This has been discussed before but I think this is a take on the subject that suggests something quite feasible - player grading.
Imagine there is a scheme whereby players are classified - consider :
* the belt colour scheme in martial arts,
* master grandmaster status that chess players have or
* the "dan" system that go players use
There's even a grandmaster of tetris - proscribed by the TGM series of games.
Does anyone think it would be fun for a scheme to exist for shooting game players? Imagine a scale of grades - and you would have to achieve certain things (and provide proof) in order to progress.
The barrier to progression for a particular class could , for example, be gaining 1CCs in a number of games out of an agreed selection. The selection of games would be picked by people here based on their agreed difficulty. I've already seen a ranked list of games. So - there already seem to be certain games that are considered "easy" 1CCs by people here - so say there are 20 of those - imagine being able to be graded category "C" by 1CCing any 5 or 6 of them?
To progress to "B" you might need to do all of the "C" games and then a choice out of a set of "B" category games....and so on.
A scheme of 3 or 4 grades could easily be created with the highest "A" or "A*" being achieved by getting a prescribed set of 2-ALLs or breaking certain score barriers in others. Maybe counterstopping certain modes.
WR holders are in a class of their own of course - that could be annotated in your grade - e.g. a person graded at A* (3) could hold 3 recognised WRs perhaps.
Anyone think such a grading scheme is a good idea? I'd like one to exist but I wouldn't have the experience and knowledge to specify one.
I've recently started to get some 1CCs and it would be good to get some direction on which ones to go for - would provide some level of motivation - and cause for celebration too of course.
