Silent Bomber is one of those polygonal 32bit games, like R-Type Delta, Einhander and Bulk Slash, which I periodically revisit not only for a love of the work, but also to ensure I'm not remembering it as better than it really was. I ain't! It owns! Put it on a subwoofer and it'll rattle your ass bones.

Absolute stunner. Don't let the action polys in a pre-DMC1 world dissuade - this thing is eight-way topdown carnage to its TNT-packed core.
Sometimes it beltscrolls or chase-cams but those are eminent oldschool formats too!
Only caveat: the US/PAL versions have a random crash bug after a late, tough boss (I'll vouch for PAL having it - witnessed firsthand). NTSCJ seems to behave itself there, but it's the sort of game where you'll need a little guidance at times (not much though! it's just some missions are GUARD THING or GET X THING rather than A to B bombing). I wonder if there's some Asia release with English VA and/or text. Anyway, print out the most barebones GameFAQs walkthrough and you'll be fine.
Bratwurst wrote:I would like to take this opportunity to remark that I somehow find the convention of tossing bombs in a parabolic arc to be annoying in video games. Why aren't we throwing those things like fastballs?
Ronyn are "potato masher"-styled grenades okay

Metal Slug 6 lets Eri chuck them straight (IIRC, I know one character could), and Ninja Spirit (which I'm convinced has some ancestral connection)'s are for hammering hard targets to so much shinobi dust in the wailing senjou wind:
(both games actually feature the classic "black fizzing cannonball" munition, too - BIG MODE, what a PITA!)
The absolute apex of cartoon bomb design were the little windup Bob-ombs in the Super Mario Bros. Movie with Bob Hoskins. A completely missed opportunity that it wasn't merchandised back then.
Agreed, that's one of those unalterably perfect little designs... actually I wonder, did Nintendo lift it from anywhere (the Doki Doki Panic license perhaps)? If not, the designers should be proud. And god damn, missed opportunity indeed. An adorable thing born of rather horrible aims.
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