![Laughing :lol:](./images/smilies/icon_lol.gif)
All things considered, I think SamSho MD is good as well. Not that the Internet at large seems to disagree. Control is good and the character sprites were redrawn quite competently.
RBelmont wrote:A little math shows that if you overclock a Pi3 to about 3.4 GHz you'll start to be competitive with PCs from 2002. And you'll also set your house on fire
Her artwork is beautiful. I'd definitely assume they'd stick to using her as long as possible - the surprise comes from the fact that the characters manage to looks like such garbage despite having her designs to base them on.ZacharyB wrote: I'm an artist, so I appreciate her designs as well. How could they get rid of her? She's so central to the concept art, that they've been employing her for those 25 years.
Well that failed spectacularly.According what I remember reading in the Wikipedia article, the director specifically made the call to have the production art follow the concept art exactly.
Ah, cheers Ghegs. Yeah, not something I'm gonna be looking to replicate any time soon I'm afraid, the replays using this method are no fun at all to watch.Ghegs wrote:Yeah, high-level play in Outrun is kind of dumb, in my opinion. There's a good video here explaining the boost start and geargacha techniques.Marc wrote:WTF is going on there? They're doing some weird thing where they're cutting huge parts of the corners, but without even slowing down by going off-road? Can't for the life of me understand how it works, as any attempt by me to replicate the same thing just sees me slow to a crawl.
it has almost none of it, tbh. though... you can pee with sam, create a mushroom, and then have other players pee on it to create a huge mushroom patch. i guess that's, uh, something. most of the emergent qualities are basically like a slightly more advanced version of the message sending system from dark souls, except instead of hitting "recommend" you smash the like button as fast as you can to pump them full of likes. structures people make will sometimes show up in your world and make the game more convenient, but it's largely an embarrassingly drab implementation that just reduces the speed of the busywork. inventing chores to help people do their chores faster through extreme labor - this is the true feeling of connection, the brilliance of the first "strand-type game!"it290 wrote:I don't know if DS has any of this stuff and I probably won't find out for a while as I don't plan on playing it anytime soon, but to me this has always been the 'fun' part of the series.
the ranking systems and way the game incentivizes and scores behaviors tend to suggest paring your time spent on things down and to lower effort spent on ancillary activities. while the fun things are there as novelty distractions, very little about the game ever suggests you should even bother with them and you're generally penalized for wasting your time or putting yourself at risk of further alerts and combat situations in the setup process for these elements to shine. you're often asked to only use the tranquilizing weapons, too, and to play mostly focused on stealth - PW and V even more strongly suggest this with the fulton system and the constant base micromanagement. each metal gear game progressively added more silly thing to do but further incentivized not doing them.I don't get what you mean by 'a system saying you're wasting your time with the sandbox elements'—which game has something like this?
Stevens wrote:Bloodborne
Now while I adhere pretty strictly to no help on a first play through I will go look at wiki pages for bosses after I've dealt with them.
The boss design (from what I've seen so far) is really fantastic. In fact whenever I play a From Software game I feel that this is what all AAA games should be like. Though I suppose if all AAA games were like games from FS then they would no longer be as special would they?
Anyways..WARNING - YUUGE WALL OF TEXT INCOMING
For me anyways.
Spoiler
Blood Starved Beast took me less than 10 tries before I successfully pulled its spine out through its mouth. Not to say the fight wasn't a harrowing affair. I went in with 20 blood vials, the same amount of bullets and three antidotes. I left only with my life. Fucker took every resource I had down to me being poisoned, using the pillars to create distance (worked better with Ornstein and Smough), and healing multiple times so I didn't die while poisoned cause I had no antidotes left. Holy shit being slow poisoned in BB is no fucking joke and even less of one during a boss fight. I can't wait to be fast poisoned. Before the fight I read the description of the blood bait stuff and wondered if it would work on the beast. Did I try it? No. I sold it for other shit. Find out later it dies work, although I don't know how well.
I collected my winnings at the bottom of Old Yharnam and headed back to the Cathedral. A new pathway opened to an elevator which took me to the Healing Church Workshop. I took my time and cleared it out like Marines in LV 426, but a large locked door ended my bid.
Going back towards the main stairs I noticed an enemy I had never seen before. Sort of looked like a cross between Manute Bol and a vulture. Fucker killed me and sent me to Yar'Ghul. Luckily there were even more of these guys there so I died three or four more times before finding the lantern and getting the fuck out of there. I will go back there eventually, but other things require my attention first. Also fuck that place right now. I was wondering if any place in BB would make me feel the dread of my first trip to Blight Town. Congratulations From Software - mission accomplished.
After returning to the Cathedral and avoiding Manute Bol I made my way up the stairs to where it splits. To the left was a path sloping down and two guys who really like Nikolai Tesla and making sure I don't come near them. I engaged the first while the other waited, I hit him once for almost no damage and he cleaved half my life with one shot. I hastily retreated and eventually he gave up pursuit. To the other way was a forest but I turned around as I got there.
Making my way up to the top of the stairs I went inside and discovered Vicar Amelia. I knew what was coming (BB does a great job of telegraphing boss locations for the most part - look a big empty area with one other person/thing) and that the likely hood of her staying small and cute was almost zero. She took me several tries to bring down (less than 10 and maybe less than the beast?). I tried different strats with both the stake gun and the axe. I changed my robes, settled on the axe, and decided to be really aggressive. My longest fight with her saw me "kill" her like three times HP wise but I could never get her to zero. The fight I did kill her she healed only once and I am wondering if it was because I was generally up in her shit the whole time. Well at least as much as the fight dictated.
Again after I discover I could have prevented her from healing, but sold the numbing mist prior:D. Some fucker always trying to ice skate up hill - though I won't lie, I do like the idea of going in with just my shit and just using weapons on the bosses. Up to now I have never called for help in a Souls game. Want to see if I can do it again.
Now I return and it is fucking night everywhere. If I push forward it will be through the forest, but I may take the scenic route and go re explore the places I have already been.
The latter is more likely.
Steamflogger Boss wrote:
I'm trying to think of what regular enemy you are referring too lol.
Biggest boss hurdle for me so far was unsurprisinglyBlinge wrote:
Stevens you fuck get in MUH FROMSOFT thread !!!111oneone.
we can all use spoiler tags about BB till you've finished.
Ah man I've always loved how some people struggle in different areas in From games.
I killed BSB first try but Amelia took me fucking forever, way longer than you!
Although I don't think he meant it quite like this, he did once refer to games as "a service...rather than art."kitten wrote:given how much all of his games focus on the ethics of social responsibility, i would not be surprised to discover that he genuinely thinks he is doing the entire world a service with this game.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
Aeon Zenith - My STG.RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................
Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
The example par excellence is MGS4 I guess. The player is absolutely clobbered over the head with them concepts.. It's so strange how much I loved that game on first play and every subsequent look leaves me more and more sick.kitten wrote:the reason i really am most irritated with kojima is that he lacks the confidence to deliver any purity of ideal. he has no real self-respect and is deathly afraid of just letting his ideas out there unguarded, which is why they go so totally out of control in over-complication and ceaseless reiteration.
i mean, i guess. i don't know, i don't play much AAA anymore and death stranding to me still feels like some hyper-bloat, ubisoft-adjacent bullshit in comparison to a lot of the other similarly narrative-focused games you can play, these days. maybe it's not as bad as the relatively recent 22nd (yes, 22nd) assassin's creed in how much detritus there is, but it feels about as miserable to me as playing one of those games. there's definitely some imagination, but the play routines and constant leveling, micromanaging, inventory organizing, orders/missions (of which there are nearly six fucking hundred, the vast majority of which most of which can be repeated for higher ranking for more unlocks), collecting, etc. feel more cynical than the last ubisoft game i played.Blinge wrote:It makes a change from the standard design by committee risk-free, microtransaction, lootbox ridden tripe that makes up modern games.
it's both - they're one in the same, actually. almost any confident artist will put their work out there without the fear of it being misunderstood. it's his insecurity that people won't understand him that makes him compromise his games so much. when you cave to your lowest common denominator to make sure they'll "get" your genius, you make a game for them, not everyone else.Blinge wrote:Interesting you'd put this down to a lack of confidence. I thought he might've been treating his fans like idiots who won't get it without the repetition. I guess it could be a form of both.
Kojima's insecurity is no more obvious at his treatment of Raiden post-MGS2, where he made Snake (well Big Boss, but he's basically just Snake in the prequels) the protagonist again in MGS3 and then introduced a character that was basically one big joke at the expense of Raiden, and then in MGS4 he desperately tried to make Raiden cooler than Snake by making him the new Cyborg Ninja.kitten wrote: it's both - they're one in the same, actually. almost any confident artist will put their work out there without the fear of it being misunderstood. it's his insecurity that people won't understand him that makes him compromise his games so much. when you cave to your lowest common denominator to make sure they'll "get" your genius, you make a game for them, not everyone else.
Also had a nice time with it, though I was complaining about the difficulty not being right imo. I wonder if Sumez would finish his hard run ?Ruldra wrote:Just want to say that I bought Aggelos and I'm loving every minute of it. It's been a while since I enjoyed a game this much.
I'm playing Hard mode right off the bat. While I agree that some enemies hit way too hard and you need to be extra careful at some points, it's still manageable imo. Just unlocked the air temple and doing well so far.guigui wrote:Also had a nice time with it, though I was complaining about the difficulty not being right imo. I wonder if Sumez would finish his hard run ?
Nice job getting to Air Temple, I gave up hard mode before that. Sumez said he could clear the game on Hard, so you can do it too, enjoy.Ruldra wrote:I'm playing Hard mode right off the bat. While I agree that some enemies hit way too hard and you need to be extra careful at some points, it's still manageable imo. Just unlocked the air temple and doing well so far.guigui wrote:Also had a nice time with it, though I was complaining about the difficulty not being right imo. I wonder if Sumez would finish his hard run ?