Once more with Zach Keene's permission, I'll maintain the thread for this legendary (some might say: infamous) entry in the series from now on. The old one is located here.
Not as many changes for this game, I do have one modification, however - and a proposal. Please tell me what you think!
- I'm going to split by type once more whilst keeping overall tables. "Edit" and "Extra Edit" are going to be treated as one category respectively regardless of the actual set-up.
- I have to admit that I'm not entirely sure if it is necessary to split between the arcade version and the PS2 port. There's apparently a minor change regarding the moai columns in the fifth stage, but at least as I'm concerned it's basically irrelevant. We have so many threads around here where console ports that differ in much more drastic ways are treated as "arcade-perfect" that I doubt it's warranted to split tables for such a minuscule difference. For almost all intents and purposes, the PS2 port is the same deal as the arcade version. I'm going to create different boards for now, but I'm actually leaning towards merging the tables. Any opinions on that?
Please play the Japanese release of the arcade Gradius III if possible. The World version has been tinkered with when it comes to recoveries which doesn't help out in the long run at all, but screams "hack job" all over. Just lose your credit like a man if you die outside the crystal stage, thank you very much.
Scores for the PSP release are going to be treated the same as scores for the PS2 version for now. If you happen to play that one: make sure the "Hit Size" is set to "Normal"!
As with the other Gradius thread I'd like to restrict the selection to the default settings (in case of the arcade game: normal difficulty, extends set to 20,000/every 70,000) but I'm not going to vehemently object if someone really wants to play with divergent settings. I suppose I would create a board for the three-stage beginner mode, too (arcade/PS2/PSP only) if there is demand for it.
Please post scores like so:
Platform
Name - Score - Stage - Type [- Details*]
*This is for the "Wait" setting on the PS2/PSP. I'm going to take a note for it in case you dare to play the game with the slowdown set to 0 so that everyone can see your heroic deed. I also found a video of Fleako's run, he used Type B, so I'm going to amend that.
For the SFC/SNES port, just count the type as you would in the other versions. The first one from the top is type A, the second type B, and so on.
Arcade
Overall table
Code: Select all
Name Score Stage Type
1. Fleako 2,388,270 4-5 B
2. saucykobold 1,255,620 3-2 B
3. stop 1,180,760 3-1 D
4. Seahawk 636,100 2-1 B
5. tviks 602,600 2-1 B
6. Perikles 597,960 2-1 B
7. Shepardus 543,600 1-9 B
8. OmKol 539,880 2-1 B
9. rjosal 450,960 1-9 B
10. Ruldra 405,710 1-8 B
11. Kagami HiME 327,350 1-7 D
12. Enigma 268,910 1-6 B
13. MSZ 208,730 1-5 A
14. roadrunner 17,200 ? A
Code: Select all
Name Score Stage
1. MSZ 208,730 1-5
2. roadrunner 17,200 ?
3.
4.
5.
Code: Select all
Name Score Stage
1. Fleako 2,388,270 4-5
2. saucykobold 1,255,620 3-2
3. Seahawk 636,100 2-1
4. tviks 602,600 2-1
5. Perikles 597,960 2-1
6. Shepardus 543,600 1-9
7. OmKol 539,880 2-1
8. rjosal 450,960 1-9
9. Ruldra 405,710 1-8
10. Enigma 268,910 1-6
Code: Select all
Name Score Stage
1.
2.
3.
4.
5.
Code: Select all
Name Score Stage
1. stop 1,180,760 3-1
2. Kagami HiME 327,350 1-7
3.
4.
5.
Code: Select all
Name Score Stage
1. stop 554,190 2-2
2. Shepardus 364,210 1-7
3.
4.
5.
SFC/SNES
Normal
Overall table
Code: Select all
Name Score Stage Type
1. Perikles 9,999,999 17-ALL Edit
2. tviks 8,712,200 16-1 Edit
3. mathman 2,005,200 4-1 Edit
4. Galaxius 1,692,700 3-10 Edit
5. Chico 1,546,900 3-7 ?
6. Plasmo 1,301,000 2-9 ?
7. richter3456 1,121,300 2-10 Edit
8. BLO 1,101,600 3-1 Edit
9. CIT 1,086,600 2-10 Edit
10. Squirrel 1,027,500 2-10 Edit
11. Ruldra 1,022,200 3-1 Edit
12. bsidwell 892,000 2-7 Edit
13. Super X Gamma 891,700 2-5 Edit
14. fogelmir 874,800 2-6 Edit
15. mydyinghyde 868,000 2-7 Edit
16. AmidstStorm 859,100 2-7 Edit
17. Landshark 733,100 2-5 ?
18. Kagami HiME 694,300 2-3 Edit
19. tinotormed 569,900 2-2 Edit
20. SAM 560,200 2-2 Edit
21. Sebrex 535,300 2-1 Edit
22. Weslord 519,300 2-1 Edit
23. Carmen 503,900 2-? Edit
24. Megaman36 483,100 2-1 Edit
25. Wlf 117,400 1-3 Edit
26.
Code: Select all
Name Score Stage
1.
2.
3.
Code: Select all
Name Score Stage
1.
2.
3.
Code: Select all
Name Score Stage
1. BLO 968,200 2-6
2.
3.
Code: Select all
Name Score Stage
1.
2.
3.
Code: Select all
Name Score Stage
1. Perikles 9,999,999 17-ALL
2. tviks 8,712,200 16-1
3. mathman 2,005,200 4-1
4. Galaxius 1,692,700 3-10
5. richter3456 1,121,300 2-10
6. BLO 1,101,600 3-1
7. CIT 1,086,600 2-10
8. Squirrel 1,027,500 2-10
9. Ruldra 1,022,200 3-1
10. bsidwell 892,000 2-7
11. Super X Gamma 891,700 2-5
12. fogelmir 874,800 2-6
13. mydyinghyde 868,000 2-7
14. AmidstStorm 859,100 2-7
15. Kagami HiME 694,300 2-3
16. tinotormed 569,900 2-2
17. SAM 560,200 2-2
18. Sebrex 535,300 2-1
19. Weslord 519,300 2-1
20. Carmen 503,900 2-?
21. Megaman36 483,100 2-1
22. Wlf 117,400 1-3
23.
Overall table
Code: Select all
Name Score Stage Type
1. BLO 543,100 2-1 C
2.
3.
Overall table
Code: Select all
Name Score Stage Type Details
1. tviks 918,130 2-6 Extra Edit
2. pegboy 682,080 2-1 B Wait Level 0
3. Kollision 544,910 2-1 B Wait Level 0
4. Aquas 508,700 1-9 B
5. Megaman36 361,820 1-6 Edit
6. Zach Keene 277,250 1-5 Extra Edit
7. Shalashaska 265,900 1-5 Extra Edit
8. BLO 256,140 1-3 A
9. elbarto 213,490 1-3 A
10. jpj 101,050 1-3 A
11.
Code: Select all
Name Score Stage Details
1. BLO 256,140 1-3
2. elbarto 213,490 1-3
3. jpj 101,050 1-3
4.
5.
Code: Select all
Name Score Stage Details
1. pegboy 682,080 2-1 Wait Level 0
2. Kollision 544,910 2-1 Wait Level 0
3. Aquas 508,700 1-9
4.
5.
Code: Select all
Name Score Stage Details
1.
2.
3.
4.
5.
Code: Select all
Name Score Stage Details
1.
2.
3.
4.
5.
Code: Select all
Name Score Stage Details
1. Megaman36 361,820 1-6
2.
3.
4.
5.
Code: Select all
Name Score Stage Details
1. Zach Keene 277,250 1-5
2. Shalashaska 265,900 1-5
3.
4.
5.