
Why superguns suck
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Triple Lei
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GaijinPunch
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I didn't dog on anyone for wanting to play otherwise. Fuck...twe plays on nothing but pads but you don't see me dogging him. Wanderer plays on a 20" monitor from relatively far away, but I don't bash him. I don't even have a cab. I wish I did though.
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SAM
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Some situation here.GaijinPunch wrote:I agree w/ what NTSC-J says, but I'm not going to be living in a house (and definitley not one that I own) for quite some time, so a cab is definitely not in my future.

Second this.GaijinPunch wrote:I was in an arcade once, explaining how I had a control box and the PCB to play at home. The guy who was way more skilled than me was like "yeah, but if you change your point of view just a little bit..." He was totally right.
Having played quite a few Cave games extensively on both (ESPgaluda, Galuda II, and Mushi) I can clearly say the cab is the way to go. Moving a 4x4 pixel DOT all over the screen through bullet hell means the less you move your eyes, the more accurate and crisp your moves will be. You can always argue that scooting back or getting a smaller monitor has the same effect, but then you have problems b/c the hit box is so fucking small.
Obviously the issue is exacerbated by the TATE monitor. It's not as big of an issue for a horizontal screen as humans (most that I know anyway) have a wider field of view.


Yes, mine look like somthing like that.iatneH wrote:In fact, a barebones supergun can be as simple as the one at the bottom of this page. I know that somebody here actually has one like this, but I can't remember who it is. SAM?


I really want to know to points for purching a PS3 in favour of a Ketsui or a Mushihime Sama and might be a ESPgulada 2.GaijinPunch wrote:Now if you'll excuse me, I'm going to go count all the reasons why I need to spend $600 on a PS3.
There won't be any decent games comes out on PS3 in the first years of its life. Sony would censor out all game with real game play in favour of good looking "block buster".
Great games usually start to appears to a home console when it is about to phase out. Just count how many great shmups are released on PS2 & DC in the past years, and you would see.
When the "slim" version of PS3 come out, it the time to buy the console.
*Meow* I am as serious as a cat could possible be. *Meow*
I have both Japan cab and 'gun w/the real fixings. You can get the same or better viewing angle, monitor, controls, and sound from a supergun (trouble is that most people don't strain themselves to get the best setup with a 'gun). What's missing? With a high quality Japan cabinet, everything is set "perfectly" already, with that 'in the game center' feeling that a 'gun will never capture 100%.
On the issue of cabinet viewing angle, this has changed through the years, and has player-->monitor relation. From table-tops and Pony cabs,etc of the 80's (0 and 45 degrees), to Astro and Blast (65-70degrees or there abouts), to New Net City and Taito ConceptE (80-85 dgerees).
Illustrated-



On the issue of cabinet viewing angle, this has changed through the years, and has player-->monitor relation. From table-tops and Pony cabs,etc of the 80's (0 and 45 degrees), to Astro and Blast (65-70degrees or there abouts), to New Net City and Taito ConceptE (80-85 dgerees).
Illustrated-



Nice pics oxtsu. Those Taito Concept cabs look very interesting. Tated widescreen format could be cool if they develop new stuff for the format. Looks like they have illuminated the controls. Wonder if they're using the clear Seimitsu stuff or some kind of new controls. Although I'm guessing those LCD monitors probably wouldn't look so hot running our good old low res 2D games.
That one pic does a really good job of showing how they altered the control panel placement and screen angle on the Net City.
That one pic does a really good job of showing how they altered the control panel placement and screen angle on the Net City.
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Ex_Mosquito
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I dont think the angle of the screen matters that much tbh, good results are not based screen size or angle but more on creativity and execution. Thats why i believe anyway. A bigger screen wont suddenly give you ninja skills overnight.
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I'm not all that familiar with the candy cabs, but my relatively inexpensive vert cab (converted from one of these) does the job quite nicely. I do need to redo the control panel at some point (I suspect that doing so will probably involve replacing the sheet metal on top completely, the thing is a mess underneath) but it works well for now.
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GaijinPunch
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scrilla4rella
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Danke. I think they are prototype Sanwa LED-Skeleton stuff, for reasons I'll not go into here. I think I could swing with the LED controls on the Taito ConceptE cab. Doesn't look so trashy anymore.Rastan78 wrote:Nice pics oxtsu. Those Taito Concept cabs look very interesting. Tated widescreen format could be cool if they develop new stuff for the format. Looks like they have illuminated the controls. Wonder if they're using the clear Seimitsu stuff or some kind of new controls.
Village People phone home.GP wrote:Here's my new cab:
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SAM
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I am wondering if any of you actually own those "coffee table". Those when it is 2P turn, the game screen have to be inverted.
I think some game have to play on that to feel right, e.g. Battle tank? (that top view tanks battle with brick wall.), Pac-Man.
I think some game have to play on that to feel right, e.g. Battle tank? (that top view tanks battle with brick wall.), Pac-Man.
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doctorx0079
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For SAM, you're talking about cocktail styled cabs, right?
I remember back in the early 1980's, many arcades had the "coffee table" styled arcade game cabinets. Actually, they are better known as the "cocktail styled cabinet". When playing a two player alternating styled arcade game such as Pac-Man/Ms. Pac-Man, the game screen is indeed Tate'd 180 degrees for the second player. They are very well suited for the Tate'd modern-day arcade shmup titles as the arcade monitor is already in correct position anyways. But the angle is a direct 90 degree angle...could one get used to that angle when playing a serious shmup gaming session though? It's all just a matter of prefference. ^_~SAM wrote:I am wondering if any of you actually own those "coffee table". Those when it is 2P turn, the game screen have to be inverted.
I think some game have to play on that to feel right, e.g. Battle tank? (that top view tanks battle with brick wall.), Pac-Man.
In fact, in the early 1980's, Chuckie E. Cheese's had a bunch of those "cocktail" arcade cabinets in the dining room just adjacent from the main Theater room where one could watch the cool animatronics show every so often. I remember watching a special on the animatronics technology used to create the Chuckie E. Cheese's show revues on Enterntainment Tonight in the early 1990's...it's alot of work to get the robotics to sync correctly + costume changes and prop changes as well. ^_~
PC Engine Fan X! ^_~
I had a Moon Patrol cocktail machine - it was very nice, doesn't suit all games though. They were more a trend than a practicality at the time.SAM wrote:I am wondering if any of you actually own those "coffee table". Those when it is 2P turn, the game screen have to be inverted.
I think some game have to play on that to feel right, e.g. Battle tank? (that top view tanks battle with brick wall.), Pac-Man.
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Interesting thread.
I like playing with pads, I've always wondered how well I'd get on with a candy cab with shooters. The only thing I prefer a stick for is fighting games. But on a cab it's alot different as it's solid were as normally your stick is resting on your lap so it's not as stable. But at the end of the day I wonder if I kept practicing the stick it would be better. I mean the worlds best players use sticks.
Trouble with candy cabs. They are expensive, very hard to get hold of and as usually you've got to order them from the other side of the world and for all your troubles you might get one that's so faded and yellow it looks naff and the inside could be all mouldy.
I would be quite interested in making my own.
I like playing with pads, I've always wondered how well I'd get on with a candy cab with shooters. The only thing I prefer a stick for is fighting games. But on a cab it's alot different as it's solid were as normally your stick is resting on your lap so it's not as stable. But at the end of the day I wonder if I kept practicing the stick it would be better. I mean the worlds best players use sticks.
Trouble with candy cabs. They are expensive, very hard to get hold of and as usually you've got to order them from the other side of the world and for all your troubles you might get one that's so faded and yellow it looks naff and the inside could be all mouldy.
I would be quite interested in making my own.
"When we were talking to one of the executives at the BBC. And he said, 'Now hold on, this man is so incompetent why wouldn't he be fired?' and I said 'Go and take a look around this building. Just go and knock on a few doors.'" - Ricky Gervais
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SAM
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You should ordered one a new, since most of the cost gone into shipping anyway.99pence wrote:Trouble with candy cabs. They are expensive, very hard to get hold of and as usually you've got to order them from the other side of the world and for all your troubles you might get one that's so faded and yellow it looks naff and the inside could be all mouldy.

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stuffmonger
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I'm not even sure how many cabs I have right now total, but im my actual collection, I have around 16. Of those, I have 10 candy cabs, and the rest are american/wooden cabs. In so-cal candy cabs aren't terribly difficult to find. I know of a few peop[le I could see to get another one... best source is Matsu. I always go and pick them up personally, so I can pick out the best one(s). Having said that, My favorite setup is on a candy cab with the sound running through my sound system
SAM wrote:You should ordered one a new, since most of the cost gone into shipping anyway.99pence wrote:Trouble with candy cabs. They are expensive, very hard to get hold of and as usually you've got to order them from the other side of the world and for all your troubles you might get one that's so faded and yellow it looks naff and the inside could be all mouldy.
The only proper one you can get these days is the Egret 3 isn't it. They cost hella bucks.
"When we were talking to one of the executives at the BBC. And he said, 'Now hold on, this man is so incompetent why wouldn't he be fired?' and I said 'Go and take a look around this building. Just go and knock on a few doors.'" - Ricky Gervais
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stuffmonger
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oxtsu wrote:I think they are prototype Sanwa LED-Skeleton stuff, for reasons I'll not go into here.

Really? I'm so buying some if they are. I like trashy.
Anyone here used a Concept E? I'm curious about the monitor. LCD screen still running Type X in VGA 640x480 31khz? I'm wondering if Taito have a high def system planned because an LCD like that's wasted on Type X.
Just curious, why use a 7.1 surround sound system to amplify a mono jamma cabinet? Yeah, I know there are some JVS/CPS2 stereo games, but standard jamma (and a majority of all shmups) are mono.stuffmonger wrote:Having said that, My favorite setup is on a candy cab with the sound running through my sound system
My solution: a set of P1 and P2 mono/stereo headjacks w/independant volume control. Having one room with multiple cabinets blasting gets distracting, so I'm installing this in all my cabs now. The main speakers still work the same, just now people can't complain that they cannot hear their particular game.

Last edited by Dave_K. on Sun May 14, 2006 4:05 pm, edited 1 time in total.
Its incredibly simple. The P1/P2 stereo jacks are wired together, which then go into a volume pot, and then to a 3 pin molex connector. I then have a choice of running a seperate 3pin connector cable to either tap the mono jamma harness, or a JVS/CPS2 stereo amp. Here are all the parts needed to finishing modding my other 3 cabs.Valgar wrote:Wow that is awesome Dave! What do you use to go from JAMMA to the headjacks?

Last edited by Dave_K. on Sun May 14, 2006 4:24 pm, edited 1 time in total.