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 Post subject: Evorales. My first shmups.
PostPosted: Fri Oct 04, 2019 4:44 am 


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Joined: 02 Oct 2019
Posts: 23
Hi.
Like many shoot em up players, I always had the illusion of programming one.
For the past few years, I have been working on this project that I want to present to you, a vertical shoot up em up named "Evorales", inspired by nineties arcade classics such as the aero fighter, but with some more modern bullet hell mechanics, such as bullet time, scoring mechanics , etc.

I thought the game for 800x600 CRT monitor turned 90 degrees, but it can be played on any modern monitor. Programming it in NET + SFML, with graphics created from scratch in a pixelart style.

The game will have different paths to select, but if we want to give 1cc we will have to pass 6 levels, we will have 5 different ships, only 3 unlocked from the beginning.
My idea is to try to get an entertaining game for anyone from the beginning, but with a high level of challenge for those who want to deepen.

At the moment I do not have a playable beta available, and the only playable version I released is very old and I do not recommend it, but I hope within this year, release a playable version for people who want to try it and comment on possible improvements.


Image Image Image Image Image Image Image Image Image Image

Thank for reading.


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 Post subject: Re: Evorales. My first shmups.
PostPosted: Fri Oct 04, 2019 8:41 pm 


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Joined: 07 Jan 2014
Posts: 138
I'm disappointed Evo Morales isn't the pilot.


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 Post subject: Re: Evorales. My first shmups.
PostPosted: Sat Oct 05, 2019 9:16 pm 


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Joined: 02 Oct 2019
Posts: 23
Tatsuya79 wrote:
I'm disappointed Evo Morales isn't the pilot.

That for the second part. Evorales revenge. :)


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 Post subject: Re: Evorales. My first shmups.
PostPosted: Sun Oct 06, 2019 10:08 pm 


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Joined: 09 May 2019
Posts: 24
It looks really cool. I look forward to playing the demo :)


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 Post subject: Re: Evorales. My first shmups.
PostPosted: Sat Feb 22, 2020 4:17 am 


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Joined: 02 Oct 2019
Posts: 23
First and last public beta if someone like to try.

Beta 0.6.0.0
(SFML + NET 4.5)

Only left path is enable and the last level don't have the boss, for the rest, the game is fully playable.


Last edited by hechelion on Fri Sep 18, 2020 2:39 am, edited 1 time in total.

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 Post subject: Re: Evorales. My first shmups.
PostPosted: Sat Feb 22, 2020 5:38 am 


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Joined: 24 Feb 2011
Posts: 349
Alerta! Alerta!

Hey, this is pretty good! Loving the whole espgaluda thing where you can slow stuff down and turn bullets into coins.
Does grazing do anything? I saw an effect on my ship when I was close to bullets but couldn't tell what it did.

It feels a little bit like it needs a slight kick up the arse, make the bullets and enemies a bit faster maybe. I don't know if others would agree with that, but it's good fun.


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 Post subject: Re: Evorales. My first shmups.
PostPosted: Sun Feb 23, 2020 2:59 pm 


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Joined: 02 Oct 2019
Posts: 23
Hi.

passing near the bullets gives you energy for the slow mode ("alma" mode), the blue bar at the bottom of the screen.

Originally the game was much more tactical and difficult, but I received several complaints about this in the closed beta, so I opted to reduce the difficulty and remove items such as the store. I would have to redo the levels to adapt the number of enemies and bullets to this new design, but that is something for later.

Thanks a lot for trying the game.


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 Post subject: Re: Evorales. My first shmups.
PostPosted: Sat Oct 03, 2020 3:52 am 


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Joined: 02 Oct 2019
Posts: 23
I have continued to develop my game.
I don't have much experience editing videos, but I tried to create a trailer that I hope will be liked.

https://youtu.be/ZZwXNn40kpA


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 Post subject: Re: Evorales. My first shmups.
PostPosted: Mon Oct 05, 2020 11:35 pm 



Joined: 03 Mar 2020
Posts: 47
I had fun with the old demo, so I'm glad you're still working on this and looking forward to whatever comes next.


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 Post subject: Re: Evorales. My first shmups.
PostPosted: Wed Oct 07, 2020 4:45 pm 


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Joined: 02 Oct 2019
Posts: 23
Lethe wrote:
I had fun with the old demo, so I'm glad you're still working on this and looking forward to whatever comes next.


I'm very glad you enjoy the demo.
I would like release the final version before end of year.


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 Post subject: Re: Evorales. My first shmups.
PostPosted: Fri Oct 23, 2020 10:05 am 



Joined: 19 Jan 2009
Posts: 703
Location: stuck at the continue prompt
The screenshots look great, but the graphics would be even better if the laser beams started from inside a proper weapon, not abruptly in midair.


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 Post subject: Re: Evorales. My first shmups.
PostPosted: Sat Oct 24, 2020 6:09 pm 


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Joined: 02 Oct 2019
Posts: 23
Ixmucane2 wrote:
The screenshots look great, but the graphics would be even better if the laser beams started from inside a proper weapon, not abruptly in midair.

Thank very much. From the beginning I thought about it, but since it is a detail I left it for later.

EDIT:
Image


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