No Switch here, sadly, but I've awaited that one's release with interest. Wanted an AGES Shinobi disc back on PS2! There's quite a backlog of M2 stuff I'll have to catch up with (Virtua Racing, Gain Ground, and I think House of the Dead 1 & 2 are getting released too? EDIT: nope! ta GSK for correction).it290 wrote:No one else on the Shinobi hype train yet huh? I'm gonna be spending a while just trying to get the normal mode clear, but man the melee mode makes it incredibly fun in the best possible way. Don't sleep on it!
Ninja Gaiden [NES] + R2RKMF: Scrolling Action Monogatari
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Last edited by BIL on Thu Jan 30, 2020 2:49 am, edited 1 time in total.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Virtua Racing and Gain Ground are absolutely brilliant. Haven't heard anything about HoTD but I'm certainly on board if that happens!
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
I bought the Shinobi port back on the X360. Does the new port add anything to the game outside of the usual M2 polish and said "melee mode"?
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Still trying to decide what to play next (and wasting my time putting games on minis), but I did buy it from the JP eshop. I did however put the AC Shinobi on the Genesis and SNES minis (not that I would play that over the Switch version).it290 wrote:No one else on the Shinobi hype train yet huh? I'm gonna be spending a while just trying to get the normal mode clear, but man the melee mode makes it incredibly fun in the best possible way. Don't sleep on it!
Backbone did the 360 Shinobi? They are usually hit or miss when it comes to emulation. Aside from the melee setting, M2 also added a more where Joe wears a white costume and can take extra hits. Pretty much easy mode, as far as I can tell.
Last edited by BrianC on Mon Jan 27, 2020 7:54 am, edited 1 time in total.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Yeah definitely not a sign of quality, but I don't see any apparent issues with the game on the most basic level.
I don't know a lot about it though, to be honest.
I don't know a lot about it though, to be honest.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
One thing of note is that most recent versions removed the Marylin Monroe posters and changed the colors of the spider man ninjas. The switch has the latter change, but changed the posters to Altered Beast posters instead of outright removing them (they were also removed in M2's Wii version).
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
I think it'd heavily mess up the game balance and make the player way overpowered. As it is, most of the time it feels like you're a bit underpowered since you can't create a setup that's perfect for all situations, and I think that's the better option of the two. It'd be a fun alternate mode though, as long as the enemy patterns are also adjusted so rapid switching between the weapons are required.TransatlanticFoe wrote: * Limited-use sub-weapons feel a bit meh, I'd rather be able to switch between the main weapons than have a cannon that cheeses past bosses
Yeah, I'd really like there to be a separate button for this. I've played the game for many, many hours over the years and I still sometimes start moving too early after holding the fire button down, making the gun's angle change and forcing me to re-adjust.And The Ugly
* Holding fire to lock aiming is a bit awkward compared to Valken's approach
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Yeah, that's about it for extras, although there's also a stage select when you start the game (in case you want to practice later levels), and a 'secret' indicator you can turn on that lets you know whether you qualify for the special bonus that you get for not using projectiles... which is pretty useless because obviously you'll know if you threw a projectile.BrianC wrote:Backbone did the 360 Shinobi? They are usually hit or miss when it comes to emulation. Aside from the melee setting, M2 also added a more where Joe wears a white costume and can take extra hits. Pretty much easy mode, as far as I can tell.
edit-oh, and of course you get online rankings for the various modes and the ability to switch the region you're playing.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Nice nod to the Super games. I hope you lose your powerups accordingly!BrianC wrote:Aside from the melee setting, M2 also added a more where Joe wears a white costume and can take extra hits.
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Sir Ilpalazzo
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Working towards a Metal Slug X clear and have started making it to the final stage (which is certainly tough, though I don't think it's as extreme of an increase in difficulty as the final stage from the first game - it's certainly hard but feels like a logical increase from stage 5, for the most part). Still working on properly learning the tougher parts of the stage (the beginning sandbag gauntlet and the alien corridor before the final bosses) but I do have a few questions for anyone here who's extensively played the game.
-Is the wavy bridge setpiece especially prone to randomly fucking you over? I usually have a relatively easy time there but have had a few attempts where I got an awkward formation of soldiers + missiles and blew it. It feels like it should be a fairly doable bit, and it feels to me like my deaths there were pretty avoidable, but watching replays online I see way better players than me waiting at the start of the bridge until all the enemies and missiles stop spawning. I don't really like the idea of basically pausing the game for a minute every time I get a run that far, but is the bridge really that volatile that it's not worth going for?
-Are there good strategies for the final bosses that don't involve saving up all your grenades and going on a bombing spree? I'm still getting the hang of that strategy, it seems like the obvious safest way to handle the powerful UFO enemies, but I don't really want to have the whole run hinge on a plan that leaves the entire run hinging on being able to do the final alien corridor perfectly.
-Is the wavy bridge setpiece especially prone to randomly fucking you over? I usually have a relatively easy time there but have had a few attempts where I got an awkward formation of soldiers + missiles and blew it. It feels like it should be a fairly doable bit, and it feels to me like my deaths there were pretty avoidable, but watching replays online I see way better players than me waiting at the start of the bridge until all the enemies and missiles stop spawning. I don't really like the idea of basically pausing the game for a minute every time I get a run that far, but is the bridge really that volatile that it's not worth going for?
-Are there good strategies for the final bosses that don't involve saving up all your grenades and going on a bombing spree? I'm still getting the hang of that strategy, it seems like the obvious safest way to handle the powerful UFO enemies, but I don't really want to have the whole run hinge on a plan that leaves the entire run hinging on being able to do the final alien corridor perfectly.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
I was playing MSX a month or so back, but broke off after getting consistent 1LCs to stage 6 in favour of some new (to me) games. It's actually the last of the Nazca/SNK trilogy I need to no-miss, figured I'd deal with the traditional MS endgame hell-spike later.
I'd always assumed players waiting at the bridge were doing so for score... maybe there's something I'm missing, but I felt pretty confident about it too. The opening platform hop w/ mortars is much nastier imo, until memorised.
I remembered Hagane talking about the last boss, specifically the deadly black UFOs, and looked up some posts. iconoclast (1LCer) wrote a nice post on his method. Though stocking up on grenades is indeed highly recommended, there's some further detail that might be useful.
I'd always assumed players waiting at the bridge were doing so for score... maybe there's something I'm missing, but I felt pretty confident about it too. The opening platform hop w/ mortars is much nastier imo, until memorised.
I remembered Hagane talking about the last boss, specifically the deadly black UFOs, and looked up some posts. iconoclast (1LCer) wrote a nice post on his method. Though stocking up on grenades is indeed highly recommended, there's some further detail that might be useful.
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Nope, you remain powered up in this mode IIRC. It's only two hits though, not a bunch like in Revenge/3. White Joe->Red Joe->Dead Joe.BIL wrote:Nice nod to the Super games. I hope you lose your powerups accordingly!
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Ah ok, that's a decent compromise
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BulletMagnet
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Ah, that lost Dr. Seuss classic.it290 wrote:White Joe->Red Joe->Dead Joe.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
HOD 1&2 are remakes by a Polish company, nothing to do with M2. That same company is also remaking Panzer Dragoon & Zwei and the little they've shown of the PD remake does not inspire confidence.BIL wrote:There's quite a backlog of M2 stuff I'll have to catch up with (Virtua Racing, Gain Ground, and I think House of the Dead 1 & 2 are getting released too?).
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Fuck. TBH, not bothered about HOTD2, PD or Zwei, happy with their DC/SS versions... but it'd be nice to get arcade-perfect HOTD1 someday. Or even just arcade-comparable, ala the PS2's Virtua Cop Rebirth.
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Finally got around to properly playing Return of Double Dragon (SFC) and got a very rough 3~4 credit clear. There's a fair bit I want to post but it's pretty late so I'll delay it until tomorrow.
I'll just remark how incredibly polite the enemies are when you are holding one of them.
I'll just remark how incredibly polite the enemies are when you are holding one of them.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Picked it up last night, had literally ten minutes on it. It's been absolutely years since I've played it properly, and even then I think it was probably the PCE version. It's fast, closer to Rygar than Rolling Thunder! Glad of the save states on this one, I'm sure I remember bosses after the first one being almost dependent on memorisation? Need to finish up with RT and this will be the next one I get stuck into. Thanksfully I just picked up the Hori Split Controller, which makes playing stuff like this on the go far more viable.it290 wrote:No one else on the Shinobi hype train yet huh? I'm gonna be spending a while just trying to get the normal mode clear, but man the melee mode makes it incredibly fun in the best possible way. Don't sleep on it!
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
I don't think any of the bosses really require memorization, although the third one can be a bit of a pain if you don't know how to take out the spinning Buddhas (just continually jump and throw shurikens at the first and second level, basically). Mostly the bosses are about spacing (st2 helicopter can easily be defeated without any dudes coming out if you don't let the door scroll onto the screen) and being able to nail your shuriken height precisely.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Both of those sound pretty much like memorization XD
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
I mean... I guess? They have patterns, yeah, but it's not like any deviation will result in instant death, and there's also some RNG involved. You can survive on reaction. It's not R-Type or Ikaruga.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
I'm pretty sure the spinning buddhas will 100% kill anyone who doesn't know the boss beforehand. And probably a few times, too.
But yeah, it's not memorization in the sense that you need to re-enact specific patterns or whatever. You just need to "know the tricks".
But yeah, it's not memorization in the sense that you need to re-enact specific patterns or whatever. You just need to "know the tricks".
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mycophobia
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
its super hard to do the spinning buddhas on your first life without using a glitch. you'll probably die once or twice and rank them down before you beat them, normally at least.
Success in Shinobi does require memo but thats mostly in the stages and not the bosses
Success in Shinobi does require memo but thats mostly in the stages and not the bosses
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
I remember on the SMS - the only way to beat them (on your 1st life) without game overing was to get the knife and avoid all other upgrades. Gun's and default stars rof was too slow.Sumez wrote:I'm pretty sure the spinning buddhas will 100% kill anyone who doesn't know the boss beforehand. And probably a few times, too.
But yeah, it's not memorization in the sense that you need to re-enact specific patterns or whatever. You just need to "know the tricks".
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
https://youtu.be/LYWwzUQ5PY4?t=787Stevens wrote:
I remember on the SMS - the only way to beat them (on your 1st life) without game overing was to get the knife and avoid all other upgrades. Gun's and default stars rof was too slow.
You have to be fast and very precise, but it's definitely doable.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Whoa. I never thought..bottino wrote:https://youtu.be/LYWwzUQ5PY4?t=787Stevens wrote:
I remember on the SMS - the only way to beat them (on your 1st life) without game overing was to get the knife and avoid all other upgrades. Gun's and default stars rof was too slow.
You have to be fast and very precise, but it's definitely doable.
Also that face at the end was definitely NOT in the North American release.
You're sure to be in a fine haze about now, but don't think too hard about all of this. Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do! You'll get used to it.
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Came across an interesting precursor to Jackal's 8way/Fixed hybrid: Irem's Youjyuden aka Heroic Episode (1985), whose first stage is Commando-style with bizarro Jackal controls. The 8way is the weaker rapid attack, while fixed is a heavy bomb. Amusingly, the statue turrets here are accordingly immune to the 8way, instead.Dr. Professor BOFA wrote:The vertical-locked MG is indeed a bit of design genius - I wish more topdown action had adopted it. Twinkle Tale (MD) switches from free shot to locked shot for its boss battles, which is welcome, but Jackal always seemed to have the best plan here. I particularly like how you can fire both the MG and launcher simultaneously, allowing cool multitasking like sniping the st2 boss's rockets while fending off its crowd.BareKnuckleRoo wrote:For what looks like a generic military-themed shmup it's got a lot of clever design, like the machine gun always being locked straight forward to allow strafing on a secondary weapon while the primary is multidirectional. Don't be fooled into thinking the pinging sound is like other shmups though, the machine goes does work even on the large tanks! Some stuff though genuinely won't take gun damage in which case it doesn't make a sound at all when hit (the s2 boss statues)
Seems pretty cool, has a customarily sharp Arcade Archives release. Turns into a conventional Xevious-esque STG from stage 2, dunno if it returns to the ground ala Nichibutsu's Ninja Emaki at some point. I really hope Emaki shows up on ACA sometime, given how many of their titles are on there. Also WTB Jackal itself.
EDIT: aww hell yes, Youjyuden alternates ground/air stages. Liking this one's instant Commando/Xevious pace and cute chibi-mythical aesthetic.
I wonder if we'll get Mystic Warriors at some point. They nailed Detana Twinbee (and earlier Kaitei Daisensou), so speaking of Konami and Irem, the 90s are looking promising on the technical front at least.
EDIT2: can't believe I forgot to note Commando itself in the 8way/Fixed category!
Last edited by BIL on Sat Feb 01, 2020 6:01 am, edited 2 times in total.
光あふれる 未来もとめて, whoa~oh ♫
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Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Youjyuden surprisingly made it to the west with an odd name (Heroic Episode) that is likely a direct translation.
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Yeah, I was pleasantly surprised! It seems like a really neat lesser-known from Irem's pre-RType days. Cute game too, always liked what I saw from Perikles's posts on it. Especially the dragon's goofy little pout:
Lovely flyers too. MYTHOLOGICAL TYPE SHOOTING GAME
Lovely flyers too. MYTHOLOGICAL TYPE SHOOTING GAME
光あふれる 未来もとめて, whoa~oh ♫
[THE MIRAGE OF MIND] Metal Black ST [THE JUSTICE MASSACRE] Gun.Smoke ST [STAB & STOMP]
Re: Ninja Gaiden [NES] + Scrolling Action Monogatari
Pretty sure that's in all versions of the game? Definitely in my US copy at any rate.Stevens wrote:Also that face at the end was definitely NOT in the North American release.
Also, on the arcade version, I'm pretty sure that the Buddhas go down in fewer hits if you're powered up.
We here shall not rest until we have made a drawing-room of your shaft, and if you do not all finally go down to your doom in patent-leather shoes, then you shall not go at all.