Good shit.Sly Cherry Chunks wrote:Spoiler
Granzella channel has footage of Dobs out of the ice and snippets of the DLC levels!

Spoiler



Good shit.Sly Cherry Chunks wrote:Spoiler
Granzella channel has footage of Dobs out of the ice and snippets of the DLC levels!
Spoiler regarding (Ronnie) Dobs:Sly Cherry Chunks wrote:Great stream, thanks for sharing! Interesting how much stuff glimpsed in the trailer doesn't seem to appear in your playthrough.
Spoiler
Granzella channel has footage of Dobs out of the ice and snippets of the DLC levels!
It's not account-related, it depends on where the publisher decides to list a game.Astro City II wrote:It's a little messy.SPM wrote:
I thought that wasn't the case with the Switch. Heard people getting base game and DLCs in different regions.
The system itself and the games are not region locked. But each profile on your switch can only be associated with one region app store.
Thank you for the detailed writeup, good to have something like this before launch. I'm actually wondering about the 4 hours you mentioned for a playthrough - would you say this is closer to the full length of the game's seven stages, or does it include retries and deaths?ZaKa-tokyobassist wrote:So I got my backer copy in today and finished one playthrough after 4 hours or so.
I was shocked when looking youtube movie title named : patch 1.02system11 wrote:it was a shame to see there is *already* a patch.
I've been playing it on Switch and I think it's fine. I don't have any actual metrics, but I haven't noticed any stuttering or such. No crashes or other issues either.Jonpachi wrote:I ended up going for the PS4 version, as there seemed to be some early fps concerns with the Switch port. Any Switch players have a report on performance? I love to have side-scrollers on the Switch, so I'd double-dip if the port holds up.
If you can get the force at the beginning of a tough checkpoint I prefer it to be kind of mandatory (I'd go even further to the point of making the ship start with the force from the get-go and just design the game with that in mind, without "naked" ships). The force is what makes R-Type R-TypeTo Far Away Times wrote:Doesn't look like the bits are mandatory at any given point, and recoveries seem pretty fair and reasonable for the most part. I'd just instantly restart if I died in R-Type 1 or 2, since the bits are so important for routing in those games. Later R-Type games are better about the recoveries.
Godammit. That's disapointing. I only played around with a handful of ships on Final 1 so theres a lot of "new" content here, but still...Turrican wrote:As cool as the game is, I'm intrigued by this as a cultural artifact.
R-Type as a sci-fi creation that happens to use the videogame medium instead of novels or movies, if you want.
When this was first announced, I remember several interviews with Kujo trying to explain the reasoning behind the "Final 2" odd name...
The truth was way more shocking than any western audience would like to admit though. It's called like this because the previous one was really meant to be the end, and this one is reframed as "collecting historical data and gather info on the bydo wars".
So while unlocking stuff in the R-Museum's tree, I get this weird sensation (probably a sensation only Gran Turismo fans can recognize) to unlock the very same models of fictional spaceships, in the very same sequence. I think any other person on earth would have approached a chance at another installment as an opportunity to go wild and develop new spaceships and such. Like you know... every other shooter in existence.
Not here. Here once you get the "Chiron", it's because you developed the embryonal transformation vessel "Eclipse"... These ships which accompanied me for more than two decades, that I looked for in form of dogtags all around, they are part of an history record that is not taken lightly by developers. I didn't take my Final copy off the shelf, but I could be reasonably sure that even the ships' text descriptions are basically lifted from the 2002 title.
You can get plenty of horizontal shooting action everywhere these days. Heck, they just released Thunder Cross II in the Hamster line. But you can "study" the Bydo wars only here.
That's a shame. A new patch dropped today, hopefully that fixes it.Kiken wrote:I was getting impatient and decided to credit feed through stages 4, 5, 6.1 and 7.1 just to see an ending. Stage 7.1 on Switch has some serious frame rate issues... it dropped to single digits at one point (the rest of the game is pretty even and smooth).
If you have access to the backer's website, your code will be posted on the 'settings' page. The soundtrack is already there for DL (in 5 parts??) but I cant get it to work.We would also like to apologize for the delay in the voucher code for Xbox, and Nintendo Switch/ PlayStation 4's voucher codes for North America and Europe regions.
It is taking some time for us to prepare the voucher codes, so we will let you know after April 30 as soon as they are ready.
We are sorry for any inconvenience this may cause.