Get it from Steam - https://store.steampowered.com/app/1402090/Crisis_Wing
Get it from Itch.io - https://piesliceproductions.itch.io/crisis-wing

When you ruin some enemy, add to score points.
I fucking love how each of the bosses weapons are tied to a specific gun battery. Rather then them all just vomiting from the same location/looking identical.PC Engine Fan X! wrote:I like the little extra embellishments/details (sprite-wise) on the end-stage bosses when each weapon fires their respective bullets/lasers complete with bullet lighting dynamics/fading.
During its development I had a lot of doubts and was unsure, but seeing the end result I wholeheartedly agree.Stevens wrote:This game is fucking aces.
When you ruin some enemy, add to score points.
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Definite quality-of-life improvements that will be patched to the game. Also I think the game should remember your initials.M.Knight wrote: -The ability to quit is cool, I wish there was an intant restart though, especially for Time Attack
-Having to wait to see the Time attack leaderboards instead of just pressing left and right to scroll through the entries is needlessly frustrating
-The initials entry start at A for every letter instead of resuming at the letter you previously input
These are definitely bugs that need to be squished!M.Knight wrote: -You can still move the cursor during the fadeout transition after you select a mode and it does some weird things to the ship which moves in the opposite direction of the key you've pressed on its own, but pressing movements keys again can fix it.( https://www.youtube.com/watch?v=YGM2ti68Fqw ) You can also press a button to select another mode during the fadeout ( https://www.youtube.com/watch?v=YX1UIyfOhfc ) For the info, I disabled the controller input and play on an AZERTY keyboard with WX and directional arrow keys as the controls. (plus space for pause)
This is also a glitch. Bombs should come in fixed intervals.M.Knight wrote: -Are item drops on the powerup carriers random? There's one carrier in the Time Attack mode that used to give me a bomb but it once gave me a powerup, screwing up my scoring.
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
Remote Weapon GunFencer - My shmup projectRegalSin wrote: I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.
That is a definite possibility - that depends if I could get a publishing deal with some other dealer(s) as well.MathU wrote:Will there be a Steam-free release at some point?
I use the shader "CRT-Geom MOD" for ReShadepieslice wrote:Omg that looks cool!
Is that an open source CRT shader?
I'd love to patch that shader in to the game.
That one is GPL so no use for commercial productsAurel wrote: I use the shader "CRT-Geom MOD" for ReShade
You can find it here : http://www.mediafire.com/file/20oczm06i ... 3.rar/file
Hello again!M.Knight wrote:Nice, thanks for the answers! And you're welcome!
If the bombs spawn on a cycle instead of being pre-assigned to specific carriers like I assumed, then they shouldn't actually be glitched. Or at least what I experienced wasn't a glitch. I checked the recording I made of the run where I had this behavior and there was one of the earlier powerup tiles that I wasn't able to destroy before it left the screen. This must be why I didn't get the bomb when I expected it : my item cycle had a delay.
The latest version should have recovery after death a bit more lenient as you will always get the mercy power-up if you have a sub-weapon installed.EmperorIng wrote:Awesome! I've been playing this off and on and I'm happy to see you tweaking some things. This has been a fun game to play, even if I haven't survived past stage 4 yet