There are discussions here centered around mods to remove or process the 240p blur and antialiasing on the N64. This thread is probably the most informative: viewtopic.php?f=6&t=56988Bassa-Bassa wrote:I googled that and the discussions seem to be more centered around rendering instead of output/display, but seems that 480i is indeed odd with this system beyond title/menu screens, unless the expansion memory cart is involved. So my next question would be if the purely 2D games (meaning 'no apparent polygons' by that) use antialias or any kind of filter which is present no matter what (thinking of RGB-modded systems, but disregarding that). Given they are so few, I guess it's a widely known matter by now?
Thanks again.
It's been a little while since I got into it, but I think they are separate issues. I know that you can figure it out from reading the thread I referenced and/or some others on this forum.