Dr. Professor BOFA wrote:BareKnuckleRoo wrote:For what looks like a generic military-themed shmup it's got a lot of clever design, like the machine gun always being locked straight forward to allow strafing on a secondary weapon while the primary is multidirectional. Don't be fooled into thinking the pinging sound is like other shmups though, the machine goes does work even on the large tanks! Some stuff though genuinely won't take gun damage in which case it doesn't make a sound at all when hit (the s2 boss statues)
The vertical-locked MG is indeed a bit of design genius - I wish more topdown action had adopted it. Twinkle Tale (MD) switches from free shot to locked shot for its boss battles, which is welcome, but Jackal always seemed to have the best plan here. I particularly like how you can fire both the MG and launcher simultaneously, allowing cool multitasking like sniping the st2 boss's rockets while fending off its crowd.
Came across an interesting precursor to Jackal's 8way/Fixed hybrid: Irem's
Youjyuden aka Heroic Episode (1985), whose first stage is Commando-style with bizarro Jackal controls. The 8way is the weaker rapid attack, while fixed is a heavy bomb. Amusingly, the statue turrets here are accordingly immune to the 8way, instead.
Seems pretty cool, has a customarily sharp Arcade Archives release. Turns into a conventional Xevious-esque STG from stage 2, dunno if it returns to the ground ala Nichibutsu's Ninja Emaki at some point. I really hope Emaki shows up on ACA sometime, given how many of their titles are on there. Also WTB Jackal itself.
EDIT: aww hell yes, Youjyuden alternates ground/air stages.

Liking this one's instant Commando/Xevious pace and cute chibi-mythical aesthetic.
I wonder if we'll get Mystic Warriors at some point. They nailed Detana Twinbee (and earlier Kaitei Daisensou), so speaking of Konami and Irem, the 90s are looking promising on the technical front at least.
EDIT2: can't believe I forgot to note Commando itself in the 8way/Fixed category!