shmups.system11.org

Shmups Forum
 
* FAQ    * Search
 * Register  * Login 
It is currently Sat Aug 08, 2020 8:39 pm View unanswered posts
View active topics



Post new topic Reply to topic  [ 20 posts ] 
Author Message
 Post subject: Gun-Zaul Set for Release in 2020
PostPosted: Wed Oct 31, 2018 11:15 am 


User avatar

Joined: 04 Jan 2017
Posts: 191
I have recently discovered a new game in development that is a spiritual tribute to the Thunderforce games, specifically III and IV.

Here is the trailer below and give out your thoughts:

https://www.youtube.com/watch?v=7fNs7PGIEPY


It seems that the game does show great promise from plenty of artistic polish and sounds. The only thing that bugs me off is that there is yet a 60FPS trailer to really showcase "BLAST PROCESSING".


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Wed Oct 31, 2018 2:12 pm 



Joined: 17 Sep 2012
Posts: 156
First I've heard of this game. It looks pretty damn good!


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Wed Oct 31, 2018 3:35 pm 


User avatar

Joined: 13 Jan 2010
Posts: 296
Location: Aberdeen. Scotland
Could pass for Metal Black clone,


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Wed Oct 31, 2018 9:26 pm 


User avatar

Joined: 29 Jul 2010
Posts: 166
Location: Conroe, Texas
This looks pretty dang cool. I can't stand when indie games are made with NES style graphics and/or sound, but change it to Genesis and I'm singing a completely different tune. :lol:


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Wed Oct 31, 2018 10:38 pm 


User avatar

Joined: 25 Jan 2005
Posts: 696
Location: Virginia, USA
Those sprites are huge. Also awesome music!


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Thu Nov 01, 2018 2:45 pm 


User avatar

Joined: 25 Jan 2005
Posts: 2072
Location: Nebraska, USA
@DietSoap - I like both, but I'm glad to see that indie devs are no longer only stuck on that post-NES "12-bit" look, and are branching out to include more enhanced 16-bit and even 32-bit aesthetics.

@OmegaFlareX - Heck yes! I was really digging the music in the trailer. Looks like it's still probably in alpha stages, as the hit detection looks like it could be not entirely implemented yet, but I'm looking forward to seeing the final product, as good as this already looks.
_________________
"Playing a shmup with an analog stick is like trying to fill out the New York Times crossword with a can of spray paint." - Topher Cantler
YouTube | Twitter | Tumblr | Shoot the Core-cast Shmup Podcast


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Thu Nov 01, 2018 11:11 pm 


User avatar

Joined: 10 Sep 2009
Posts: 2162
Looks cool. Obviously the enemy placement and such is still a bit crap, but with two years to get everything polished, seems like it'll be great. I'm not huge on that type of zippy movement, but I'm definitely interested.
_________________
http://catstronaut.wordpress.com/
    catstronaut loves games


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Sat Nov 03, 2018 6:27 pm 


User avatar

Joined: 21 Jan 2010
Posts: 4484
Location: Joker Star Galaxy, Argentina
Tsukumo saves shmups once again.

So, what happened to the gunma kai game on steam, failed the greenlit?
_________________
Image


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Sun Nov 04, 2018 12:37 am 


User avatar

Joined: 12 Jun 2016
Posts: 111
These guys ought to be careful not to fall into the skycurser-trap.
_________________
Quote:
When you ruin some enemy, add to score points.


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Sun Nov 04, 2018 2:57 am 


User avatar

Joined: 31 Aug 2009
Posts: 7577
Location: 東京都杉並区
The skycurser comparison is very apt here... disappointing looking :/
_________________
Image
@trap0xf | daifukkat.su/blog | scores | FIRE LANCER
<S.Yagawa> I like the challenge of "doing the impossible" with older hardware, and pushing it as far as it can go.


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Sun Nov 04, 2018 3:52 pm 



Joined: 01 Aug 2009
Posts: 249
Location: The Netherlands
You guys must be looking at a different game, this looks like a disgrace. I hope for them this is WAY early and missing a ton of stuff, and even then i wonder why you'd show something so incomplete.


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Sun Nov 04, 2018 4:24 pm 


User avatar

Joined: 12 Dec 2013
Posts: 1072
Location: France
If there are still two years of dev time before the release, then there is always the chance that this is super early footage and that the final game will be much more improved.
That said, if that's the case, why show it so soon? While there are some rather decent visuals (except that boring fire BG, blergh) and good music, the footage looks obviously very much like an alpha/beta version than something that you could have a playable demo of. For example, the ship doesn't even have banking animations yet nor does it seem to have a collision system implemented. The boss-like enemy near the end also does not clearly show what parts/turrets are destroyable and what is just in the background.

And even if we disregard that kind of features/tweaks that will be implemented later, the footage doesn't look too good when it comes to level-design. All the regular enemies fire super slow bullets that stay on screen forever and are easy to dodge and the waves themselves are repetitive with a very low amount of enemy types repeated over and over, though this one could be because there aren't any other actual enemy types implemented in the game yet. Which would bring me to my previous point anyway : it's too early to promote the game.

It's definitely possible that the game's main selling point is the hardware thingy or other extraneous stuff, rather than the actual shooting game. The fact that the only description the video has is "For GIGA DRIVE" and that there are 40 goddamn seconds of weird faces and japanese text I don't understand anyway before I even get to see some footage of the actual game would corroborate that theory.

A good thing I noticed though is that you seem to be able to move the ship to the edges of the screen and even hide parts of it as long as the hitbox is still there, so there are no invisible walls. That's good. And I like the ship design too, which has a little bit of quirkyness to it.
_________________
RegalSin wrote:
I think I have downloaded so much I am bored with downloading. No really I bored with downloading stuff I might consider moving to Canada or the pacific.

Remote Weapon GunFencer - My shmup project


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Sat Aug 01, 2020 9:03 am 



Joined: 26 Jul 2020
Posts: 15
Sorry to bump this thread. I am just wondering if this game has a release date. Was looking forward to it and still am.

This and R-Type Final 2 give me hope that 2020/2021 is going to be a fantastic year for shmup fans.


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Sat Aug 01, 2020 5:39 pm 



Joined: 05 May 2014
Posts: 1686
What is this coming out for, anyway? I hope it comes to the Switch and PS4 as well, I don't want it to be just PC exclusive.
_________________
https://ginga-force.fandom.com/wiki/Ginga_Force_Wiki


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Sat Aug 01, 2020 6:44 pm 


User avatar

Joined: 11 Oct 2008
Posts: 286
Location: Autobot City, Sugiura Base
Looks like a Tribute to Thunder Force and other shooters. I saw references to Metal Black's "Down to Earth" and the lava stage from Thunder Force VI.
_________________
Fan of Transformers, Shmups and Anime-styled Girls. You're teamed up with the right pilot!
Bringing you shmup reviews with humorous criticism.

STG Wikias: Thunder Force Wiki - Wikiheart Exelica - Ginga Force Wiki


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Sun Aug 02, 2020 2:42 am 


User avatar

Joined: 21 Jan 2010
Posts: 429
Location: Cornfields of Indiana
Yeah, I missed this 2 years ago when the trailer was first shown. It certainly looks great and promising (early level design aside), hoping it's still on track.
_________________
Next game is a new giant arcade-adventure: Pig Eat Ball. Also made shmup with multi-ships: Shoot 1UP, Gunstacking game: Serious Sam Double D XXL, and more shooters.
Image


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Sun Aug 02, 2020 4:16 am 


User avatar

Joined: 04 Jan 2017
Posts: 191
Found out that the game is postponed for now when I asked about that to the developer. I cannot understand much after that besides "final request movie decided".

https://twitter.com/HUGASTUDIO/status/1 ... 5524399104


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Mon Aug 03, 2020 11:28 am 



Joined: 26 Jul 2020
Posts: 15
That's a shame. Hopefully it'll still happen in late 2020 or sometime in 2021.


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Tue Aug 04, 2020 2:27 pm 


User avatar

Joined: 25 Jan 2005
Posts: 2072
Location: Nebraska, USA
Yeah, the game looks really promising. Too promising to be left unfinished.
_________________
"Playing a shmup with an analog stick is like trying to fill out the New York Times crossword with a can of spray paint." - Topher Cantler
YouTube | Twitter | Tumblr | Shoot the Core-cast Shmup Podcast


Top
 Offline Profile  
 
 Post subject: Re: Gun-Zaul Set for Release in 2020
PostPosted: Fri Aug 07, 2020 11:28 am 



Joined: 21 Oct 2011
Posts: 81
on that 2018 video, the game looks very clunky.... hopefully it was an alpha version.


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 20 posts ] 

All times are UTC


Who is online

Users browsing this forum: m.sniffles.esq and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to:  
Space Pilot 3K template by Jakob Persson
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group