That's pretty much every version of SOTB in a nutshell though, right?Herr Schatten wrote:So it plays like shit?Marc wrote:plays and behaves exactly like the original from what I remember.

That's pretty much every version of SOTB in a nutshell though, right?Herr Schatten wrote:So it plays like shit?Marc wrote:plays and behaves exactly like the original from what I remember.
Actually, no. It's known that some developers were painfully aware of the shortcomings of the original design, and (maybe coupled with the fact that they just couldn't replicate the visual splendor) worked around corners to make the game less punishing and more playable.Austin wrote: That's pretty much every version of SOTB in a nutshell though, right?
I was more referring to the "playing like shit" part. I think the PCE CD version falls in that category for one reason or another, as other versions do. They all have their quirks. That said, I'm still a fan of it, and a lot of the other versions. Even the US Genesis version that plays too fast (it was the first version of Beast I finished. Brutal). Lynx one has always held a special place for me especially. I really like what they added and how they reworked the existing levels. It's the most manageable gameplay-wise too, but it's still not what I would call "kind" to the player. Timing is still strict.Turrican wrote:Actually, no. It's known that some developers were painfully aware of the shortcomings of the original design, and (maybe coupled with the fact that they just couldn't replicate the visual splendor) worked around corners to make the game less punishing and more playable.Austin wrote: That's pretty much every version of SOTB in a nutshell though, right?
Last time I checked DMA design's PCE-CD version seemed the more balanced of the lot. But also the SMS version has its fans.
I haven't played it myself, but I remember it getting quite good reviews back in the day, which puzzled me even then. Videos of it make it look exactly as dire as you'd expect, though.Austin wrote:I have no idea how anyone could enjoy the SMS port though. There's got to be a contrarian or two in every circle, I guess.
I think It was a combo of amazement that It was getting a port at all, three good years since the original, on a japanese 8bit console, by a californian developer. That and the fact that they had shuffled things a bit (not to the extent of SMS ghouls n ghosts, but you get the idea). The complete name of the release, according to the manual, should in fact be "Shadow of the Beast Mastermix '92", although no one refers to It that way.Herr Schatten wrote:I remember it getting quite good reviews back in the day, which puzzled me even then. Videos of it make it look exactly as dire as you'd expect, though.
Honestly, back in the day I enjoyed the C64 cart version enough to complete it.Austin wrote:That's pretty much every version of SOTB in a nutshell though, right?Herr Schatten wrote:So it plays like shit?Marc wrote:plays and behaves exactly like the original from what I remember.
It's a well known story. To quote the relevant passage:Marc wrote:they'd jettisoned a lot of the shit in the Amiga version and it wasn't bad at all.
Worth noting that this and the releases from Strictly Limited Games do not have the same content, with SLG's having more games included, assuming you got both of the Turrican Anthologies either individually or as part of the Collector's Editions.Sly Cherry Chunks wrote:Sneaky. Definitely woundn't have pre-ordered the March/April release if I'd have known there was a retail version coming in December. Won't fool me twice!
I agree on everything but not on the harsh judgment on Mega/3. Mega/3 was a solid attempt at making something different than the previous ones, ie an action console game. The fact that It takes a couple of visual cues from a Contra game doesn't make It an attempt to ape Contra more than It apes Thunderforce IV (yes, I'm sure everyone has notice the Rynex scraps in the junkyard section).Sly Cherry Chunks wrote:ST2 is a mish-mosh of poorly implemented ideas rolled together. In no particular order: The pointless tank section, the bland 3D bike levels, the horrible 3D flying level, the cringeworthy 'cinematic' interludes and a final boss that would look more at home in a Sonic the Hedgehog game. Everything that made the first couple of games great ie. open level exploration, great situational weaponry and excellent tunes have been erased in favour of Factor 5 trying to emulate whatever they were playing in their lunch hours. The decline started with T3 which played decently but was obviously an unsuccessful attempt to remake Contra 3 (that Terminator boss) rather than produce a legitimate continuation. There's more Contra 3 ideas show up in ST2 - missile leaping, driving.
Huelsbeck was well into his 'orchestral' phase (probably getting ready to score Rogue Squadron) and I have to say that besides 'wormland' there isn't a single memorable tune in the whole game.
The underwater bit! Ugh. I think that less than 50% of the game is actually platforming.
Not with my extremely limited Amiga palette.Turrican wrote:(yes, I'm sure everyone has notice the Rynex scraps in the junkyard section).
Turrican II was definitive. They probably felt that way (and rightly so). More in the same footsteps would have probably felt tired imitation. Boring to play again, boring to code again. Everyone wanted to stay clear of the "more of the same" approach, or the "Golden Axe II Syndrome"... I support their idea to try and shaken things up a bit. It only worked with Mega/3 though.Sly Cherry Chunks wrote:why abandon the things that really made the series stand out (360 laser, wide open levels) only to copy 'trendy' console games?
I've warmed considerably to Super T1 these days. Retains all the good bits of the originals, but gets to the point a lot quicker.Turrican wrote:It's absolutely true that Snes got the short end of the Stick here, with the first Super trying to cling to the original formula but being just too severed in content and not fully fleshed out to pass the cut. Nowadays I play more Universal Soldier than this when I just want to explore stages. And the second has all the issues that you mentioned, that to be fair to Factor 5 were the "trend" of the moment. After Earthworm Jim or Gunstar Heroes no one was trying to do an action platform without interrupting It with the most random weird gameplay sequences. Alien Soldier and to a degree Contra Hardcorps fit the same mold. Of course there's an abyss in gap with ST2 results which never feel particularly compelling. Nice spider boss though.
To me it's the opposite. I began in awe since it retained a classic mood of free roaming (mostly in the first world), but nowadays I feel retaining that isn't worth the trade. 'Cause when I need roaming / explore I always go to unmatched OCS Turrican II, or if I'm stuck on console hardware, I opt for the NES one.Marc wrote:I've warmed considerably to Super T1 these days. Retains all the good bits of the originals, but gets to the point a lot quicker.
I liked that some of the cut content had an actual use for the beam weapon, though much of the content feels unfinished, especially the train part that was used in Mega Turrican with an extra boss.Turrican wrote: I'm no fan of the rope, but Mega/3 just flows better with much more content. That, and the freeze beam doesn't really add anything gameplay-wise. That, and the ST1 "beta" stuff marketed recently as "director's cut" only reinforced me in the impression that everything that had beed cut out from the initial commercial release, the game was really better without...
For everyone that doesnt want to skip through a whole video for the answer, basically old contracts are a mess and noone knows who has the rights or how to get them.Sly Cherry Chunks wrote:Preview with Chris Huelsbeck and the producer, they address the missing C64 port.
https://www.youtube.com/watch?v=I_gESph ... Q95DzjJBi8
That's pretty interesting. I wonder if the NES port was excluded for the same reasons. But then, there are other reasons to exclude it as well (not perceived as classic as the other titles, not wanting to bother with an emulator for a fourth system, etc).spmbx wrote:For everyone that doesnt want to skip through a whole video for the answer, basically old contracts are a mess and noone knows who has the rights or how to get them.Sly Cherry Chunks wrote:Preview with Chris Huelsbeck and the producer, they address the missing C64 port.
https://www.youtube.com/watch?v=I_gESph ... Q95DzjJBi8
I agree: the C64 version was very good.Marc wrote:It's a shame, I'd say for the first game at least the C64 version was probably the better regarded. Was nothing outstanding for the Amiga even at the time, whereas the C64 version pushed the machine hard.
On the Amiga, Turrican 3 is better pretty much - the music's very good too.spmbx wrote:Played turrican1 today, first time since the amiga days. I feel it would have been better if it stayed a good memory. I mean it wasnt bad but i can't say it was particularly good. The soundtrack sounded pretty stale too, which is probably due to the ancient mod samples. Should i try any of the other parts?