kawoooooooooooooon splash splash drrdrrdrrdrrdrr" cacaphony. Like that one guy in the review said, "its almost like there`s a small war inside your computer".
And furthermore, everything feels very tight. Even those little gimmicks, like the dragons head emerging inbetween the first 1/100th of a second when you fire your laser, are very loveable.
Someone said the chaining would be too anal, but on the other hand, it is a logical way of scoring - kill everything quickly and you score is gonna get higher. The contrary would be something like Shikigami - I like that game, but getting close to bullets is simply not a natural behaviour when you`re trying to survive. Unless, of course, you are a perfectionist, but I rather let the chaining grow on me while trying to survive.
And I have the impression that the sprites in DDP are bigger than in later cave games - in ESP.Ra.De for instance, or Progear. DDP is easier on the eyes, and playing later cave titles after DDP feels weird somehow.
And furthermore, everything feels very tight. Even those little gimmicks, like the dragons head emerging inbetween the first 1/100th of a second when you fire your laser, are very loveable.
Someone said the chaining would be too anal, but on the other hand, it is a logical way of scoring - kill everything quickly and you score is gonna get higher. The contrary would be something like Shikigami - I like that game, but getting close to bullets is simply not a natural behaviour when you`re trying to survive. Unless, of course, you are a perfectionist, but I rather let the chaining grow on me while trying to survive.
And I have the impression that the sprites in DDP are bigger than in later cave games - in ESP.Ra.De for instance, or Progear. DDP is easier on the eyes, and playing later cave titles after DDP feels weird somehow.
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Ghegs
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Well, that's actually Raiden III's scoring system you just described there.FrederikJurk wrote: Someone said the chaining would be too anal, but on the other hand, it is a logical way of scoring - kill everything quickly and you score is gonna get higher.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
My videos
My videos
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Dave_K.
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roker
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oxtsu
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He hasn't played, at least competitively, in quite some time. The other records he set that I know of are for Blazing Star and Raiden Fighters 2 (and DDP Campaign, quite naturally). There was a top 100 (or 50?) DOJ scores list in Arcadia around it's time of release, which I expected to see something from him, but missing.Dave_K. wrote:Anyone know what ever happened to SOF-WTN? Did he challange any other Cave records?
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oxtsu
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The DDP Professional returns!
SOF-WTN has made a new world record in Raiden Fighters 2 with a score of 116,579,930 @Daytona III (Saitama).
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ghibli99
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professor ganson
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In response to the original question:
This is the first Cave game to hold my interest for more than a week at a time. I've been playing it for maybe two weeks now and I really can't find anything to complain about. It's incredibly polished and never boring. Trying to chain is the perfect balance of frustrating/fun. It's accessible and rewards patience. It even has some awe-inspiring moments here and there. Not my favorite shmup, not even in my top 10 at this point, but I like it better than Radiant Silvergun, a lot better than Ikaruga.
This is the first Cave game to hold my interest for more than a week at a time. I've been playing it for maybe two weeks now and I really can't find anything to complain about. It's incredibly polished and never boring. Trying to chain is the perfect balance of frustrating/fun. It's accessible and rewards patience. It even has some awe-inspiring moments here and there. Not my favorite shmup, not even in my top 10 at this point, but I like it better than Radiant Silvergun, a lot better than Ikaruga.
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Blade
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zlk
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I wonder why WTN never released a video of his 748m run. The SOF people release videos from time to time, perhaps he wasn't recording at the time of the run.oxtsu wrote:He hasn't played, at least competitively, in quite some time. The other records he set that I know of are for Blazing Star and Raiden Fighters 2 (and DDP Campaign, quite naturally). There was a top 100 (or 50?) DOJ scores list in Arcadia around it's time of release, which I expected to see something from him, but missing.Dave_K. wrote:Anyone know what ever happened to SOF-WTN? Did he challange any other Cave records?
The player who scored 722m (C-S) on ddp actually did record his run. He showed his dvd replay at an arcade once, but for some reason decided against selling the dvd. He had a webpage discussing this, but quickly took it down. I believe this is the player's webpage:
http://homepage2.nifty.com/hokekyo/index.html
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Middlemoor
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zlk
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Are you sure his 748m run was ever for sale?jpj wrote:WTN video for dodonpachi has long since been unavailable.
here you can find soldier of fortune videos that you can still purchase:
http://translate.google.com/translate?h ... en%26lr%3D
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llabnip
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They used to be measured in Kilobits. The original Atari games were all 2K (2048 bytes = 2K Bytes = 16 Kbits burned onto a 2716 equivilant PROM chip). Now most of those 2K games weren't very good... but some of the 4K games were astounding and some are much better than most of what gets produced today given 250000 times the storage.elvis wrote:Games used to be measured in single-digit "megaBITS" on silicon ROM.
Or, as our little green friend would say, size matters not.
llabnip - DaveB
Once more the light shines brightly in sector 2814.
Once more the light shines brightly in sector 2814.
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Daigohji
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How accurate is the PS1 port of DDP? With the number of consoles I have at the moment, buying a Saturn is out of the question, so the PS1 version is my only legal option (I've been playing it a lot on MAME and started feeling guilty). I just want to check it doesn't have a poor framerate or anything.
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BulletMagnet
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The PS1 version looks and sounds near-perfect to the arcade version, and plays well too, but there are a few annoyances...for one thing, you have to select your ship in the options menu (and when playing 2-player both sides have to use the same ship). Also, on defaults the game runs a bit too fast: if you pause the game and turn the "wait" option to "on" it puts it back to normal speed (or pretty close), but this doesn't save, so you have to do it at the beginning of the game every time you play. Also, unlike the Saturn version, it's pretty much a bare-bones port, with no extra modes or anything like that...it's also more expensive and harder to find compared to the Saturn port.
That's about all I can think to say about it...
That's about all I can think to say about it...
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BeauZilla 002
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I love DDP for PS!!!I've never played the other versions,so this is all I know.Highly recommended for Saturn-less and PCB -less players.
Can't believe how nice and vibrant the graphics are for PS....and man,I'm addicted to this right now.
Can't believe how nice and vibrant the graphics are for PS....and man,I'm addicted to this right now.
Now playing:
PS:Dodonpachi
the Adventure of Little Ralph
GC:Ikaruga
PS:Dodonpachi
the Adventure of Little Ralph
GC:Ikaruga
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chtimi-CLA
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Savory
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Not to get off topic, but I love Ninja Baseball Bat Man. Fell in love with that one via MAME as well. I ended up buying the PCB of it and now I just need to find a cab...
Back on topic, DDP is awesome. Since I'm new to the bullet hell kind of shmups I find it far easier to get into than some of the newer games.
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R_Typist
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elvis
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Legitimate? Legitimate means paying Cave for the game. Not some cockroach on ebay looking to profit of a third-hand copy of the game.Savory wrote: I've fallen in love with it on MAME but feeling like I should be legitimate about it...
Insert "download, pay and play is the way of the future" rant here.
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Dylan1CC
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So you can't get the true boss/ending if you own the home port? I still have yet to properly clear (major understatement) my Saturn DDP and DOJ.Dave_K. wrote:Um, I'm talking about the real arcade version, not the lesser Saturn or PSX port. Hibatchi (the final boss after the queen bee) is only accessible in the 2nd loop. Credit feeding won't get you to the second loop (and is usually not an indiciation of actually "finishing" the game).J-Manic wrote:
Yeah....what he said.DDP is my favorite manic shmup at the moment.
What's this about a "true final boss ending"? I've beating the game many times....and you're telling me that there are two different endings? Isn't that devil-looking head, after the Queen Bee, supposed to be the final boss of DDP? It seemed like it. It took me nearly 5 minutes to beat that bastard!