Who still uses Computer Music? -GM/GS/XG...
Who still uses Computer Music? -GM/GS/XG...
When I play an adventure with SCUMMvm, I always have it configured to send the music out to my USB MIDI interface as General MIDI to my SoundCanvas (a Roland SC-880) to be rendered outboard. I get a far superior soundtrack this way. The comparison to the built-in software synthesizer is night and day. Sam and Max is a great first game to test this on; it has such a great jazz soundtrack from the first moment.
I was wondering if anyone else still used real computer music modules for their old PC and Macintosh games, and what hardware they favored. I'm a big fan of the SC-880. It fits in my 19 inch rack and it sounds fantastic, supporting GS extensions and even MT32 emulation. This particular member of the SoundCanvas family is capable of 64 simultaneous voices on 32 simultaneous instruments/channels. It has two independent MIDI implementations to make this possible. I also like to connect this module to my nice physical MIDI controller keyboard just for playing. The sounds are diverse and rich, and the on-board effects engine is quite robust. Check the links for a taste:
https://www.youtube.com/watch?v=E9QrzZ4gd5M
https://www.youtube.com/watch?v=w-veKI4Feus
and another video for if you have no idea what I am talking about:
https://www.youtube.com/watch?v=CVq4rSEjgnA
I was considering doing a whole write-up on the topic of 'Computer Music' and its present relevance to our hobby. This is how to get the best possible music quality out of DOS games, and I'm all about getting the best. Is anyone interested? I don't want to spend so much effort if there is no interest. The video above is okay, but I don't like videos, I like to read, and I could make a very good webpage on the topic. I want to take things deeper.
I was wondering if anyone else still used real computer music modules for their old PC and Macintosh games, and what hardware they favored. I'm a big fan of the SC-880. It fits in my 19 inch rack and it sounds fantastic, supporting GS extensions and even MT32 emulation. This particular member of the SoundCanvas family is capable of 64 simultaneous voices on 32 simultaneous instruments/channels. It has two independent MIDI implementations to make this possible. I also like to connect this module to my nice physical MIDI controller keyboard just for playing. The sounds are diverse and rich, and the on-board effects engine is quite robust. Check the links for a taste:
https://www.youtube.com/watch?v=E9QrzZ4gd5M
https://www.youtube.com/watch?v=w-veKI4Feus
and another video for if you have no idea what I am talking about:
https://www.youtube.com/watch?v=CVq4rSEjgnA
I was considering doing a whole write-up on the topic of 'Computer Music' and its present relevance to our hobby. This is how to get the best possible music quality out of DOS games, and I'm all about getting the best. Is anyone interested? I don't want to spend so much effort if there is no interest. The video above is okay, but I don't like videos, I like to read, and I could make a very good webpage on the topic. I want to take things deeper.
Re: Who still uses Computer Music? -GM/GS/XG...
I have a DB60XG installed on my Vortex II. Does a decent job with GM and the occasional XG track.
Re: Who still uses Computer Music? -GM/GS/XG...
I prefer a genuine Sound Blaster/Adlib MIDI sound, myself. Although, there are lots of people that are very excited about DOS sound.
Here's a cool thread at abandonia:
http://www.abandonia.com/vbullet/showthread.php?t=33813
Here's a cool thread at abandonia:
http://www.abandonia.com/vbullet/showthread.php?t=33813
We apologise for the inconvenience
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Re: Who still uses Computer Music? -GM/GS/XG...
In my mind the problem with chasing all this accuracy is it easily gets kinda crazy. You would literally need like 10+ different MIDI boxes and/or sound cards to really get everything 'as the game developers and/or composers meant it to be' as they commonly used many different devices for composition and playback over the years.
When researching all this I turned to the people on Vogon's retro computing forum where they turned out to be very fanatical about this. There you are literally a noob if you *only* have 2 or 3 (usually ISA) sound cards and/or MIDI-type devices hooked up to your retro PC as that's simply not enough to accurately get the sound for all these games lol... (they're really not that bad - Vogons people are actually awesome but they do go to extravagant lengths like I'm talking about above).
For myself personally (who only wanted to go down the rabbit whole a small, but decent depth) I settled on a DreamBlaster S2 and X2 add-on cards (which does GM/SC-55 mkII type stuff beautifully) which plug into my ESS ES1869F (or 68) ISA sound cards, then a real external MT-32 for those earlier games since the SC-55/88Pro(basically your 880) can't quite do the older MT-32 non-general MIDI stuff properly (plus I got it for super cheap on Craigslist . Still might pickup a SC-55 mkII simply because I think it looks retro and cool
When researching all this I turned to the people on Vogon's retro computing forum where they turned out to be very fanatical about this. There you are literally a noob if you *only* have 2 or 3 (usually ISA) sound cards and/or MIDI-type devices hooked up to your retro PC as that's simply not enough to accurately get the sound for all these games lol... (they're really not that bad - Vogons people are actually awesome but they do go to extravagant lengths like I'm talking about above).
For myself personally (who only wanted to go down the rabbit whole a small, but decent depth) I settled on a DreamBlaster S2 and X2 add-on cards (which does GM/SC-55 mkII type stuff beautifully) which plug into my ESS ES1869F (or 68) ISA sound cards, then a real external MT-32 for those earlier games since the SC-55/88Pro(basically your 880) can't quite do the older MT-32 non-general MIDI stuff properly (plus I got it for super cheap on Craigslist . Still might pickup a SC-55 mkII simply because I think it looks retro and cool
Re: Who still uses Computer Music? -GM/GS/XG...
SoundBlaster got good eventually, although later versions are very different sounding to earlier ones. Not all SoundBlasters are created equally, although the same is true for GM modules. Still, I think that the higher end GM modules from Yamaha and Roland are the pinnacle of this sort. SB gets a bonus for the usually built-in MIDI/Joystick port, and real FM synthesis, Genesis-style. Oh, and that near-universal compatibility.
Good GM/GS/XG modules have a flavor more akin to the SNES or Squaresoft PSX music, but with more options/effects, and better DACs. Also they are not as ubiquitously supported.
I was thinking of making some recordings from my module and posting them uncompressed for comparisons. I would love to A/B some of these great tracks. Are you able to record audio? I do not have a real SoundBlaster at the moment.
Qjkxbmwvz, your card should be pretty good from what little I can read about it. I would love to hear its output.
Dochartaigh, I really do not care about accuracy, just quality (when it comes to computer games and their music). I have been very interested in the Dreamblaster, and the modern OPL implementations that I have seen, but I don't want to keep an old 586 just for games. I have too much stuff for my small space already, and I do like my consoles and synthesizers. I actually prefer old adventures in SCUMMvm anyway, and it makes GM/GS easy. I just need to find out how to make it work in DOSBOX.
Good GM/GS/XG modules have a flavor more akin to the SNES or Squaresoft PSX music, but with more options/effects, and better DACs. Also they are not as ubiquitously supported.
I was thinking of making some recordings from my module and posting them uncompressed for comparisons. I would love to A/B some of these great tracks. Are you able to record audio? I do not have a real SoundBlaster at the moment.
Qjkxbmwvz, your card should be pretty good from what little I can read about it. I would love to hear its output.
Dochartaigh, I really do not care about accuracy, just quality (when it comes to computer games and their music). I have been very interested in the Dreamblaster, and the modern OPL implementations that I have seen, but I don't want to keep an old 586 just for games. I have too much stuff for my small space already, and I do like my consoles and synthesizers. I actually prefer old adventures in SCUMMvm anyway, and it makes GM/GS easy. I just need to find out how to make it work in DOSBOX.
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bobrocks95
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Re: Who still uses Computer Music? -GM/GS/XG...
So are there no software emulation options these days that don't require you to buy/hook up a MIDI processor and vintage sound card for decent instrumentation? Games play and look fine in say ScummVM, but if you want good audio for certain MIDI-based titles you have to have a lot of old equipment?
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
Re: Who still uses Computer Music? -GM/GS/XG...
I experimented with this a few years ago. Followed a video YT videos and basically built an external mini-PC with all the midi emulators on it. This way I hook it up like an external midi box to all kinds of hardware, but the unit itself was running the midi emus. Works great. 99% of the original quality, since the all the sounds for the emus are sampled from original midi modules, are based on official roland VST plug-ins or are based on the original rom files from the midi modules.So are there no software emulation options these days that don't require you to buy/hook up a MIDI processor and vintage sound card for decent instrumentation?
Re: Who still uses Computer Music? -GM/GS/XG...
There are, but I prefer hardware for a few reasons, one of which being that it is more accessible for when I want to play keyboards or use Reason. It is easier to interface with classic hardware and professional audio gear. I am a recording engineer by trade, so I have a decent rack full of dynamics processors, mic pres, and time-based effects units that I can integrate into my gaming setup thanks to it's outboard nature. Keep in mind that GM/GS were premium solutions, and no games require them.bobrocks95 wrote:So are there no software emulation options these days that don't require you to buy/hook up a MIDI processor and vintage sound card for decent instrumentation? Games play and look fine in say ScummVM, but if you want good audio for certain MIDI-based titles you have to have a lot of old equipment?
Fluidsynth is what SCUMMvm uses by default, and it is not terrible. There is an official virtual version of the SoundCanvas series by Roland, and it sounds great. I have heard that it is not very stable, though, and I think it needs a VST host. Soundblaster was an internal solution, and it worked quite well, especially the AWE32 cards which are based on the E-MU Proteus series.
If you like your audio, you can keep your audio. You may, however, want to explore the higher-end experiences available.
Fudoh's approach is certainly one way to do it, and it makes the software configuration aspect simpler when going the virtual route for sure . Just keep in mind, if going this way, that there are many, many General MIDI and GS capable virtual synthesizers available. I wouldn't tie myself down to just Roland or Yamaha's offerings. The world of virtual synthesis (VST, AU, Reason) is quite vast, and undoubtedly a better sounding (but less "faithful") offering exists.
Re: Who still uses Computer Music? -GM/GS/XG...
If it's just Yamaha XG, that's pretty easy. Yamaha S-YXG50 has been packaged into a portable VST DLL, which you can load on a modern 64-bit Windows 10 machine using a VST midi driver (and selected with CoolSoft MIDIMapper). It takes just a few minutes to configure and any game designed for XG will sound great with it.
You can find the VST file and instructions here: https://veg.by/en/projects/syxg50/
And the VST driver (that lets you use a VST plugin as a Windows midi synth) is a dead link and can be found here: https://mega.nz/file/EcBVGYbB#WC8a4pQLR ... hpKmv9mMZs
And the CoolSoft MIDI mapper can be found here: https://coolsoft.altervista.org/en/midimapper
All in all it just takes a few minutes to set up. Then you can use it from games that support GM or XG, or from DosBox, or whatever. Or from MIDI players if you want to play MIDI files.
You can find the VST file and instructions here: https://veg.by/en/projects/syxg50/
And the VST driver (that lets you use a VST plugin as a Windows midi synth) is a dead link and can be found here: https://mega.nz/file/EcBVGYbB#WC8a4pQLR ... hpKmv9mMZs
And the CoolSoft MIDI mapper can be found here: https://coolsoft.altervista.org/en/midimapper
All in all it just takes a few minutes to set up. Then you can use it from games that support GM or XG, or from DosBox, or whatever. Or from MIDI players if you want to play MIDI files.
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Re: Who still uses Computer Music? -GM/GS/XG...
Lol, I own:
CM-64
CM-500
SN-U110-07
SN-U110-10
SC-55MkII
SC-88Pro
SY22
TG100
MU2000EX
PLG100-SG
PLG150-AN
PLG150-DR
SG01k
GZ-50M
NS5R
Pocket Studio 5
Dreamblaster X2
If you're into MIDI, Sharp X68000 is the absolute king.
MSX MIDI-PAC2 is also a ton of fun to play with. SG01k gets my vote for best addition when you get bored of Roland/Yamaha. It's a beast that sounds like nothing else.
CM-64
CM-500
SN-U110-07
SN-U110-10
SC-55MkII
SC-88Pro
SY22
TG100
MU2000EX
PLG100-SG
PLG150-AN
PLG150-DR
SG01k
GZ-50M
NS5R
Pocket Studio 5
Dreamblaster X2
If you're into MIDI, Sharp X68000 is the absolute king.
MSX MIDI-PAC2 is also a ton of fun to play with. SG01k gets my vote for best addition when you get bored of Roland/Yamaha. It's a beast that sounds like nothing else.
Re: Who still uses Computer Music? -GM/GS/XG...
Whereas we would never do that. We only mod TVs, collect obscure monitors, and desolder processors to interpose custom boards between them and consoles' motherboards.Dochartaigh wrote:...they do go to extravagant lengths...
Re: Who still uses Computer Music? -GM/GS/XG...
There's Munt for MT-32 and Roland's own SoundCanvas VA for SC-55/88 emulation.bobrocks95 wrote:So are there no software emulation options these days that don't require you to buy/hook up a MIDI processor and vintage sound card for decent instrumentation?
Re: Who still uses Computer Music? -GM/GS/XG...
And see my prior post for software emulation of XG cards on modern machines.
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- Joined: Wed Mar 23, 2011 5:31 pm
Re: Who still uses Computer Music? -GM/GS/XG...
Testing out the Buran sound bank for Dreamblaster with Ghouls'n Ghosts.
Beautiful sound!
https://youtu.be/1hoFB7cndu8
Beautiful sound!
https://youtu.be/1hoFB7cndu8
Re: Who still uses Computer Music? -GM/GS/XG...
My Windows 98/Dos retro laptop (Toshiba Satellite Pro 4300) has an XG midi Yamaha YMF744B-R built into it. Great for general midi and also has a real OPL3 as a bonus.
I am the geezer from the Retro Muel Channel:
https://www.youtube.com/channel/UCIg73A ... u89QcCBD3A
https://www.youtube.com/channel/UCIg73A ... u89QcCBD3A
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Re: Who still uses Computer Music? -GM/GS/XG...
Super Street Fighter 2 on DreamBlaster:
https://youtu.be/tgQ3p_uREpc
https://youtu.be/tgQ3p_uREpc
Re: Who still uses Computer Music? -GM/GS/XG...
I'm using SC88 and Cm64 with my MSX & X68K. There's supposedly some FMT midi support as well.
I don't know if I am using the SC88 correctly as most games supported SC55 and I don't know if I am actually using the proper SC55 instruments on my SC88 or not. Do any of you know if I have to do something for this?
Soundtracks sound absolutely massive with the midi modules. Games which don't support the midi modules have to fight for channels when SFX are being played, making for example drums or bass line removed while the sfx is played making the music somewhat annoying to listen to. Sometimes I prefer the built-in soundchip (yamaha) over the midi soundtracks.
But I really love using in both of my midi modules at the same time and tuning in the perfect volumes when using both at same time. Plus selecting the correct midi-option for each game.
You have to select in game options: Standard, midi-MT32, midi-CM32 or midi-SC55 in the games.
For ScummVM IMO they should allow for using WAV/MP3 music soundtracks which can be of someone prerecording their midi modules for all songs. Would be very cool, but repeating songs can be troublesome.
I don't know if I am using the SC88 correctly as most games supported SC55 and I don't know if I am actually using the proper SC55 instruments on my SC88 or not. Do any of you know if I have to do something for this?
Soundtracks sound absolutely massive with the midi modules. Games which don't support the midi modules have to fight for channels when SFX are being played, making for example drums or bass line removed while the sfx is played making the music somewhat annoying to listen to. Sometimes I prefer the built-in soundchip (yamaha) over the midi soundtracks.
But I really love using in both of my midi modules at the same time and tuning in the perfect volumes when using both at same time. Plus selecting the correct midi-option for each game.
You have to select in game options: Standard, midi-MT32, midi-CM32 or midi-SC55 in the games.
For ScummVM IMO they should allow for using WAV/MP3 music soundtracks which can be of someone prerecording their midi modules for all songs. Would be very cool, but repeating songs can be troublesome.
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Re: Who still uses Computer Music? -GM/GS/XG...
Just push the SC-55 Map button on the 88 front panel to make it sound identical to a 55MkII. Be aware though MkII does have some minor differences from an original 55, but most people would never notice.Elrinth wrote:I'm using SC88 and Cm64 with my MSX & X68K. There's supposedly some FMT midi support as well.
I don't know if I am using the SC88 correctly as most games supported SC55 and I don't know if I am actually using the proper SC55 instruments on my SC88 or not. Do any of you know if I have to do something for this?
Soundtracks sound absolutely massive with the midi modules. Games which don't support the midi modules have to fight for channels when SFX are being played, making for example drums or bass line removed while the sfx is played making the music somewhat annoying to listen to. Sometimes I prefer the built-in soundchip (yamaha) over the midi soundtracks.
But I really love using in both of my midi modules at the same time and tuning in the perfect volumes when using both at same time. Plus selecting the correct midi-option for each game.
You have to select in game options: Standard, midi-MT32, midi-CM32 or midi-SC55 in the games.
For ScummVM IMO they should allow for using WAV/MP3 music soundtracks which can be of someone prerecording their midi modules for all songs. Would be very cool, but repeating songs can be troublesome.
For FM Towns:
Genocide Squared: Contains a full remake of Genocide 1 (best version of the game by far) and Genocide 2 (missing parallax from x68k version oddly enough). This version adds SC-55 option for both games, where on X68K Genocide 1 was FM only and Genocide 2 was MT-32.
J. B. Harold Murder Club DX: SC-55 support, also full English text. Best version of the game.
Xak III: Supports SC-55 or CM-64. Interestingly enough the CM-64 version was directly recorded as redbook audio for the PCEngine version. SC-55 version is exclusive though.
Illusion City: MT-32 like the other versions, though I feel the FM is superior.
There are also a bunch of Western DOS ports like Stronghold and the Lord of the Rings games, but they only support Serial MIDI, while the above games all use internal I/O interface boards. There are several different I/O boards, including one with a built in SC-55 daughter board so no module is required.
Last edited by SuperDeadite on Thu Nov 19, 2020 11:26 am, edited 1 time in total.
Re: Who still uses Computer Music? -GM/GS/XG...
I dont think there is such a button on the SC88VL. But I'm guessing somewhere in the manual maybe there is information how to reset to SC55 instruments.
Very cool information there about Genocide on the FMT etc!
Very cool information there about Genocide on the FMT etc!
Re: Who still uses Computer Music? -GM/GS/XG...
That can become quite complicated for some games with dynamic music, for example Monkey Island 2: In Woodtick in the beginning of the game, the music seamlessly transitions between different variations depending on the location you're in. It can also transition into multiple endings of a theme so it can always end it no matter how long the player took to navigate through a dialogue tree and IIRC some animations are linked to the music so they are always accompanied by the correct sting.Elrinth wrote:For ScummVM IMO they should allow for using WAV/MP3 music soundtracks which can be of someone prerecording their midi modules for all songs.
GCVideo releases: https://github.com/ikorb/gcvideo/releases
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Re: Who still uses Computer Music? -GM/GS/XG...
Oh you have the 88VL. In that case you probably have to setup the unit by sysex. Not to hard, but a bit annoying for game use. Normal 88 and Pro have buttons to make such changes instant.Elrinth wrote:I dont think there is such a button on the SC88VL. But I'm guessing somewhere in the manual maybe there is information how to reset to SC55 instruments.
Very cool information there about Genocide on the FMT etc!
Re: Who still uses Computer Music? -GM/GS/XG...
There is a "SC-55 Map" button on mine ...? I guess there are some variants of the SC-88VL without?Elrinth wrote:I dont think there is such a button on the SC88VL. But I'm guessing somewhere in the manual maybe there is information how to reset to SC55 instruments.
Very cool information there about Genocide on the FMT etc!
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Re: Who still uses Computer Music? -GM/GS/XG...
That's what I thought, even the ST models (no screen) have the button afaik. Be aware though there is both map mode and compatibility mode (which is a special button combination). Map mode only changes the instrument banks, compatibility mode makes an 88 act just like a 55mk2 would.
Re: Who still uses Computer Music? -GM/GS/XG...
Ah, that's good to know! I knew that the "map" button had limitations, but did not know about the SC55mk2 compatibility mode. Very cool, thanks!
EDIT: I do not believe the SC-88VL specifically has this compatibility mode actually. I see the function description referenced in the SC-88 Pro's manual on page 113, but it is not referenced in the SC-88VL's manual at all (or if it is, it's called something completely different or I just derped and cannot find it, heh).
The button combo equivalents that works for other functions, like the CM-64 sound map, which is [SELECT] + [INSTRUMENT <] on the Pro but is [POWER On] + [INSTRUMENT <] on the VL (because the VL does not have a "Select" button at all) works for every mode except the compatibility mode. Oh well.
EDIT: I do not believe the SC-88VL specifically has this compatibility mode actually. I see the function description referenced in the SC-88 Pro's manual on page 113, but it is not referenced in the SC-88VL's manual at all (or if it is, it's called something completely different or I just derped and cannot find it, heh).
The button combo equivalents that works for other functions, like the CM-64 sound map, which is [SELECT] + [INSTRUMENT <] on the Pro but is [POWER On] + [INSTRUMENT <] on the VL (because the VL does not have a "Select" button at all) works for every mode except the compatibility mode. Oh well.
Last edited by Gered on Fri Nov 20, 2020 3:46 pm, edited 1 time in total.
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Re: Who still uses Computer Music? -GM/GS/XG...
Was feeling experimental, so here's the DreamBlaster X2 connected to the MSX MIDI-PAC2 using the game Undeadline. MIDI-PAC2 is a device that intercepts MSX PSG and FM data and then generates and outputs a MIDI file in real time. Allowing the user to have MIDI music in games that have no MIDI support at all.
https://youtu.be/ziaivtfnpIk
Switch modes:
Hold SELECT and press "Part >" = GM mode
Hold SELECT and press "Instrument <" = CM-64 mode
Hold SELECT and press "Instrument >" = GS mode
(ALL = yes, MUTE = no)
Factory reset:
Hold SELECT and press "Instrument <" and "Instrument >" at the same time
(ALL = yes, MUTE = no)
Switching patches:
First of all, since most people don't seem to know that, just pressing "SC-55 Map" or "SC-88 Map" does not change GM patches! It only changes the mapping of the additional instruments in native mode. For GM playback, this is completely irrelevant. The only difference you may hear is due to capital tone fallback, which is affected by this.
To change GM patches and make the SC-88 Pro sound exactly like the SC-55 or SC-88, you must first enter compatibility mode:
Hold SELECT and press ALL; ALL will be blinking indicating compatibility mode
Now you can use the "SC-55 Map" and "SC-88 Map" buttons to make the SC-88 Pro sound like a SC-55 Mk.II or SC-88.
https://youtu.be/ziaivtfnpIk
I only have the 88Pro myself, so not certain on the lower end models but anyways:Gered wrote:Ah, that's good to know! I knew that the "map" button had limitations, but did not know about the SC55mk2 compatibility mode. Very cool, thanks!
Switch modes:
Hold SELECT and press "Part >" = GM mode
Hold SELECT and press "Instrument <" = CM-64 mode
Hold SELECT and press "Instrument >" = GS mode
(ALL = yes, MUTE = no)
Factory reset:
Hold SELECT and press "Instrument <" and "Instrument >" at the same time
(ALL = yes, MUTE = no)
Switching patches:
First of all, since most people don't seem to know that, just pressing "SC-55 Map" or "SC-88 Map" does not change GM patches! It only changes the mapping of the additional instruments in native mode. For GM playback, this is completely irrelevant. The only difference you may hear is due to capital tone fallback, which is affected by this.
To change GM patches and make the SC-88 Pro sound exactly like the SC-55 or SC-88, you must first enter compatibility mode:
Hold SELECT and press ALL; ALL will be blinking indicating compatibility mode
Now you can use the "SC-55 Map" and "SC-88 Map" buttons to make the SC-88 Pro sound like a SC-55 Mk.II or SC-88.
Re: Who still uses Computer Music? -GM/GS/XG...
Ah, sorry yeah we were writing posts at the same time, haha. I just edited my post above. The compatibility mode is on the 88 Pro, but not the VL apparently. Oh well!
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Re: Who still uses Computer Music? -GM/GS/XG...
And finally MSX Valis 2, using MIDI-PAC to convert the FM tunes to MIDI for the DreamBlaster as usual,
however I've kept it's world famous PSG drums intact. Really happy with this one. This will be the last
DreamBlaster vid for awhile unless I get some requests. I have a new toy coming in this week though
https://youtu.be/iX6qWfVznbI
however I've kept it's world famous PSG drums intact. Really happy with this one. This will be the last
DreamBlaster vid for awhile unless I get some requests. I have a new toy coming in this week though
https://youtu.be/iX6qWfVznbI
Re: Who still uses Computer Music? -GM/GS/XG...
So what am I going to be able to do with my new SC-88 arriving next week??
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Re: Who still uses Computer Music? -GM/GS/XG...
That would depend on what hardware you have. For modern PC use you will need some kind of MIDI interface that supports your OS, and the cables needed to hook everything together.
With an 88 you can play just about any MIDI written for GM or GS.
With an 88 you can play just about any MIDI written for GM or GS.
Re: Who still uses Computer Music? -GM/GS/XG...
Ok, so I need to invest in a SC88 Pro then... Damnit. I went for the 88VL as it's much thinner and I need the space in my already crammed area.
Wish I never sold my SC55
Ps I saw your video on the Dreamblaster and that smaller chip which you wrote had really bad midi. I was wondering, in which module did you install the Dreamblaster?
Wish I never sold my SC55
Ps I saw your video on the Dreamblaster and that smaller chip which you wrote had really bad midi. I was wondering, in which module did you install the Dreamblaster?