Having recently one-lifed
Ikari, and a few months earlier
Dogosoken, both via Hamster's customarily superb Arcade Archives, I cast a nostalgic eye back to Micronics' Famicom conversions.
As with their borderline-good FC Kyuukyoku Tiger, Ikari makes a decent attempt to preserve the AC's stage design. Pretty much everything up until the final Gate is recognisable. I actually prefer the altered final battle, versus a pair of the arcade's underused Boss Tanks, over the AC's
exasperating buffet of rote memo dicks.
From this point, it's revealed that the arcade's short, intense ~15minute course is merely the first of the FC's four stages. I don't like this conversion, and the AC's terseness is one of my favourite aspects, so I stopped watching here. But it's another gesture tempering Micronics' repute for zero-effort, IP-gobbling kusoge. Unfortunately, sure as sunrise, their characteristic jank drags it down. Translating the rotary controls to FC pad was a doomed endeavour, but even so, it moves and handles like shit (these observations from my own dalliances with the ROM, while considering picking up a copy - I was in a dark place

). Choppy, buggy, seemingly 30pfs - the usual nastiness that curbstomps Micronics' catalogue a mile beneath those of Konami, Capcom, Tecmo and other FC action luminaries.
SNK themselves showed how it's done with their beautiful FC
Guevara, which ditched the rotary controls, dialled player firepower and speed way up, but kept the hostage system in place - tasking the player not to red-mist the poor fuckers right along with its teeming zako hordes. A uniquely frenetic Bizarro take on the arcade's de facto
Ikari III. Their FC conversion of Ikari III likewise artfully sidesteps the lack of rotary input, going for a simplified, faster, crowd-flooring blitzkrieg, one I find instantly more appealing than the monotonously stringent AC game.
FC Dogosoken doesn't fare nearly as well on stage design, partially since so much of the AC's identity is tied to its biblical hordes, and the rampant splatterings thereof. Rather than compensate and parlay into something more FC-friendly ala SNK, Micronics deliver a ghost town. I really couldn't be arsed, and just kinda glanced at a speedrun while doing other things. However, again, there's at least some spark of effort in the ARPG-styled upgrade system, and the new items (jetpack, wheee). Should any of this stuff be there, probably not - but again, it's a gesture that makes me marginally less disdainful than if they'd merely shat out
Dogo: 28 Days Later Label.
I'm amused to finally realise Micronics had an aesthetic, just like SNK's Guevara/Ikari III/Datsugoku guys, Konami's Umechan Team, and the Technos crew that today go by Miracle Kidz. It's a poor one, to be sure, with
none of the others' timeless joie de vivre - but you can at least look at FC Ikari, Dogo, 1942 and Tiger Heli, and instantly tell they're from the same people. That's worth something in my book! ...you can just feel the hum of the incoming caveat, can't you?
An altogether poor dev, not unrewarding of mild examination at safe distance, with a dubious yet unmistakably hard-fought zenith in the Almost Good FC Kyuukyoku Tiger.