
Come on, we need more Cave and Taito in Steam

Strikers1945guy wrote:"Do we....eat chicken balls?!"
In fairness, judging by their abandonment of localizations since Dangun Feveron they weren't able to make many inroads outside of Japan either, though the apparent presence of English trophies for ESP Ra.de Psi might hint that they're having one more go at it.Xyga wrote:M2 behave the opposite, they know the audience and what we like, so they make better selections and put their efforts where it matters. Simple as that.
LMAOOOOOOXyga wrote:when in fact the shmuppers niche demographics (which opinion has influence on casuals)
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Squire Grooktook wrote:*Yagawa smiles with the teeth of a shark*Captain wrote:The future of shmups is the past.
*cue Heavy Day*
it'sXyga wrote: Result? the box's nearing $1,000 now
I think you're putting together things that aren't contextually in the same place and time and not targeting the same people.Oniros wrote:I'm sorry, but if casuals somewhat paid attention to what people like us say, Cave would've never stop making arcade STGs and Sine Mora wouldn't be one of the best selling shmups of recent time.
Hell, I can't wait for the "end of the decade" lists to name Azur Lane as the shmup of the generation.
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Just because something is listed on eBay for a ridiculous price doesn't mean that's the going rate, nor does it mean it's ever selling. Not everyone shops on eBay either.Xyga wrote:On eBay, some even beyond $1,000
Not everyone does his shopping on Japanese websites you know...
Just because a minority of people's aware of going rates in Japan doesn't mean everyone wil automatically be.Elixir wrote:Just because something is listed on eBay for a ridiculous price doesn't mean that's the going rate, nor does it mean it's ever selling. Not everyone shops on eBay either.Xyga wrote:On eBay, some even beyond $1,000
Not everyone does his shopping on Japanese websites you know...
Strikers1945guy wrote:"Do we....eat chicken balls?!"
Strikers1945guy wrote:"Do we....eat chicken balls?!"
It was technically already on PC if you count Akai Katana Shin being brought to NESiCAxLive. Would've been pretty easy to strip out the NESiCAxLive related stuff and re-release it on home PCs. Oh well.Oniros wrote:I appreciate them for porting Mushi to PC but I wish they had also brought Akai Katana as a last ditch effort since an English localization had already been made.
No matter the year, there will be localization begging. Clearly you weren't here for the years of people also begging CAVE to port all these 360 releases to PC, especially the ones that got localized. "You're shutting out such a huge part of your potential market!" and other consumerist garbage like that.Xyga wrote:In short; not knowing who were their targeted customers and their expectations. When you don't know the nature of a market's demand well-enough, you can't succeed.
M2 behave the opposite, they know the audience and what we like, so they make better selections and put their efforts where it matters. Simple as that.
You can say that again, Christ. Your MAME shilling really needs to stop.Xyga wrote:[...]or in emulation/development where for some it should go without saying that everyone knows at least a bit of programming[...]
For the last damned time, CAVE did the PC ports, not Degica. Degica is not XSEED. CAVE wanted to make those changes because they don't really care about "arcade accuracy", and to an extent that's actually the right thing to do. Some of these arcade versions positively suck and need a lot of work done; that's how we got things like all those Black Labels and v1.01s and v1.51s and such. No matter how good these ports could be, noone is ever going to treat them as the same thing, simply because they aren't the arcade PCBs themselves.Oniros wrote:Cave are a shit company and Degica didn't have the technical know-how to deliver ports the way M2 has on consoles. I appreciate them for porting Mushi to PC but I wish they had also brought Akai Katana as a last ditch effort since an English localization had already been made. Either way, while console-only, we're finally currently getting good ports of Cave games and importing this gen is a lot easier.
I don't get why you'd say this. WI is not the original PC version, it's a port of the arcade version, which has a ton of changes and is basically a new game. It's a good port more because the arcade version was already on PC-based hardware, not really because it was originally a doujin game. You know this.Elixir wrote:Steam is a perfectly fine platform (CCWI is a good example of a perfectly fine release), but it's good because it's a doujin game to begin with - no actual real "porting" is necessary.
Glad to see people starting to like the game, it sure deserves it. But I better not hear anyone try to tell me "the community never hated the game" like they tried to do with fucking R-Type.prales wrote:Actually might be enthusiastic about a 達人王 (Tatsujin Ou/Oh) port, I've been playing a lot of that and Truxton II recently and I can't remember liking a video game that much in a long time.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
Excuse me... Actual, *ahem*, casuals, always go about how "Jets'n'Guns was abosulute blast!" while moaning about "i don't play those epileptic anime games". *blossom wrote:If we're talking purely casual players, they're going to say the genre is dead because Cave or Raizing barely made any new games in the past decade.
If you don't count "haven't seen a good shmup since r-type/gradius days" crowdblossom wrote:You know, at least those who enjoy games like Jets'n'Guns actually play the games instead of whining how the glory days are long in the past.
Still shocks me that not only did Cave make an SMT MMO, but they actually nailed the atmosphere too. (The gameplay had issues, but just typical MMO trappings.)GSK wrote:You say "given up" like there's a massive vault of feasible, commercially-viable STG out there to publish on PC. Remember, Degica isn't the one porting these games, so they're at the whims of what's available, what can be ported or maintained with minimal fuss and what's not tied up with other publishers or licensees.
With specific regards to Cave, their STG PC ports were basically an interim project for the small internal PC team that had just come off the SMT MMO; my understanding is that the absence of future ports is primarily a consequence of that team being dissolved more than anything else, and that Cave has no interest in producing further ports themselves, for Degica or anyone else.
heli wrote:Why is milestone director in prison ?, are his game to difficult ?
This is really interesting information. Do you have a source? I've always been curious about who was behind producing the ports and who to blame for the issues they're laden with.GSK wrote: With specific regards to Cave, their STG PC ports were basically an interim project for the small internal PC team that had just come off the SMT MMO; my understanding is that the absence of future ports is primarily a consequence of that team being dissolved more than anything else, and that Cave has no interest in producing further ports themselves, for Degica or anyone else.
Degica participated actively in "shmup renaissance on pc", so its disappointing to see how it all suddenly died out. And besides Cave, it just feels that Degica never reached full potential with partners (shmup devs) it collaborated with - in most cases at looked like they "were just starting", but "never continued".GSK wrote:You say "given up" like there's a massive vault of feasible, commercially-viable STG out there to publish on PC. Remember, Degica isn't the one porting these games, so they're at the whims of what's available, what can be ported or maintained with minimal fuss and what's not tied up with other publishers or licensees.
There's nothing public I can point to offhand but I think people on the Cave side did allude to this publicly at the time. It's been a while so don't quote me on this but the overall team composition was slightly different on both ends between the Mushi port and the other two, and I'm pretty sure the main programmer for all three ports is still at Cave--he was on the 3jus team but I'm not quite sure what he's doing now.Gus wrote: This is really interesting information. Do you have a source? I've always been curious about who was behind producing the ports and who to blame for the issues they're laden with.
Fair enough, it just pays to think bigger-picture in order to set more pragmatic expectations is all. Even if they never put out another STG, I think they gave it an honest shot--three Cave games, Dariusburst and Space Invaders Extreme, all the Triangle Service stuff, the Eschatos pack, Senkoro 2, Game Tengoku, Shikigami no Shiro, RefRain, Crimzon Clover, Rival Megagun... if anything, they probably put out too many STG too quickly.qmish wrote:Degica participated actively in "shmup renaissance on pc", so its disappointing to see how it all suddenly died out. And besides Cave, it just feels that Degica never reached full potential with partners (shmup devs) it collaborated with - in most cases at looked like they "were just starting", but "never continued".
And don't corporate speak to me... I say stuff as user/gamer viewpoint and not as marketing/publishing viewpoint, obviously...
Unfortunately, it's not that easy at all - a PC port would piss off the arcade owners who are still making money off it. Also, the 360 ports clearly showed that the only Cave titles with a soso mass appeal outside of Japan are Dodon and Deathsmiles.Udderdude wrote:It was technically already on PC if you count Akai Katana Shin being brought to NESiCAxLive. Would've been pretty easy to strip out the NESiCAxLive related stuff and re-release it on home PCs. Oh well.