
No one on shmups can be the chosen one, too hardcore.
Interestingly enough, I just picked up Sekiro again.
Hey full disclosure - I did play DS and the Artorias DLC a year or two ago.Blinge wrote: Who will bring balance to the salt.
Funny you should mention this. Had my first run in with it, you can probably guess where:BareKnuckleRoo wrote:
To sum up: Sekiro's a great game marred by an abysmal camera that freaks the hell out and goes nuts when your back touches anything in combat, or when you're at close range against larger enemies.
This is part of the From experience. I would say a vital part.BareKnuckleRoo wrote: Having to buy/find Spirit Emblems is also a nuisance for beginners who are struggling with learning the game. Instead of them simply refilling to max whenever you rest, you have to build up a stock of them that get taken out of inventory to refill any time you rest, but if you're having trouble with a boss, it's possible to actually run out of them and run low on cash to be able to refill them, forcing you to go and grind on enemies to build up the cash to purchase more.
It's not a huge issue later on as you can amass a stock of hundreds of Spirit Emblems to draw from, but I still think that aspect is unnecessary and could be kept simple, like a basic MP system.
I beat it a couple weeks ago and basically ignored the entire prosthetic/skill system aside from shurikens for trash - it's absolutely unnecessary and possibly more complicated trying to figure out where to use what than just learning when to press L1 and the useful ones add nothing, rather they're just means to cheese stuff (axe spin2win, firecrackers)BareKnuckleRoo wrote:Having to buy/find Spirit Emblems is also a nuisance for beginners who are struggling with learning the game. Instead of them simply refilling to max whenever you rest, you have to build up a stock of them that get taken out of inventory to refill any time you rest, but if you're having trouble with a boss, it's possible to actually run out of them and run low on cash to be able to refill them, forcing you to go and grind on enemies to build up the cash to purchase more.
Really? What does he say?BareKnuckleRoo wrote:I'd suggest not doing "that" the first time you see that enemy thoughSpoiler
as you miss some interesting dialogue if you immediately do a jumping stealth kill without talking to him first.
The problem with basically every KF though, and you could include Shadow Tower Abyss in this..BareKnuckleRoo wrote:In the earlier From Software games such as King's Field, it's normal early on to have limited means to recover MP, but eventually you discover a location (such as an infinite use fountain) or items to allow you to do so, thus giving you more freedom to experiment with the spell system. I think having a rechargeable ability not tied to an expendable physical resource like money isn't always a bad thing, and it's not unprecedented in From Software games.
I hear this complaint about fromsoft all the time.. And I wonderBareKnuckleRoo wrote:To sum up: Sekiro's a great game marred by an abysmal camera that freaks the hell out and goes nuts when your back touches anything in combat, or when you're at close range against larger enemies. I played through it once and haven't been motivated to go back due to the problems with the camera
Ripped shamelessly from the Sekiro wiki entry on him (you can also find video I'm sure showing this off):Sumez wrote:Really? What does he say?BareKnuckleRoo wrote:I'd suggest not doing "that" the first time you see that enemy thoughSpoiler
as you miss some interesting dialogue if you immediately do a jumping stealth kill without talking to him first.
This one gave me way too much trouble until I discovered the easiest way to avoid the jumping grab is to run under him. The dodge doesn't have enough i-frames of avoid shit like this reliably, should have had a lot more i-frames and just a lot longer recovery so that it remained functionally distinct and kept in-your-face deflecting true pro strats.Bananamatic wrote:Spoiler
Guardian Ape was surprisingly easy for me, again you really don't do anything but run around until he does something you can easily identify and punish accordingly, won on 2nd try for both fights.
God Hand is the best example of how to do a proper camera system in a 3rd person action game with tight environments. The camera remains at a fixed distance from your character, and any time your back is against a solid object, the objects go transparent, always ensuring you can always see what you're fighting.I hear this complaint about fromsoft all the time.. And I wonder
How would you fix this issue. What would be a good camera system?
A truly broken man. Loooooool.
When you run around you don't have to worry about it all, also the dodge doesn't seem to work for grabs very well, jumping away seemed to work way better...or just run aroundBareKnuckleRoo wrote:[This one gave me way too much trouble until I discovered the easiest way to avoid the jumping grab is to run under him. The dodge doesn't have enough i-frames of avoid shit like this reliably, should have had a lot more i-frames and just a lot longer recovery so that it remained functionally distinct and kept in-your-face deflecting true pro strats.
The Snake Eyes enemies are considered by a lot of people (including me) to be pretty much the hardest mini bosses in the game. I think everyone gets walloped by them a bit.Stevens wrote:Played a little bit last night, didn't make any real progress but was able to learn a few things in the abandoned mine/depths:
Spoiler
- Aha! So I started by the mini boss - I'll call him the tortured warrior - The guy with the giant staff who shoots spirits at you. I ran through his arena and bionic armed up. I see a stone - Hey I read this before. I realize now that both areas are connected. I missed the turn off by the Dr. the first time I was there.
Proceed down to the depths. Stealth and make a kill, and then get pounced on by Snake Eyes. Try this a few times and realize (wasn't playing in ideal conditions to be honest) that:
One - Have to make two stealth kills before engaging him to get some breathing room. There is a third guy but he didn't aggro during the fight.
Two - his command grab (the one that ends with him shooting you through your colon) is a simple jump and kick in the face parry. Kept hitting the mikiri counter button due to the aforementioned conditions. He doesn't seem too bad as long as I can make those two kills before engaging him.
If I can down Snake Eyes I'll get a fourth prayer bead and can make my third necklace. I'll most likely head deeper into the depths, but revisiting the castle or going to Mt. Kongo is also an option. Obviously going to do both at some point.
Headless continues to hand me my ass regularly (well as regularly as I feel like going to visit him). I probably just need to stock up on confetti and the stuff that keeps terror down. I tried snap seeds but they don't do anything there. Perhaps I'm missing something? I'll figure it out. I haven't had any success against him to speak of, but did notice that perfect parries don't build terror. Is it that simple? Also avoiding the teleport/colonoscopy combo cause that shit one hits you.I'm not asking for the trick if there is one.
Already mentioned - thought the Nightjar Clan was dope. Hope I see them again at some point.
I have also noticed some minor changes in areas I have visited already. No new enemies yet, but NPC changes for sure. I have not been back to Hirata Estate yet, but it is on my to do list also.
Really like the Sculptor. Great NPC, love the relationship between him and Sekiro.
Yeah the Blood Starved Beast is stupid, you can also dodge left and it works just as well.Bananamatic wrote:"arcane build" +0 hunter's torch vs Blood Starved Beast on the 2nd try
Turns out you can dodge literally every attack to the right without any thinking involved and just play the waiting game with 60 dmg hits when the beast gets stuck on something for 10 minutes
I really don't get why people say that Bloodborne is a fast game where you're meant to be up close playing aggressively- the game isn't made for that, some enemies have long combos faster than you can dodge through them, enemy poise makes no sense, trying to get up close and actively dodge things is the last thing you want to do, playing the waiting game makes it way easier, it's not like Sekiro where you're actually rewarded for being aggressive
I guess I know what you mean. It's just a simplistic understanding of the rally mechanic I guess? But in most of my virgin play if i tried to plow into a group to rally my health back it just led to death.Bananamatic wrote: I really don't get why people say that Bloodborne is a fast game where you're meant to be up close playing aggressively- the game isn't made for that, some enemies have long combos faster than you can dodge through them, enemy poise makes no sense, trying to get up close and actively dodge things is the last thing you want to do, playing the waiting game makes it way easier, it's not like Sekiro where you're actually rewarded for being aggressive
That only works if you're playing it like diablo by stacking pellets, fire papers and farming runes for every bossBlinge wrote:Like chaining a combo of broken limbs against Amelia or something, arm to arm to head to leg you can pretty much attack constantly if you get the breaks.
I wasn't talking in that all-or-nothing way though. What i mean is, you can have a decent amount of success chaining a couple of limbs together and maybe getting a visceral attack.Bananamatic wrote: That only works if you're playing it like diablo by stacking pellets, fire papers and farming runes for every boss