Questions that do not deserve a thread
Re: Questions that do not deserve a thread
On the Xbox 360, what influence does the video output method (analog vs. HDMI) have on input lag, excluding any lag added by the monitor?
Specifically, assuming both are generated in parallel (not firm with the 360's hardware internals), which path takes longer?
Specifically, assuming both are generated in parallel (not firm with the 360's hardware internals), which path takes longer?
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Re: Questions that do not deserve a thread
I am not an expert, but I don't think there'd be any tangible difference in input lag. If the difference is measurable at all, it's going to be too small to matter.6t8k wrote:On the Xbox 360, what influence does the video output method (analog vs. HDMI) have on input lag, excluding any lag added by the monitor?
Specifically, assuming both are generated in parallel (not firm with the 360's hardware internals), which path takes longer?
Re: Questions that do not deserve a thread
Would I be right to think that the cheapest and best way to convert 480p to 480i is to get an Extron VSC?
I’m trying to figure out the best way to connect my ultrahdmi to a non 480p compatible CRT with component inputs.
Ideally it’d be a 480p to 240p downscale but there aren’t many affordable options to do that.
Will the Analogue DAC downconvert 480p to 240p? Edit: no.
Why can’t the ultrahdmi output 240p over hdmi anyway for digital to analogue conversion?
I’m trying to figure out the best way to connect my ultrahdmi to a non 480p compatible CRT with component inputs.
Ideally it’d be a 480p to 240p downscale but there aren’t many affordable options to do that.
Will the Analogue DAC downconvert 480p to 240p? Edit: no.
Why can’t the ultrahdmi output 240p over hdmi anyway for digital to analogue conversion?
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Re: Questions that do not deserve a thread
It can't? The UltraHDMI should be outputting native resolution (and optionally non-normalized sync) when you turn on Direct Mode. I imagine it's not on by default because a lot of devices and displays aren't compatible with 240p, 288p, 480i, and/or 576i over HDMI.strayan wrote:Why can’t the ultrahdmi output 240p over hdmi anyway for digital to analogue conversion?
Edit: Nevermind; it can't. Direct Mode turns off everything except the scaler--so native refresh rate, no filtering, no deblur. Sadly, it doesn't look like there's any way to get it to output at native resolutions.
I have no idea if it'll have the same lack of support for native resolutions, but HW2 should at least let you eliminate the HDMI->YPbPr converter from your chain.
Last edited by nmalinoski on Thu Jan 02, 2020 9:57 pm, edited 1 time in total.
Re: Questions that do not deserve a thread
Does the 8bitdo m30 Genesis/Mega Drive controller work with the Genesis/MD mini over a wired (USB) connection?
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kitty666cats
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Re: Questions that do not deserve a thread
IMHO the Tendak kinda sucks compared to the Portta HDMI to VGA. The Portta doesn’t dim the image nearly as much as the Tendak does in scanline mode. Just be sure not to get the Portta scaler, just straight converter.
Hey Fudoh, have you ever tried the Analog Way “Octo” up/down scalers?
Hey Fudoh, have you ever tried the Analog Way “Octo” up/down scalers?
Re: Questions that do not deserve a thread
Thanks! Was suspecting that, but wanted at least a second opinion.nmalinoski wrote:I am not an expert, but I don't think there'd be any tangible difference in input lag. If the difference is measurable at all, it's going to be too small to matter.6t8k wrote:On the Xbox 360, what influence does the video output method (analog vs. HDMI) have on input lag, excluding any lag added by the monitor?
Specifically, assuming both are generated in parallel (not firm with the 360's hardware internals), which path takes longer?
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bobrocks95
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Re: Questions that do not deserve a thread
Has anyone opened up their retrobit Metal Storm re-release to see if the voltage levels are properly converted (or know if Holy Diver did it properly)? My gamebit doesn't seem to quite fit the screws.
PS1 Disc-Based Game ID BIOS patch for MemCard Pro and SD2PSX automatic VMC switching.
Re: Questions that do not deserve a thread
I recently discovered that my U-green HDMI to VGA converter won't pass 240p, but up converts it to either 640*480 or 720*480, I haven't been able to figure it out yet.kitty666cats wrote:IMHO the Tendak kinda sucks compared to the Portta HDMI to VGA.
Do anyone know if the Portta will pass 240p from a computer to CRT?
Failing that, how about the tendak?
Re: Questions that do not deserve a thread
Maybe something like this could do the trick? Opening game carts using a ball-pen and a lighterbobrocks95 wrote:Has anyone opened up their retrobit Metal Storm re-release to see if the voltage levels are properly converted (or know if Holy Diver did it properly)? My gamebit doesn't seem to quite fit the screws.
Re: Questions that do not deserve a thread
are you 100% sure of that? I'm inclined to say that your PC output might default back to 31khz instead (while your driver setup might possibly still show the 15khz res output).I recently discovered that my U-green HDMI to VGA converter won't pass 240p, but up converts it to either 640*480 or 720*480, I haven't been able to figure it out yet.
Re: Questions that do not deserve a thread
Not 100% sure, no. However, the same modeline will get usable 240p over a VGA connector output that results in a horizontally scrambled mess going from HMDI output > U-green adaptor.Fudoh wrote: are you 100% sure of that? I'm inclined to say that your PC output might default back to 31khz instead (while your driver setup might possibly still show the 15khz res output).
Edit: moving this to thread that makes more sense viewtopic.php?f=6&t=64797
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Re: Questions that do not deserve a thread
Has anyone replaced a bad gear on a turbo CD before? I'm not having any luck trying to put a clip back on to hold it in place. These things are tiny as hell and go flying if I'm not careful.
Re: Questions that do not deserve a thread
I've done a few. I place the ring flat on my fingertip and just press down on the rod, where it's supposed to end up on. Anything else, like handling the ring at its edges or using any tools, didn't really work for me. If don't feel that you can do it with your fingertip, you can use a piece of cardboard between it. Ideally you put a double sided adhesive tape on the cardboard first, so the ring is fixated and then you press down flat on it.
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Re: Questions that do not deserve a thread
That's a great couple of ideas, thanks!Fudoh wrote:I've done a few. I place the ring flat on my fingertip and just press down on the rod, where it's supposed to end up on. Anything else, like handling the ring at its edges or using any tools, didn't really work for me. If don't feel that you can do it with your fingertip, you can use a piece of cardboard between it. Ideally you put a double sided adhesive tape on the cardboard first, so the ring is fixated and then you press down flat on it.
Update: I got it!
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Re: Questions that do not deserve a thread
Do old consoles output full range RGB? I know they shouldn't since CRTs would expect limited range, but when I set my GameCube (via GCDual) to output limited range, it seems washed out and blacks aren't actually black, whereas if I use my NES (with NESRGB mod), blacks are black and everything looks normal.
Re: Questions that do not deserve a thread
Yes, because limited range RGB is a digital-only thing.thebigcheese wrote:Do old consoles output full range RGB?
Not trueI know they shouldn't since CRTs would expect limited range
GCVideo releases: https://github.com/ikorb/gcvideo/releases
Re: Questions that do not deserve a thread
you might be thinking of the 7.5 IRE offset available on analogue video signals. This can feel a bit like you're dealing with a limited range signal when it comes to black levels, but it's not the same.I know they shouldn't since CRTs would expect limited range
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Re: Questions that do not deserve a thread
So do be clear, leave the GC set to full and it'll be fine?
Re: Questions that do not deserve a thread
I know Limited Range RGB is a digital-only thing that is is 16-235 instead of 0-255 (Full Range RGB), but does that also mean Limited Range RGB is 4:2:2?
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maxtherabbit
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Re: Questions that do not deserve a thread
unrelatedGeneraLight wrote:I know Limited Range RGB is a digital-only thing that is is 16-235 instead of 0-255 (Full Range RGB), but does that also mean Limited Range RGB is 4:2:2?
Re: Questions that do not deserve a thread
So Limited Range RGB can also output 4:4:4?maxtherabbit wrote:unrelatedGeneraLight wrote:I know Limited Range RGB is a digital-only thing that is is 16-235 instead of 0-255 (Full Range RGB), but does that also mean Limited Range RGB is 4:2:2?
Re: Questions that do not deserve a thread
My understanding is that 4:4:4 vs 4:2:2 is entirely a function of bandwidth reduction for non-RGB spaces. It is only relevant to color models like YCbCr which express the color information as equations with chrominance. The details of this change depending on the model, but the general idea is that, for Y'CbCr, 4:2:2 is a reduction of the sampling rate for the Cb and Cr components in order to reduce bandwidth. The theory being that humans can't perceive the reduction in resolution of the color information.GeneraLight wrote: So Limited Range RGB can also output 4:4:4?
Chroma subsampling has no bearing on RGB because the color is sent as (more or less) complete info on each of the primary light frequencies.
Full vs limited is the mapping of the color into a scale. I think the number are 255 for Full and 220 for Limited. Limited maps the 220 into the Full range at 16. The downside is that you lose 35 steps between colors over the whole range. This is greatly mitigated by the fact that that values below 16 and above 235 are both difficult to perceive (as they are all almost pure black and white shades) and difficult to display as distinct shades on a monitor. (by older and lower res monitors) There is still some loss in steps in the middle, but I don't think it's perceivable on a 15kHz CRT, and I have a hard time seeing the difference on a new fancy monitor as well. The immediate change you will see when switching may be that the brightness changes, but that's just because you are shifting the range up and down. A simple adjustment of the contrast and brightness has always given me what I see as identical results for both.
Re: Questions that do not deserve a thread
Can "SCART(RGB)/Component(YUV)-to-VGA" converters/boxes take in 240p and output to 480p?
I don't know if my DVR is up-converting 240p composite into 480i/p on it's SCART or Component outputs, and it doesn't have a VGA port...
I don't know if my DVR is up-converting 240p composite into 480i/p on it's SCART or Component outputs, and it doesn't have a VGA port...
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Re: Questions that do not deserve a thread
If you're talking about the cheap junk you find on Amazon or AliExpress, it's almost always guaranteed that it will be a device that interprets 240p as 480i, and it will take what it thinks is 480i, deinterlace it, then scale it to the user's choice of 480p, 720p, or 1080p; they may output 480p, but it's not exactly going to be a line-double of the 240p input.2mg wrote:Can "SCART(RGB)/Component(YUV)-to-VGA" converters/boxes take in 240p and output to 480p?
I don't know if my DVR is up-converting 240p composite into 480i/p on it's SCART or Component outputs, and it doesn't have a VGA port...
I don't think there's anything on the market that takes 240p RGB/YPbPr over SCART/RCA component and line-doubles it to 480p with a DE-15/RGBHV output (and, if it does, chances are the output is going to be DTV 480p, not VGA 640x480).
You could use an OSSC for SCART or RCA component, or an RT2X for YPbPr over RCA component, but you'd still need to pair that device with an HDMI to VGA converter to get that analogue output.
Re: Questions that do not deserve a thread
I can do a 240p Composite -> DVR -> RGB/YUV.nmalinoski wrote:I don't think there's anything on the market that takes 240p RGB/YPbPr over SCART/RCA component and line-doubles it to 480p with a DE-15/RGBHV output (and, if it does, chances are the output is going to be DTV 480p, not VGA 640x480).
Actually, I'd *really* prefer Composite->VGA for simplicity, but I noticed things like Garo and GBS8200 take only RGB/YUV.
So I threw a DVR into the mix, since it can output RGB/YUV (SCART/Component).
BUT:
If the DVR doesn't do 240p->480i/p, I'm stuck.
If it does 480i, Garo will convert it to 480i VGA, which I don't know how it would look like on an LCD (deinterlacing).
If it does 480p, then Garo could work, right? What about alternatives, like GBS8200?
Do VGA boxes even convert 15khz into 31khz VGA?
PS: I'd still just rather Composite->VGA if possible anyway.
Last edited by 2mg on Sat Jan 18, 2020 2:06 am, edited 1 time in total.
Re: Questions that do not deserve a thread
Don't buy anything. Wait for the OSSC Pro. Looks like it will eventually do what you want.2mg wrote:I can do a 240p Composite -> DVR -> RGB/YUV.nmalinoski wrote:I don't think there's anything on the market that takes 240p RGB/YPbPr over SCART/RCA component and line-doubles it to 480p with a DE-15/RGBHV output (and, if it does, chances are the output is going to be DTV 480p, not VGA 640x480).
Actually, I'd *really* prefer Composite->VGA for simplicity, but I noticed things like Garo and GBS8200 take only RGB/YUV.
So I threw a DVR into the mix, since it can output RGB/YUV (SCART/Component).
If the DVR doesn't do 240p->480i/p, I'm stuck.
If it does 480i, Garo will convert it to 480i VGA, which I don't know how it would look like on an LCD (deinterlacing).
If it does 480p, then Garo could work, right? What about alternatives, like GBS8200?
PS: I'd still just rather Composite->VGA if possible anyway.
I think almost all our gear is about to become obsolete.
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Re: Questions that do not deserve a thread
If price is a concern, the GBS8200 with custom firmware can do it for under $35.
Quality will be best with higher than 480p outputs though. 1280x960 or 1080p is ideal.
Quality will be best with higher than 480p outputs though. 1280x960 or 1080p is ideal.
Re: Questions that do not deserve a thread
Does the DVDO iScan "Edge bug" affect the US (NTSC) TurboGrafx 16 or is exclusive to other regions? I'm struggling to reproduce the bug on an iScan Duo with the 240p Test Suite while feeding 960p from the OSSC.
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