rofl xPBlinge wrote:Sorry, you want to measure who is the better player? Then consider using the mechanic thats sole purpose is to measure who's better..BrainΦΠΦTemple wrote:that's why it would be pointless to gauge the two, since one style of play is within the competitive realm, while the other is not. They're for entirely different purposes.Blinge wrote:One allows you to directly measure who did better at the game.
Who is better in a competition? The player who wins it.
Some games are even lousy to play for score, like for example, saint dragon. i somehow got 19.2mil in my run of it despite not intending to play it for score. My run lacked some interesting skills that lower scoring players were able to pull off, such as landing the safe spot on the final boss, which was too hard for me to do in a run
If you have a better idea, then by all means tell us.
I don't have a better means of gauging because a better means is not what i've been proposing here. I'm saying that it is a waste of time to decide who is better since these are both skilled players playing for different reasons.
let's expand this idea beyond shmups, to some arcade run 'n gunner, platformer, or beat 'em up since those don't auto scroll. who would the better player be, the WR speed runner or the WR hi-score keeper? why bother comparing them if they're playing for different purposes? both people know different ways on how to play the game professionally.
i like this lol6t8k wrote:I'd say score is a (very common!) metric, not the metric.