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 Post subject: Making small shmups in four weeks.
PostPosted: Sat Jul 11, 2020 5:10 pm 



Joined: 13 Jun 2020
Posts: 2
Hi everyone. I decided to make a second shmup in four weeks. This time it's horizontal and has options and more than one level. I think it's a bit more fun than the first shmup I made but it's still lacking in a bunch of areas due to the time constraint. Anyways, I had fun making it and I may revisit it in the future. Any feedback is appreciated.

I'll also be posting updates and releases for any future small shmups in this thread so that I don't clog up the forum with posts.

You can check out a video playthrough of it here.
https://www.youtube.com/watch?v=5m71omfrGZo

And you can download the game and follow development of any of my future projects here.
https://garagecoder.itch.io/2

Image

Image


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 Post subject: Re: Making small shmups in four weeks.
PostPosted: Sat Jul 18, 2020 9:19 am 


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Joined: 11 Oct 2008
Posts: 312
Location: Autobot City, Sugiura Base
Minimalistic, yet quite detailed. Good combination.
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 Post subject: Re: Making small shmups in four weeks.
PostPosted: Sun Jul 26, 2020 3:00 pm 


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Joined: 13 Sep 2019
Posts: 234
With so many bullets i would try make it a laser-beam.


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 Post subject: Re: Making small shmups in four weeks.
PostPosted: Mon Jul 27, 2020 7:52 am 



Joined: 19 Jan 2009
Posts: 703
Location: stuck at the continue prompt
heli wrote:
With so many bullets i would try make it a laser-beam.

The first screenshot suggests another thing to do with bullet stream reference directions: instead of following the reference direction, every single bullet can be aimed at a target inside a very narrow cone around it (or straight if no target is found).


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 Post subject: Re: Making small shmups in four weeks.
PostPosted: Mon Jul 27, 2020 2:20 pm 


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Joined: 13 Sep 2019
Posts: 234
Sorry i did not mean the screenshot, watch the youtube movie then you see.
Enough hitpoints for a laser-beam.

Add 1 more week to implement the laser with a vertexbuffer.


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