ultraHDMI Limited or full? To compare n64 video signals

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RIP-Felix
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ultraHDMI Limited or full? To compare n64 video signals

Post by RIP-Felix »

I've seen sources say that "video games" use RGB 0-255 (Full) and "TV/Movies" use 16-235 (Limited). The more I look into it, the more I'm getting confused. I'm capturing footage and comparing the N64's various video signals, but is it outputting RGB full or limited? I assume the Tink products done't care which it is and just upscale and pass either on. I want to properly compare footage from other products (like the UltraHDMI, Rad2x, Tink2x, & RGB amps). So should I set the UltraHDMI to Full or limited to compare? Limited looks closer to the video I captured via composite and S-video. Also, which way do I flip the switch on my HDretrovision Nintendo cable to get the brightness "correct" for the 64 in Component RGB via voultars THS7374?
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Fudoh
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Re: ultraHDMI Limited or full? To compare n64 video signals

Post by Fudoh »

So should I set the UltraHDMI to Full or limited to compare?
doesn't matter as long as your TV is set to the same range.
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RIP-Felix
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Re: ultraHDMI Limited or full? To compare n64 video signals

Post by RIP-Felix »

I opened up the UltraHDMI documentation and RetroActive suggests that Gamma at 1 = no change. It defaulted to 1.3. So I set it back to 1.0 and RGB to full. Now the video I captured looks in line with the Composite, S, and RGB signals I've captured already.

Basically I want there to be no other difference than the method of video signal, no settings getting in the way of comparing the devices. With the ultraHDMI, Limited looked better before I read gamma's default is boosted to 1.3. That's a setting boosting the wrong color space, to achieve similar brightness (not what I'm looking for). Full RGB at gamma of 1.0 should be an unaltered color space, yes?
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