
Let's talk obscure/b-grade/third-rate whatever you wanna call 'em video game developers. The ones who perhaps never had a break-through hit, but have their own ineffable charm and left their mark nonetheless. Personally, I like to go on developer binges now and then to really dive into some of these back catalogues to see what discoveries and connections can be made.
So yeah, let's start with: VISCO!
The company was founded in 1983 as Video System Co. Kyoto and shortly thereafter split into VISCO and Video System.
Mostly an arcade dev, first in the Taito ecosystem, then with a focus on Neo Geo, and finally developing their own SSV hardware in cooperation with Seta and Sammy, they also dabbled in the occasional NES or MD port and later a few home console games. VISCO is probably best known for the Drift Out series and the Vasara series.
Some questions to get a discussion going:
What was your first exposure to VISCO?
What game(s) do you associate most with them?
What do you think is their stand-out title?
Overall, what is your image of their games?
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I'll kick it off:
What was your first exposure to VISCO?
Probably Ashura Blaster, which I played as kid in an arcade in Austria. Clearly a Twin Cobra clone, but not nearly as good. Published by Taito, so I had no idea who was really behind it.
The first time the name VISCO stuck with me was when I played Vasara 2 in an arcade in Japan in the early 2000s. I realized I had never really heard of them, but soon realized they had made a bunch of Neo Geo games, as well as published Wardner No Mori for Mega Drive.
What game(s) do you associate most with them?
Probably Neo Drift Out.
What do you think is their stand-out title?
My absolute favorite VISCO game is Breakers Revenge. It's basically the closest thing the Neo Geo has to Street Fighter Alpha 2 (or a next gen version of Fighters History Dynamite). Still play this regularly with a friend. Were it not for the fact that the development process was so prolonged, I think it would be much more highly regarded today.
Another game I really like is Storm Blade. More out of nostalgia, as it was the only shmup in my hometown arcade, but the game is really solid (if a bit easy) nonethless. Basically, it could be considered a beefed up Sonic Wings.
Another game I'm partial to is Ganryu/Musashi Ganryuki. For a game released in 1999 it certainly pales in comparison with other late arcade 2D ninja action titles, like Cannon Dancer and Strider 2, and some parts just seem unfinished, but I just love the fact the game exists at all. Had a lot of fun with it!
Finally I can really recommend Lovely Pop Jang Jang Shimashow to anyone into mahjong games. High production values and fun special items make it recommended.
Overall, what is your image of their games?
For a developer who never really got any sustainable franchise off the ground (other than maybe Drift Out) I find the quality of their games remarkable. Most titles feel very well put together and really polished in terms of gameplay, if only somewhat lacking in originality.