But I've found that the standard (LPCM?) used by at least my WiiU and Switch is unable to use all 5 sound channels for surround sound when transfered via toslink, so to make it work it seems that I need to hook it up with the HDMI cable chained via the amp, which of course had a HDMI output back to the TV.
So for the purpose of playing video games, this leads to a pretty simple question that I fear might not have a simple answer - the potential for added lag.
Looking around the internet you mostly get the typical "well I don't notice any input lag" reports, which are pretty much useless to me. Input lag can be such a vague concept that I wouldn't trust my own observations either, and would love a more technical conclusion if possible.
From what I can tell, it can be either way. Obviously if the amp is doing any kind of processing of the image there's gonna be a tiny bit of lag, but apparently it's possible for it to just pass on the output directly, while picking up the audio signal.
So is there any way for me to know with certainty what my amp is doing? It's a 7.1 Sony Surround receiver that I bought probably ~10 years ago, and I know it at least has the option of outputting some kind of OSD picture via HDMI to supplement the alphanumeric LCD display on the amp itself. Are there any typical settings I should look for in the menu to turn off, or can I assume there shouldn't be any lag issues out of the bag?
I'm not a big audio geek and don't really know a lot about these things, and really prefer them to just work on their own. But if a game has even a single frame of lag more than "it needs", I feel like most of my current setup would have been in vain.
