Awesome man! I'm not trying to rush you but was curious what else was planned and this sounds AWESOME!mikejmoffitt wrote:I have a few things planned:
* Optional Free Play via DIPs (my hack just hardcodes it right now)
* Option to turn off attract sound
* Deferred palette writes (fix that color issue)
* Possibly limit the explosion sprite count during some bosses to fix sprite overflow
* Fix bug where on loop 2 and onwards, Opa-Opa is able to turn around in all boss battles, not just the designated ones. (must confirm this isn't intended behavior)
* Loop / stage select for practice
* Not fix an endearing typo on the item select, that mistakenly reads "H MOMB" instead of "H BOMB"
Right now, I am pretty preoccupied with my job (embedded automotive work) and am working on a real, commercial game project in a lot of my spare time, so it's hard to find a window of time to do more extensive things like this. The time will come, but it won't be quick. I might bang it out in a weekend before CAX so it's ready.
Do you need someone to play the PS2 version to verify the Opa-Opa turn around behavior?