Any one else getting Trizeal this week?

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BulletMagnet
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Post by BulletMagnet »

Bah, details details. :P ;)

At any rate, I haven't played Trizeal yet, but from what's said so far it sounds like the 2 ports are more or less alike, for better or for worse...guess I'll just wait and see which deals, if any, come my way, since I own both systems. Then again, I'm hoping for a "Taito Best" re-release of Homura, so I may be waiting awhile. :mrgreen:
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Twiddle
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Post by Twiddle »

Oh Triangle Service you so crazy
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dave4shmups
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Post by dave4shmups »

So what do the minigames involve in Trizeal?
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DavidHolliss
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Post by DavidHolliss »

(Dreamcast) Mini games explained briefly towards end of my review here:

http://www.ntsc-uk.com/review.php?platf ... me=Trizeal

I have replay videos of the first four levels available for download here:

http://www.super-play.co.uk/index.php?c ... gameid=127
Last edited by DavidHolliss on Thu Apr 27, 2006 8:32 pm, edited 1 time in total.
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postman
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Post by postman »

Does anyone understand the graph at the end of the omake game? I keep getting zeros on the upper two sections of the graph, yet I'm reaching level 60-70 in most of the minigames....

I thinking one must be accuracy, becuase I'm pretty much doing rapid fire the whole way through...........
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SAM
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Post by SAM »

postman wrote:Does anyone understand the graph at the end of the omake game? I keep getting zeros on the upper two sections of the graph, yet I'm reaching level 60-70 in most of the minigames....

I thinking one must be accuracy, becuase I'm pretty much doing rapid fire the whole way through...........
I guess in order to score somthing at 気合, you have to not using rapid fire during the whole process. (You could chant by using Hardware rapid fire.) Haven't confirm this yet. :o
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Post by Ghegs »

Got my copy today. I think the PS2 port's graphics are a bit more sharp, which look ugly occasionaly but the details show better. I can finally easily make out whether I have three or four powerups for the Wide weapon. The slowdown isn't quite as smooth, when speed returns to normal it's a bit more jerky which could lead to an unnecessary deaths.

However, the asteroid belt in Stage 4, the most slowdown ridden part in the DC port, seems to run a bit faster. Also, and I'm not sure if this is my imagination, but I could swear the Break Out in Stage 4 starts earlier in the PS2 port - there's a bit of flying around without any enemies before that part, it seems shorter here.

Sadly the load times are a few seconds longer since the game's on a godforsaken CD.

I much prefer the omake game here to the extra stage in DC. Plus it grades you, and I love such things. It would be even cooler if I could understand the graph.

If anybody's interested in seeing the omake, I recorded a run of it. Not my best work gaming-wise, I assure you. ;)

Overall I'm quite happy with the PS2 port. The DC port shall be retired.
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Post by highlandcattle »

Ghegs wrote:Got my copy today. I think the PS2 port's graphics are a bit more sharp, which look ugly occasionaly but the details show better. I can finally easily make out whether I have three or four powerups for the Wide weapon. The slowdown isn't quite as smooth, when speed returns to normal it's a bit more jerky which could lead to an unnecessary deaths.

However, the asteroid belt in Stage 4, the most slowdown ridden part in the DC port, seems to run a bit faster. Also, and I'm not sure if this is my imagination, but I could swear the Break Out in Stage 4 starts earlier in the PS2 port - there's a bit of flying around without any enemies before that part, it seems shorter here.

Sadly the load times are a few seconds longer since the game's on a godforsaken CD.

I much prefer the omake game here to the extra stage in DC. Plus it grades you, and I love such things. It would be even cooler if I could understand the graph.

If anybody's interested in seeing the omake, I recorded a run of it. Not my best work gaming-wise, I assure you. ;)

Overall I'm quite happy with the PS2 port. The DC port shall be retired.
Since when do you own a DC ? I always thought you never had one?
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Post by Ghegs »

highlandcattle wrote:Since when do you own a DC ? I always thought you never had one?
I've had one since the DC port of Trizeal came out. Thanks to anonymous donator.
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Post by Herr Schatten »

I got my copy yesterday. I'm not really happy with the PS2 port.

The bad stuff:

There's a lot more slowdown than in the DC version and, as Ghegs already mentioned, it's not the smooth kind, too. In fact, it's quite jerky. The funny thing is that the slowdown occurs in totally unexpected places. Sometimes you get a split second of slowdown out of nowhere. This is particularly bad in stage 3 where the game hiccups every few seconds. Quite irritating. The other stages aren't affected to the same extent, though. I, too, noticed that the break out scene in stage 4 seems to start earlier. The part with the turrets before the stage 3 boss is much easier due to the massive slowdown. Interestingly, the asteroid field in stage 4 does have less slowdown, which makes this part (which was already difficult in the DC version) a real nightmare. I have played only briefly and didn't go that far, but if there's a lot of slowdown at the stage 5 boss, this would make the game considerably easier. I'll check it out later today. As already mentioned, loading times are quite long.

The good stuff:

Graphics look sharper, the colours are more vibrant and the textures look cleaner. The config options are very good. There's an additional new kind of autofire, which I haven't tested yet. The option to map the da-da-da shot to a single button is ace. The challenges are extremely cool and much better than the omake stage from the DC version. If the challenges are any indicator, there seems to be a lot of creativity floating around at Triangle Service. I can't wait until they put it in another game.

So, yeah, that's it. I prefer the DC version of Trizeal, even though the PS2 version has its advantages. I have played the DC version so much that the occasional stutter in the PS2 version totally interrupts my playing rhythm. Mind you, the game itself remains unchanged and still very enjoyable, but the obvious technical problems make it hard to actually recommend the PS2 version.


P.S.: Let's make a strategy discussion of the challenges in the appropriate forum section.
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Post by Kiken »

Herr Schatten wrote:Graphics look sharper, the colours are more vibrant and the textures look cleaner. The config options are very good.
Have you ever played DC Trizeal through VGA? The game looks very sharp and the colour is far more vibrant than playing on a TV. I think some of the colour problem though stems from the fact that Trizeal uses a really odd colour palette (it goes from pastel to hyper-colour).
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Post by DavidHolliss »

Don't think it's already been mentioned but I find the DC controller much more easy to use on Trizeal (and shooters in general, but that's another topic that's been covered a million times in the past I guess).

DC version on a VGA monitor gets thumbs up as the better version from me also.
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Post by J-Manic »

I wonder if Trizeal will get a U.S. Gamecube release, like Ikaruga did. Anyone know?
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Post by Koa Zo »

J-Manic wrote:I wonder if Trizeal will get a U.S. Gamecube release, like Ikaruga did. Anyone know?
Since it hasn't been ported to the Gamecube what so ever, I doubt we'll see it in the US.
The best we should hope for would be an XII Stag & Trizeal combo pack for PS2.

The Shooting Love Insanity DVD showed up yesterday along with a bunch of other stuff from PlayAsia. I've only watched the XII Stag video so far, and it was mighty impressive to see the score maxing (x12) for the bosses - some of those fights take a ton of patience.
My AV inputs on my TV are jacked-up and went on the fritz last night (need to do some soldering) so I couldn’t watch the rest of the DVD. But I've got to say that the intro vocal song and highlight montage are superb.

The soundtrack is really enjoyable too, and I'll definitely listen to it for years to come, but I can't comment about remixes or alternative tracks because I don't know the original soundtracks that well. - after a second listen it seems to me the tracks are pretty much straight from the games.

And finally; the guide book that comes with the DVD is quite impressive - very detailed full color, totaling 108 pages. The last 30 pages or so are an interview that seems to cover many topics and history of the developer. I've got high res scans of the interview at the ready if anyone is interested, or has the time and skills to do a translation.

And now finally, finally, I was a little disappointed to see that the printing for the DVD cover is less than perfect. The registration is slightly off, so the fine text isn't crisp, and in a few areas red/pink can be seen vibrating along some graphic edges. ..if I had purchased this from a less reputable seller I'd almost be worried that it was a bootleg. :?

edit: The complete menu of options are:
XII Stag: Play All, Chapters, Out Take
Trizeal: Play All, Chapters - XIIZeal: Play All, Chapters - Out Take
Audio Commentary: On / Off

Not being familiar with the other Insanity DVDs, I'm unable to comment on how it may compare.
I can say: The playthrough of XII Stag that was watched has me wanting to play that game like never before (regretfully, my PS2 is packaged away).
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Post by Herr Schatten »

Kiken wrote:Have you ever played DC Trizeal through VGA? The game looks very sharp and the colour is far more vibrant than playing on a TV. I think some of the colour problem though stems from the fact that Trizeal uses a really odd colour palette (it goes from pastel to hyper-colour).
Unfortunately, no. I just got plain old RGB on a Commodore 1085s. I think that setup's fine for most games, but of course it can't compare with the DC's VGA output.
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Post by sffan »

Herr Schatten wrote: I have played the DC version so much that the occasional stutter in the PS2 version totally interrupts my playing rhythm.
But if you haven't played the DC verson and aren't already accustomed to where it slows down, then you shouldn't be distracted at where the PS2 version slows down, right?

I just got mine yesterday and I like it. I'm still in the process of figuring out the scoring, which is the fun part of getting a new shooter.
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Post by Ghegs »

sffan wrote:But if you haven't played the DC verson and aren't already accustomed to where it slows down, then you shouldn't be distracted at where the PS2 version slows down, right?
Exactly. It's been a few months since I played the DC port so the transition was very easy for me. On my second run on the PS2 version I had already reached my old scores.
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Post by postman »

Anyone figure out the scoring on the omake games yet? I still don't know what one section of the grid turns out to be.......it's not rapid fire, since I didn't use any rapid and still had a 0.0 for score....

Also, is it possible to gain levels in the second section (doding the red orbs)? And are they destructable?
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