
More on the way.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Multi-console/computer FPGA hardware simulator. Wide range of systems from c64 to NeoGeo. TG-16/PC Engine core FTW! Some cores are better than others, though. Was disappointed that the Centipede core has incorrect colors and doesn't support mouse/trackball. I also like how the system has 1000Hz polling for wired controllers.Stevens wrote:I have seen that before I think..
What's it do again?
Not entirely accurate, it also works with the Megadrive Mini controller IF it's the six-button one. Some Youtube video said it worked with their JP Mini's controller, and I just tested my Asian-version Mini's controller which also works.Marc wrote:My Astro City mini also landed, though I'm somewhat bummed to find out it only works with the dedicated pad. The on-controls are actually decent-ish, but for huge hands like mine it's still pretty cramped.
I like how you can pause a gaming session of SMB1 or SMB2 & power it down for the night. Upon powering it back up, you can resume where you last off. How cool is that? Plus if you don't touch the controls for a specified time, the G&W handheld will turn itself off to conserve the internal 3.7v lipo battery. Pretty slick piece of portable gaming handheld tech indeed.BrianC wrote:
Just SMB 1,2J, ball, and a clock (but no alarm), but the d-pad is excellent and game response feels dead on. Buttons are pretty much G&W rubber buttons, which work well and feel true to the original handhelds. Some nice bells and whistles, as well. It also adds the ability to choose from hard and normal modes after beating SMB1.