Most difficult games you've played that's not a shumps?

A place where you can chat about anything that isn't to do with games!
User avatar
llaoyllakcuf
Posts: 326
Joined: Wed Jan 26, 2005 11:15 am
Location: NJ USA

Post by llaoyllakcuf »

Visco's Block Carnival and Pop 'n Bounce are some of the toughest Arkanoid/Breakout-type games I've played.

and I think the first Neo Geo Sengoku is frustratingly hard, thanks to the cheap hits that most enemies dish out.

actually, pretty much all the non-versus Neo Geo games are real difficult
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

TWITCHDOCTOR wrote:Ninja Gaiden Trilogy (SNES)

Jim Power (SNES)

That game took my manhood. :cry:


Before all was said and done I could get to level 4 or 5 on 1 credit, but after that forget it. That game was so fucking hard...
RABBLE RABBLE RABBLE!!!!!!
zaphod
Posts: 629
Joined: Wed Feb 09, 2005 7:33 am
Contact:

Post by zaphod »

Soem gems from the days of 8-bit that are effin HARD without being unfair.

Scarabaeus. Once you know what to do, this seems beatable. but just TRY it! Level 1 is a joke. Level 2 is easy to survive, but hard to truly beat, and level 3 just kills you dead unless you got level 2 right.

Level 1 you simply colelct nine hireoglyphs. NO danger.

Level 2, you must take the 4 good zombie traps and sketch the 8 good options. YOu run by a booth to lure the spider inside out, then circle around and run in and grab the stuff before the spider gets back. HOw do yo uknow whcich are good? The blocks of hireoglyphs by each one. if they contain the nine you collected on level 1, then they are correct. of course you can't check those nine while you aer in the booth and under time pressure to escape the spider. You CAN check up on then before entering the booth though. ANd many of the pictograms are annoyingly similar, which makes it all the more difficuult.

On level 3, you must drink the 8 medicines to reveal the key to the final puzzle. the rest are poisons that will KILL YOU. better hope you sketched the right ones on the level above! then you have 8 tries to do the final puzzle in about 19 moves each. MADDENING, but fair. Oh and place the zombie traps to kill the zombies that show up whenever you visit a booth in the maze, so you aren't molested while trying to solve the puzzle.

I already mentioned SPelunker. It's a memorizer... except for those damn ghosts! The game has this insane "one more go" factor, thuogh. it's compulsive in the way the first R-Type is. You lalways think you'll do better next time. the hallmark of a good memorizer. It chews you up and spits you out, until you figure out a few things. like how to reliably jump off of ropes, though. The controls are dead on. they are BUTCHERED for the NES version though. and this ruins the game, If yo tried it ther,e you can be forgiven for thinking it cheap.

Another classic. Attack of the mutant camels. Pure jeff MInter goodness. SImlple to learn, difficult to master.
User avatar
PepsimanVsJoe
Posts: 416
Joined: Wed Feb 02, 2005 12:32 pm
Contact:

Post by PepsimanVsJoe »

Aliens Vs Predator the beatemup by Capcom. You die in like 3-4 hits and wtf some guy 1 lifes it..whatever.

Final Fight is just cheap as all hell.

The Final Boss in Shinobi PS2 is the most frustrating boss ever. Once I had full health and he had 1% health remaining. Somehow I managed to jump off the roof and plummet to my death...never came that close again. Kuniochi on the other hand is several times easier imo(mid-level checkpoints out the wazoo although the stage that takes place over three boats is just hell.)

But honestly none of them hold a candle to SHADOW OF THE BEAST. Part 1 and especially part 2 are total bitches. I love the artstyle though so I keep coming back. Fatal Rewind/The Killing Game Show is rough too although I like how the game let's you "replay" up to where you died so you can see where you went wrong and try to fix it...or not.

I did beat Raid on Bungling Bay on the C64 quite a few times but I never 1-lifed it. Of course this was back when I actually had a C64 so I was probably 10 or so at the time.
User avatar
Twiddle
Posts: 5012
Joined: Sat Feb 18, 2006 11:28 pm
Contact:

Post by Twiddle »

sudoku
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
User avatar
Ko.oS
Posts: 193
Joined: Mon Mar 20, 2006 1:14 am

Post by Ko.oS »

have you tried kakoru? Its slightly more fun IMO, whatever fun means...

btw, the first WC in sudoku took place in italy not too long ago, and was won by a polish woman. i could make a cheap marp related joke there, but ill spare ya...
User avatar
Shatterhand
Posts: 4102
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Post by Shatterhand »

The Killing Game Show was so damn awesome. The game was real simple, but I had lots of fun with it. And yeah, it was brutal at later levels.

I've heard a lot of people claiming that they had beat both Beast games.

Beast III is very doable. By far the best in the series.


And kudos for anyone who can finish the original 8-bits Spelunker. I used to play that on my MSX.. ugh... it was a very fun game, but heck, it was FUCKING DAMN HARD !)#(&@*)&$*&)(!@$&*) indeed. Everything you do KILLS YOU!!!

EDIT:

JP, are you talking about Ninja Gaiden Trilogy or Jim Power ?

Is the C64 version of Raid On Bungeling Bay harder than the MSX one? I should check it out, I really liked this game back in the old days.
Image
zaphod
Posts: 629
Joined: Wed Feb 09, 2005 7:33 am
Contact:

Post by zaphod »

THe c64 game is the one I know and love. the NES on e i can say fror sure is butcherd into a multi-level format, instead of the single epic battle. I can't say for sure about the MSX version but i'm guessing it has similar butchery in it.

Yes, I beat SPelunker. without cheating. It was really really fun. I can say for sure the gameplay is brilliant on the c64 and atari 8 bit versions. I CANNOT speak for the MSX one. It may be butchered in a similar manner to the NES one.
User avatar
Specineff
Posts: 5771
Joined: Wed Jan 26, 2005 12:54 am
Location: Ari-Freaking-Zona!
Contact:

Post by Specineff »

King of the Monsters 2 for Neo Geo. I know SNK makes money off the operators, who make money off the machines with each coin. But a game that absolutely takes delight into raping every single sense involved in playing it, is a sin, and an abomination. You can seldom land a punch or enter a grapple and not get your ass handed back to you. Games like that make me happy SNK went under. Yes, you heard me right.
PepsimanVsJoe wrote:Aliens Vs Predator the beatemup by Capcom. You die in like 3-4 hits and wtf some guy 1 lifes it..whatever.
Really? It's not that hard to beat. All you need to know is the invincible moves, and your recovery time. And if you take the time to master Lynn, you'll absolutely PWN.
Don't hold grudges. GET EVEN.
zaphod
Posts: 629
Joined: Wed Feb 09, 2005 7:33 am
Contact:

Post by zaphod »

Ok. I have confirmed. SPelunker for MSX blows too. Irem butchered it. play the c64 or atari 8 bit original only!!!

it lets you jump off ropes easily by holding jump and pressing sideways, instead of forcig you to press both simultaneously or die like the NES one.

MSX raid on Bungeling bay blows too. Play on C64 PLEASE! Only thing good about msx one is the title screen.
User avatar
Shatterhand
Posts: 4102
Joined: Wed Jan 26, 2005 3:01 am
Location: Rio de Janeiro - Brazil
Contact:

Post by Shatterhand »

I believe the MSX version of both Spelunker (And, coincidence or not Raid-On Bungeling Bay) for MSX were made by Broderbund, not Irem.

Though I may be mistaken. I believeThe MSX was the only home system that Irem made games for in the 80s.
Image
User avatar
chtimi-CLA
Posts: 718
Joined: Wed Jan 26, 2005 10:06 am
Location: France

Post by chtimi-CLA »

Bydobasher wrote:
Bloodreign wrote:Anyone ever beat [Ninja Spirit] in 1CC or at all without cheating?
Yes, I managed it just now. Last year I beat in on Easy, so I tried it on Normal today and didn't find it all that different. By far the most difficult portion is right before the final boss, when you have to navigate the chasm of ninja. This is maybe the most unfair portion of a videogame I've ever seen. As usual, it took me bags of credits to get down to the bottom.

This game is so cool, but Irem ruined it by making it unreasonably hard. I think I can even accept everything up until the "chasm of death", but that part is just dumb. It's this close to being impossible.
how do you beat stage 6, with the big enemies that take too many hits plus the ninjas flying everywhere?
User avatar
Bydobasher
Posts: 264
Joined: Wed Jan 26, 2005 4:16 pm
Location: The Bydo Empire

Post by Bydobasher »

I use the sickle and chain for one thing, which destroys all those "spread shots" from the flying enemies.

I also try to keep moving forward at all times -- in this stage, I don't like to pause in order to kill anything, so I try to destroy enemies on the ground from the air by firing my weapon down or diagonally down.

As for the big guys with the massive katanas, I just go over them. Standing in one place and trying to deal with them often leads to untenable situations....

It's not like I didn't die doing this, so if you're looking to 1CC (why?? ;)) you'll need to be better at the stage than I am. I needed at least a couple of credits to make it through stage 6, but it was nothing as compared to stage 7. If you can figure out an easier way to do stage 7 I would love to hear about it.
User avatar
landshark
Posts: 2156
Joined: Wed Jan 26, 2005 5:27 am
Location: Chicago 'Burbs

Post by landshark »

Amagon for the NES was a damned hard game. I'm not sure why I liked it either - but it was always fun to play for about 15 minutes before I'd get really frustrated with it.
zaphod
Posts: 629
Joined: Wed Feb 09, 2005 7:33 am
Contact:

Post by zaphod »

Shatterhand wrote:I believe the MSX version of both Spelunker (And, coincidence or not Raid-On Bungeling Bay) for MSX were made by Broderbund, not Irem.

Though I may be mistaken. I believeThe MSX was the only home system that Irem made games for in the 80s.
The credit to irem is on the title screen.

NES spelunker is same way,and just as ruined. also the credit to IREM.
again it is ruined by the bad play control, and the silly bg music ruins the amazing atmosphere it had on the c64 and the atari. the loud death noise as your skeleton glows, the very loud and creepy ghost warning, the alarm as your air runs out...
zaphod
Posts: 629
Joined: Wed Feb 09, 2005 7:33 am
Contact:

Post by zaphod »

landshark wrote:Amagon for the NES was a damned hard game. I'm not sure why I liked it either - but it was always fun to play for about 15 minutes before I'd get really frustrated with it.
There's a spot in level 1 where you can seriously stock up on points. this is a MUST for proper enjoyment of the game. then you use te poitnts to become megagon a lot.

I also found it suprisingly difficult.
sjewkestheloon
Posts: 1329
Joined: Sat Jan 29, 2005 10:12 pm
Location: Manchester

Post by sjewkestheloon »

dragon quest 8... without power leveling this game has handed my arse to me now twice within the first 8 hours...

i also vowed to accept any death with the penatly of 50% cash loss to stop constant restarting and to keep in spirit with the game. now i'm regretting it a little.
Number of 1cc's : 5
Now playing: Gunbird
User avatar
chtimi-CLA
Posts: 718
Joined: Wed Jan 26, 2005 10:06 am
Location: France

Post by chtimi-CLA »

Bydobasher wrote: I also try to keep moving forward at all times -- in this stage, I don't like to pause in order to kill anything, so I try to destroy enemies on the ground from the air by firing my weapon down or diagonally down.
hmm, shinobi style with the sickle, sounds good. i need to find my PCB.
on gemant's site the hi-score is 3millions+ so there is probably some way to 1CC it..
User avatar
Bydobasher
Posts: 264
Joined: Wed Jan 26, 2005 4:16 pm
Location: The Bydo Empire

Post by Bydobasher »

Sure, I don't see why not. "In theory", all checkpoint games can be 1LC'ed -- if you can do each section on its own, then you should be able to string those sections together to create the perfect playthrough.

The last level is just crazy though. Maybe there's an easy way down and I haven't found it, but right now it looks to me like the developers are asking way too much of the lowly player.
User avatar
FatCobra
Posts: 1796
Joined: Mon Feb 14, 2005 9:55 pm
Location: Tampa, FL

Post by FatCobra »

Megaman games are pretty tough without the help of an emulator.

Don't even get me started on Super Ghosts and Goblins.
Shmups: It's all about blowing stuff up!
User avatar
jp
Posts: 3243
Joined: Wed Jan 26, 2005 12:11 am
Location: Huntsville, AL
Contact:

Post by jp »

Shatterhand wrote: JP, are you talking about Ninja Gaiden Trilogy or Jim Power ?

Jim Power


That game was just fucking evil. BEAUTIFUL game on the SNES though. Don't know if it was on any other consoles.


Also, Ninja Spirits: Is this the game where you get the different weapons and can hold down the attack button and turn into an animal? Like, scorpion for the ball and chain, dragon for the sword, pigeon for the bo... etc.

If so, I believe I did 1CC that as a kid. I KNOW I beat it. I loved the hell out of that game growing up. :)
RABBLE RABBLE RABBLE!!!!!!
Post Reply